Core/SAI: Fixed crashes in AttackStart related to movement

Closes #1670
This commit is contained in:
Shauren
2011-06-15 17:32:31 +02:00
parent d8aac735a7
commit 1df876c3ec
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -91,10 +91,10 @@ class SmartAI : public CreatureAI
void KilledUnit(Unit* victim);
// Called when the creature summon successfully other creature
void JustSummoned(Creature* pUnit);
void JustSummoned(Creature* creature);
// Tell creature to attack and follow the victim
void AttackStart(Unit *who);
void AttackStart(Unit* who);
// Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter
void MoveInLineOfSight(Unit *who);