*Fix some bugs about vehicle.
--HG-- branch : trunk
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@@ -331,7 +331,7 @@ class TRINITY_DLL_SPEC Object
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virtual void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
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virtual void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
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void _BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const;
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void _BuildMovementUpdate(ByteBuffer * data, uint8 flags) const;
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void _BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, UpdateMask *updateMask, Player *target ) const;
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uint16 m_objectType;
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