Implement player's pet resilience, also fix DoT case. by VladimirMangos and thx tali

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-19 18:46:51 +01:00
parent 5f0c623f8a
commit 1d79bc51ea
6 changed files with 81 additions and 93 deletions
-50
View File
@@ -5124,56 +5124,6 @@ float Player::GetRatingBonusValue(CombatRating cr) const
return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr); return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr);
} }
uint32 Player::GetMeleeCritDamageReduction(uint32 damage) const
{
float melee = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*2.2f;
if (melee>33.0f) melee = 33.0f;
return uint32 (melee * damage /100.0f);
}
uint32 Player::GetMeleeDamageReduction(uint32 damage) const
{
float rate = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
// Resilience not limited (limit it by 100%)
if (rate > 100.0f)
rate = 100.0f;
return uint32 (rate * damage / 100.0f);
}
uint32 Player::GetRangedCritDamageReduction(uint32 damage) const
{
float ranged = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED)*2.2f;
if (ranged>33.0f) ranged=33.0f;
return uint32 (ranged * damage /100.0f);
}
uint32 Player::GetRangedDamageReduction(uint32 damage) const
{
float rate = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
// Resilience not limited (limit it by 100%)
if (rate > 100.0f)
rate = 100.0f;
return uint32 (rate * damage / 100.0f);
}
uint32 Player::GetSpellCritDamageReduction(uint32 damage) const
{
float spell = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2.2f;
// In wow script resilience limited to 33%
if (spell>33.0f)
spell = 33.0f;
return uint32 (spell * damage / 100.0f);
}
uint32 Player::GetSpellDamageReduction(uint32 damage) const
{
float rate = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
// Resilience not limited (limit it by 100%)
if (rate > 100.0f)
rate = 100.0f;
return uint32 (rate * damage / 100.0f);
}
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
{ {
switch (attType) switch (attType)
-6
View File
@@ -1722,12 +1722,6 @@ class MANGOS_DLL_SPEC Player : public Unit
float OCTRegenMPPerSpirit(); float OCTRegenMPPerSpirit();
float GetRatingCoefficient(CombatRating cr) const; float GetRatingCoefficient(CombatRating cr) const;
float GetRatingBonusValue(CombatRating cr) const; float GetRatingBonusValue(CombatRating cr) const;
uint32 GetMeleeCritDamageReduction(uint32 damage) const;
uint32 GetMeleeDamageReduction(uint32 damage) const;
uint32 GetRangedCritDamageReduction(uint32 damage) const;
uint32 GetRangedDamageReduction(uint32 damage) const;
uint32 GetSpellCritDamageReduction(uint32 damage) const;
uint32 GetSpellDamageReduction(uint32 damage) const;
uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; } uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
+7 -7
View File
@@ -6056,9 +6056,9 @@ void AuraEffect::PeriodicTick()
if (crit) if (crit)
pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target);
// Reduce dot damage from resilience for players. // only from players
if (m_target->GetTypeId() == TYPEID_PLAYER) if (IS_PLAYER_GUID(GetCasterGUID()))
pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage); pdamage -= m_target->GetSpellDamageReduction(pdamage);
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
@@ -6330,8 +6330,8 @@ void AuraEffect::PeriodicTick()
int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) if (power == POWER_MANA)
drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount); drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount);
m_target->ModifyPower(power, -drain_amount); m_target->ModifyPower(power, -drain_amount);
@@ -6469,8 +6469,8 @@ void AuraEffect::PeriodicTick()
return; return;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) if (powerType == POWER_MANA)
pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage); pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage)); uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
+4 -4
View File
@@ -2646,8 +2646,8 @@ void Spell::EffectPowerDrain(uint32 i)
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
uint32 power = damage; uint32 power = damage;
if ( drain_power == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) if (drain_power == POWER_MANA)
power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage; int32 new_damage;
if(curPower < power) if(curPower < power)
@@ -2712,8 +2712,8 @@ void Spell::EffectPowerBurn(uint32 i)
uint32 power = damage; uint32 power = damage;
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) if (powertype == POWER_MANA)
power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); power -= unitTarget->GetSpellCritDamageReduction(power);
int32 new_damage = (curPower < power) ? curPower : power; int32 new_damage = (curPower < power) ? curPower : power;
+45 -21
View File
@@ -1205,8 +1205,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
// Resilience - reduce crit damage // Resilience - reduce crit damage
if (pVictim->GetTypeId() == TYPEID_PLAYER) if (attackType != RANGED_ATTACK)
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage); damage -= pVictim->GetMeleeCritDamageReduction(damage);
else
damage -= pVictim->GetRangedCritDamageReduction(damage);
} }
// Spell weapon based damage CAN BE crit & blocked at same time // Spell weapon based damage CAN BE crit & blocked at same time
if (blocked) if (blocked)
@@ -1231,8 +1233,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage // Resilience - reduce crit damage
if (pVictim->GetTypeId() == TYPEID_PLAYER) damage -= pVictim->GetSpellCritDamageReduction(damage);
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
} }
} }
break; break;
@@ -1241,8 +1242,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) // only from players
damage -= ((Player*)pVictim)->GetSpellDamageReduction(damage); if (GetTypeId() == TYPEID_PLAYER)
damage -= pVictim->GetSpellDamageReduction(damage);
// Calculate absorb resist // Calculate absorb resist
if (damage > 0) if (damage > 0)
@@ -1425,12 +1427,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage // Resilience - reduce crit damage
if (pVictim->GetTypeId() == TYPEID_PLAYER) uint32 resilienceReduction;
{ if (attackType != RANGED_ATTACK)
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage); resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage);
else
resilienceReduction = pVictim->GetRangedCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction; damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction; damageInfo->cleanDamage += resilienceReduction;
}
break; break;
} }
case MELEE_HIT_PARRY: case MELEE_HIT_PARRY:
@@ -1491,12 +1495,13 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
break; break;
} }
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) // only from players
if (GetTypeId() == TYPEID_PLAYER)
{ {
if (attackType != RANGED_ATTACK) if (attackType != RANGED_ATTACK)
damage-=((Player*)pVictim)->GetMeleeDamageReduction(damage); damage -= pVictim->GetMeleeDamageReduction(damage);
else else
damage-=((Player*)pVictim)->GetRangedDamageReduction(damage); damage -= pVictim->GetRangedDamageReduction(damage);
} }
// Calculate absorb resist // Calculate absorb resist
@@ -3186,13 +3191,10 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// reduce crit chance from Rating for players // reduce crit chance from Rating for players
if (pVictim->GetTypeId() == TYPEID_PLAYER) if (attackType != RANGED_ATTACK)
{ crit -= pVictim->GetMeleeCritChanceReduction();
if (attackType==RANGED_ATTACK)
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
else else
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); crit -= pVictim->GetRangedCritChanceReduction();
}
// Apply crit chance from defence skill // Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
@@ -9850,8 +9852,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// Modify by player victim resilience // Modify by player victim resilience
if (pVictim->GetTypeId() == TYPEID_PLAYER) crit_chance -= pVictim->GetSpellCritChanceReduction();
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
} }
// scripted (increase crit chance ... against ... target by x% // scripted (increase crit chance ... against ... target by x%
AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
@@ -15088,6 +15089,29 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
} }
} }
float Unit::GetCombatRatingReduction(CombatRating cr) const
{
if (GetTypeId() == TYPEID_PLAYER)
return ((Player const*)this)->GetRatingBonusValue(cr);
else if (((Creature const*)this)->isPet())
{
// Player's pet have 0.4 resilience from owner
if (Unit* owner = GetOwner())
if(owner->GetTypeId() == TYPEID_PLAYER)
return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
}
return 0.0f;
}
uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
{
float percent = GetCombatRatingReduction(cr) * rate;
if (percent > cap)
percent = cap;
return uint32 (percent * damage / 100.0f);
}
uint32 Unit::GetModelForForm(ShapeshiftForm form) uint32 Unit::GetModelForForm(ShapeshiftForm form)
{ {
switch(form) switch(form)
+21 -1
View File
@@ -1284,6 +1284,22 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false); void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false);
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss); void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
// player or player's pet resilience (-1%)
float GetMeleeCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_MELEE); }
float GetRangedCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_RANGED); }
float GetSpellCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_SPELL); }
// player or player's pet resilience (-1%)
uint32 GetMeleeCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); }
uint32 GetRangedCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.2f, 33.0f, damage); }
uint32 GetSpellCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.2f, 33.0f, damage); }
// player or player's pet resilience (-1%), cap 100%
uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); }
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); }
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const; float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell); SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);
SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell); SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell);
@@ -1761,7 +1777,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool IsImmunedToDamage(SpellEntry const* spellInfo); bool IsImmunedToDamage(SpellEntry const* spellInfo);
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
// redefined in Creature // redefined in Creature
uint32 CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask);
uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);
void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL); void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL);
@@ -1980,6 +1996,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura); bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura); bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);
// player or player's pet
float GetCombatRatingReduction(CombatRating cr) const;
uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
void SetFeared(bool apply); void SetFeared(bool apply);
void SetConfused(bool apply); void SetConfused(bool apply);
void SetStunned(bool apply); void SetStunned(bool apply);