Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
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@@ -194,7 +194,7 @@ public:
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{
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movementStarted = true;
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me->SetReactState(REACT_PASSIVE);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetWalk(false);
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me->SetSpeed(MOVE_RUN, me->GetSpeedRate(MOVE_RUN), true);
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switch (id)
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