Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.

This commit is contained in:
Venugh
2012-02-23 11:50:58 +01:00
parent 9219625243
commit 1cac01b3df
50 changed files with 131 additions and 122 deletions
@@ -644,7 +644,7 @@ public:
if (move <= diff)
{
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->SetWalk(true);
if (phase == 1)
me->GetMotionMaster()->MovePoint(0, x, y, z);
if (phase == 1 && me->IsWithinDist3d(x, y, z, 0.1f))