*added creature extra flag No Crit (CREATURE_FLAG_EXTRA_NO_CRIT)
*added function to disable reputation gained from monsters *tabs2spaces in affected files --HG-- branch : trunk
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@@ -158,6 +158,7 @@ m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTabl
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m_CreatureCategoryCooldowns.clear();
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m_GlobalCooldown = 0;
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m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
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DisableReputationGain = false;
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}
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Creature::~Creature()
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