*Fix the bug that summoned guardians cause crash (do not use the previous one).
--HG-- branch : trunk
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+1
-1
@@ -257,7 +257,7 @@ template<>
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void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
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{
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// add to world object registry in grid
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if(obj->isPet() && IS_PLAYER_GUID(obj->GetOwnerGUID()) || obj->isPossessedByPlayer())
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if(obj->isPet() /*&& IS_PLAYER_GUID(obj->GetOwnerGUID())*/ || obj->isPossessedByPlayer())
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{
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID());
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obj->SetCurrentCell(cell);
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@@ -3575,7 +3575,7 @@ void Spell::EffectSummonGuardian(uint32 i)
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}
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// trigger
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if(m_spellInfo->Id == 40276)
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if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER /*m_spellInfo->Id == 40276*/)
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{
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EffectSummonWild(i);
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return;
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@@ -3987,6 +3987,12 @@ void Spell::EffectTameCreature(uint32 /*i*/)
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void Spell::EffectSummonPet(uint32 i)
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{
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if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER)
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{
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EffectSummonWild(i);
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return;
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}
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uint32 petentry = m_spellInfo->EffectMiscValue[i];
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Pet *OldSummon = m_caster->GetPet();
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@@ -5768,6 +5774,7 @@ void Spell::EffectSummonCritter(uint32 i)
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// summon new pet
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Pet* critter = new Pet(MINI_PET);
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critter->setActive(m_caster->isActive());
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Map *map = m_caster->GetMap();
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uint32 pet_number = objmgr.GeneratePetNumber();
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