Core/Battleground: correct checking for which flag was on the ground. fixes issue with not being able to pick up flags
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@@ -476,7 +476,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
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}
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//Alliance flag on ground(not in base) (returned or picked up again from ground!)
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if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
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if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
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{
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if (Source->GetTeam() == ALLIANCE)
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{
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@@ -510,7 +510,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
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}
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//Horde flag on ground(not in base) (returned or picked up again)
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if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
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if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
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{
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if (Source->GetTeam() == HORDE)
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{
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