Implement player's pet resilience, also fix DoT case. by VladimirMangos and thx tali
--HG-- branch : trunk
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@@ -1722,12 +1722,6 @@ class MANGOS_DLL_SPEC Player : public Unit
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float OCTRegenMPPerSpirit();
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float GetRatingCoefficient(CombatRating cr) const;
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float GetRatingBonusValue(CombatRating cr) const;
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uint32 GetMeleeCritDamageReduction(uint32 damage) const;
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uint32 GetMeleeDamageReduction(uint32 damage) const;
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uint32 GetRangedCritDamageReduction(uint32 damage) const;
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uint32 GetRangedDamageReduction(uint32 damage) const;
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uint32 GetSpellCritDamageReduction(uint32 damage) const;
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uint32 GetSpellDamageReduction(uint32 damage) const;
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uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; }
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float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
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