Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 11:50:58 +01:00
parent 9219625243
commit 1cac01b3df
50 changed files with 131 additions and 122 deletions
@@ -366,7 +366,7 @@ public:
float x, y, z;
caster->GetClosePoint(x, y, z, me->GetObjectSize());
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(1, x, y, z);
}
}