Fix build (gcc) and fix warnings
This commit is contained in:
@@ -482,7 +482,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
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me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
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else
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u",
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me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
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}
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@@ -511,7 +511,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
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tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
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else
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
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tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
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@@ -1576,7 +1576,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell))
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(*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
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else
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: %u Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
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}
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}
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}
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@@ -1303,14 +1303,20 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
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case TARGET_SELECT_CATEGORY_CONE:
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case TARGET_SELECT_CATEGORY_AREA:
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continue;
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default:
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break;
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}
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switch (spellInfo->Effects[i].TargetB.GetSelectionCategory())
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{
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case TARGET_SELECT_CATEGORY_NEARBY:
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case TARGET_SELECT_CATEGORY_CONE:
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case TARGET_SELECT_CATEGORY_AREA:
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continue;
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default:
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break;
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}
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sLog->outErrorDb("SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i));
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cond->SourceGroup &= ~(1<<i);
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}
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@@ -175,7 +175,7 @@ namespace Trinity
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Check &i_check;
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WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
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: i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check), i_mapTypeMask(mapTypeMask) {}
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: i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
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void Visit(GameObjectMapType &m);
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void Visit(PlayerMapType &m);
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@@ -195,7 +195,7 @@ namespace Trinity
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Check &i_check;
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WorldObjectLastSearcher(WorldObject const* searcher, WorldObject* & result, Check& check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
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: i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check), i_mapTypeMask(mapTypeMask) {}
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: i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
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void Visit(GameObjectMapType &m);
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void Visit(PlayerMapType &m);
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@@ -215,7 +215,7 @@ namespace Trinity
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Check& i_check;
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WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
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: i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check), i_mapTypeMask(mapTypeMask) {}
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: i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
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void Visit(PlayerMapType &m);
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void Visit(CreatureMapType &m);
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@@ -234,7 +234,7 @@ namespace Trinity
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Do const& i_do;
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WorldObjectWorker(WorldObject const* searcher, Do const& _do, uint32 mapTypeMask = GRID_MAP_TYPE_MASK_ALL)
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: i_phaseMask(searcher->GetPhaseMask()), i_do(_do), i_mapTypeMask(mapTypeMask) {}
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: i_mapTypeMask(mapTypeMask), i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
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void Visit(GameObjectMapType &m)
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{
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@@ -1544,7 +1544,7 @@ inline GridMap* Map::GetGrid(float x, float y)
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return GridMaps[gx][gy];
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}
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float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool swim /*= false*/) const
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float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NULL*/, bool /*swim = false*/) const
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{
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if (const_cast<Map*>(this)->GetGrid(x, y))
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{
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@@ -797,6 +797,9 @@ void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTar
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GetSpellInfo()->Effects[effIndex].CalcRadius(m_caster) == GetSpellInfo()->Effects[j].CalcRadius(m_caster))
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effectMask |= 1 << j;
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processedEffectMask |= effectMask;
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break;
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default:
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break;
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}
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switch(targetType.GetSelectionCategory())
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@@ -917,7 +920,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
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return;
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}
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float range;
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float range = 0.0f;
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switch (targetType.GetCheckType())
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{
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case TARGET_CHECK_ENEMY:
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@@ -941,7 +944,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
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ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
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// handle emergency case - try to use other provided targets if no conditions provided
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if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && !condList || condList->empty())
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if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
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{
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sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex);
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switch (targetType.GetObjectType())
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@@ -1383,6 +1386,8 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
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m_targets.SetDst(x, y, z, m_caster->GetOrientation());
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return;
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}
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default:
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break;
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}
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float dist;
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@@ -1416,6 +1421,8 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici
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case TARGET_DEST_TARGET_ANY:
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m_targets.SetDst(*target);
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return;
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default:
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break;
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}
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float angle = targetType.CalcDirectionAngle();
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@@ -1444,6 +1451,8 @@ void Spell::SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitT
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case TARGET_DEST_TRAJ:
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SelectImplicitTrajTargets();
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return;
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default:
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break;
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}
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float angle = targetType.CalcDirectionAngle();
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@@ -1492,6 +1501,8 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
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if (Unit *unit = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0))
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AddUnitTarget(unit, 1 << effIndex);
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break;
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default:
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break;
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}
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}
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@@ -1778,6 +1789,8 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
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case TARGET_OBJECT_TYPE_GOBJ_ITEM:
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retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT;
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break;
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default:
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break;
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}
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if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD))
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retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
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@@ -7211,7 +7224,7 @@ namespace Trinity
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WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
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SpellTargetCheckTypes selectionType, ConditionList* condList) : _caster(caster), _referer(referer), _spellInfo(spellInfo),
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_condList(condList), _targetSelectionType(selectionType)
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_targetSelectionType(selectionType), _condList(condList)
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{
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if (condList)
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_condSrcInfo = new ConditionSourceInfo(NULL, caster);
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@@ -675,7 +675,7 @@ namespace Trinity
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WorldObjectSpellTargetCheck(Unit* caster, Unit* referer, SpellInfo const* spellInfo,
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SpellTargetCheckTypes selectionType, ConditionList* condList);
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WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck();
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~WorldObjectSpellTargetCheck();
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bool operator()(WorldObject* target);
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};
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@@ -1581,10 +1581,10 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
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if (!(AttributesEx6 & SPELL_ATTR6_CAN_TARGET_INVISIBLE) && !caster->canSeeOrDetect(target, implicit))
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return SPELL_FAILED_BAD_TARGETS;
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Unit const* unitTarget;
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Unit const* unitTarget = target->ToUnit();
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// creature/player specific target checks
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if (unitTarget = target->ToUnit())
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if (unitTarget)
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{
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if (AttributesEx & SPELL_ATTR1_CANT_TARGET_IN_COMBAT && unitTarget->isInCombat())
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return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
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@@ -736,6 +736,7 @@ class spell_dk_death_coil : public SpellScriptLoader
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int32 damage = GetEffectValue();
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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{
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if (caster->IsFriendlyTo(target))
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{
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int32 bp = int32(damage * 1.5f);
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@@ -743,6 +744,7 @@ class spell_dk_death_coil : public SpellScriptLoader
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}
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else
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caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true);
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}
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}
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void Register()
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@@ -770,9 +772,7 @@ class spell_dk_death_grip : public SpellScriptLoader
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void HandleDummy(SpellEffIndex effIndex)
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{
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int32 damage = GetEffectValue();
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Spell* baseSpell = GetSpell();
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Position pos;
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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{
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GetSummonPosition(effIndex, pos, 0.0f, 0);
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@@ -1084,7 +1084,7 @@ class spell_gen_seaforium_blast : public SpellScriptLoader
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// but in effect handling OriginalCaster can become NULL
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if (Unit* originalCaster = GetOriginalCaster())
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if (GameObject* go = GetHitGObj())
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if (GetHitGObj()->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
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originalCaster->CastSpell(originalCaster, SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
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}
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@@ -221,10 +221,12 @@ class spell_item_gnomish_death_ray : public SpellScriptLoader
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{
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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{
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if (urand(0, 99) < 15)
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caster->CastSpell(caster, SPELL_GNOMISH_DEATH_RAY_SELF, true, NULL); // failure
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else
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caster->CastSpell(target, SPELL_GNOMISH_DEATH_RAY_TARGET, true, NULL);
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}
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}
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void Register()
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@@ -1290,10 +1292,12 @@ class spell_item_nigh_invulnerability : public SpellScriptLoader
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{
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Unit* caster = GetCaster();
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if (Item* castItem = GetCastItem())
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{
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if (roll_chance_i(86)) // Nigh-Invulnerability - success
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caster->CastSpell(caster, SPELL_NIGH_INVULNERABILITY, true, castItem);
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else // Complete Vulnerability - backfire in 14% casts
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caster->CastSpell(caster, SPELL_COMPLETE_VULNERABILITY, true, castItem);
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}
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}
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void Register()
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@@ -255,7 +255,7 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader
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if (dmgInfo.GetAttacker() == target)
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return;
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if (Unit* caster = GetCaster())
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if (GetCaster())
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if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0))
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{
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int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
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@@ -325,12 +325,14 @@ class spell_warl_soulshatter : public SpellScriptLoader
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{
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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{
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if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
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{
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sLog->outString("THREATREDUCTION");
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caster->CastSpell(target, SPELL_SOULSHATTER, true);
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} else
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sLog->outString("can have threat? %b . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster));
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sLog->outString("can have threat? %u . threat number? %f ",target->CanHaveThreatList(),target->getThreatManager().getThreat(caster));
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}
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}
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void Register()
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