Change container type for guilds to Map.

Use const_iterator in case nothing is modified in loop.
author: bladex.

--HG--
branch : trunk
This commit is contained in:
raczman
2009-04-12 12:57:06 +02:00
parent 8d3b562102
commit 1e77ccd935
4 changed files with 44 additions and 32 deletions
+6 -6
View File
@@ -709,7 +709,7 @@ void Guild::Disband()
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id);
CharacterDatabase.CommitTransaction();
objmgr.RemoveGuild(this);
objmgr.RemoveGuild(Id);
}
void Guild::Roster(WorldSession *session)
@@ -721,7 +721,7 @@ void Guild::Roster(WorldSession *session)
data << GINFO;
data << (uint32)m_ranks.size();
for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr)
for (RankList::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
{
data << (uint32)ritr->rights;
data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
@@ -731,7 +731,7 @@ void Guild::Roster(WorldSession *session)
data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day)
}
}
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
{
@@ -771,7 +771,7 @@ void Guild::Query(WorldSession *session)
data << Id;
data << name;
RankList::iterator itr;
for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
{
if(i < m_ranks.size())
@@ -1022,7 +1022,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
AppendDisplayGuildBankSlot(data, tab, slot2);
}
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(!player)
@@ -1060,7 +1060,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons
for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
AppendDisplayGuildBankSlot(data, tab, itr->slot);
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(!player)