*Some update of vehicle.
--HG-- branch : trunk
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@@ -1311,7 +1311,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL);
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//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
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void SendMonsterMoveTransport(Vehicle *vehicle, bool apply);
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void SendMonsterMoveTransport(Vehicle *vehicle);
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void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
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void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
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void SendMovementFlagUpdate();
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