*Do not let Cthun crash the server.
--HG-- branch : trunk
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@@ -335,7 +335,7 @@ struct TRINITY_DLL_DECL eye_of_cthunAI : public Scripted_NoMovementAI
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m_creature->StopMoving();
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//Actual dark glare cast, maybe something missing here?
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m_creature->CastSpell(NULL, SPELL_DARK_GLARE, false);
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m_creature->CastSpell(m_creature, SPELL_DARK_GLARE, false);
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//Increase tick
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DarkGlareTick++;
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