Core/SAI: Fixed crashes in AttackStart related to movement
Closes #1670
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@@ -91,10 +91,10 @@ class SmartAI : public CreatureAI
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void KilledUnit(Unit* victim);
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// Called when the creature summon successfully other creature
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void JustSummoned(Creature* pUnit);
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void JustSummoned(Creature* creature);
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// Tell creature to attack and follow the victim
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void AttackStart(Unit *who);
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void AttackStart(Unit* who);
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// Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter
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void MoveInLineOfSight(Unit *who);
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