Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
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@@ -235,6 +235,9 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
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m_duringRemoveFromWorld = false;
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m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
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_focusSpell = NULL;
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_targetLocked = false;
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}
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////////////////////////////////////////////////////////////
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@@ -9579,7 +9582,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
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m_attacking->_addAttacker(this);
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// Set our target
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SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
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SetTarget(victim->GetGUID());
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if (meleeAttack)
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AddUnitState(UNIT_STAT_MELEE_ATTACKING);
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@@ -9621,7 +9624,7 @@ bool Unit::AttackStop()
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m_attacking = NULL;
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// Clear our target
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SetUInt64Value(UNIT_FIELD_TARGET, 0);
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SetTarget(0);
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ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
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@@ -14334,7 +14337,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
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// no more charges to use, prevent proc
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if (useCharges && !i->aura->GetCharges())
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continue;
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bool takeCharges = false;
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SpellEntry const* spellInfo = i->aura->GetSpellProto();
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uint32 Id = i->aura->GetId();
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@@ -15729,7 +15732,7 @@ void Unit::SetStunned(bool apply)
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{
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if (apply)
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{
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SetUInt64Value(UNIT_FIELD_TARGET, 0);
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SetTarget(0);
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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// MOVEMENTFLAG_ROOT cannot be used in conjunction with
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@@ -15755,7 +15758,7 @@ void Unit::SetStunned(bool apply)
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else
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{
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if (isAlive() && getVictim())
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SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
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SetTarget(getVictim()->GetGUID());
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// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
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Unit* pOwner = GetOwner();
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@@ -15830,7 +15833,7 @@ void Unit::SetFeared(bool apply)
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{
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if (apply)
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{
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SetUInt64Value(UNIT_FIELD_TARGET, 0);
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SetTarget(0);
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Unit* caster = NULL;
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Unit::AuraEffectList const& fearAuras = GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
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@@ -15847,7 +15850,7 @@ void Unit::SetFeared(bool apply)
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if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
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GetMotionMaster()->MovementExpired();
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if (getVictim())
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SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
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SetTarget(getVictim()->GetGUID());
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}
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}
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@@ -15859,7 +15862,7 @@ void Unit::SetConfused(bool apply)
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{
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if (apply)
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{
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SetUInt64Value(UNIT_FIELD_TARGET, 0);
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SetTarget(0);
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GetMotionMaster()->MoveConfused();
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}
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else
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@@ -15869,7 +15872,7 @@ void Unit::SetConfused(bool apply)
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if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
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GetMotionMaster()->MovementExpired();
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if (getVictim())
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SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
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SetTarget(getVictim()->GetGUID());
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}
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}
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