Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit.
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@@ -492,7 +492,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
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// Increment Enemy Count to be used in World States and instance script
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++EnemyCount;
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creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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creature->SetWalk(false);
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creature->setActive(true);
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switch (entry)
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{
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@@ -1014,7 +1014,7 @@ void hyjalAI::WaypointReached(uint32 i)
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if ((*itr) && (*itr)->isAlive() && (*itr) != me && (*itr)->GetEntry() != JAINA)
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{
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if (!(*itr)->IsWithinDist(me, 60))
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(*itr)->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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(*itr)->SetWalk(false);
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float x, y, z;
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(*itr)->SetDefaultMovementType(IDLE_MOTION_TYPE);
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(*itr)->GetMotionMaster()->Initialize();
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+6
-6
@@ -591,11 +591,11 @@ public:
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}
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//After waypoint 0
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case 1:
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetWalk(false);
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if (Unit* pUther = me->SummonCreature(NPC_UTHER, 1794.357f, 1272.183f, 140.558f, 1.37f, TEMPSUMMON_DEAD_DESPAWN, 180000))
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{
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uiUtherGUID = pUther->GetGUID();
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pUther->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pUther->SetWalk(false);
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pUther->GetMotionMaster()->MovePoint(0, 1897.018f, 1287.487f, 143.481f);
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pUther->SetTarget(me->GetGUID());
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me->SetTarget(uiUtherGUID);
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@@ -680,7 +680,7 @@ public:
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case 17:
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if (Creature* pUther = Unit::GetCreature(*me, uiUtherGUID))
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{
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pUther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pUther->SetWalk(true);
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pUther->GetMotionMaster()->MovePoint(0, 1794.357f, 1272.183f, 140.558f);
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}
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JumpToNextStep(1000);
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@@ -689,7 +689,7 @@ public:
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if (Creature* pJaina = Unit::GetCreature(*me, uiJainaGUID))
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{
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me->SetTarget(uiJainaGUID);
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pJaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pJaina->SetWalk(true);
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pJaina->GetMotionMaster()->MovePoint(0, 1794.357f, 1272.183f, 140.558f);
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}
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JumpToNextStep(1000);
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@@ -755,7 +755,7 @@ public:
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if (Creature* pCityman = Unit::GetCreature(*me, uiCitymenGUID[0]))
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{
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pCityman->SetTarget(me->GetGUID());
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pCityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCityman->SetWalk(true);
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pCityman->GetMotionMaster()->MovePoint(0, 2088.625f, 1279.191f, 140.743f);
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}
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JumpToNextStep(2000);
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@@ -929,7 +929,7 @@ public:
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if (Unit* pBoss = me->SummonCreature(uiBossID, 2232.19f, 1331.933f, 126.662f, 3.15f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900000))
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{
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uiBossGUID = pBoss->GetGUID();
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pBoss->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pBoss->SetWalk(true);
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pBoss->GetMotionMaster()->MovePoint(0, 2194.110f, 1332.00f, 130.00f);
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}
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}
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@@ -401,7 +401,7 @@ public:
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SetRun();
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break;
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case 91:
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetWalk(true);
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SetRun(false);
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break;
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case 93:
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@@ -301,7 +301,7 @@ public:
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{
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if (npc->isAlive())
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{
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npc->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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npc->SetWalk(true);
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npc->GetMotionMaster()->MovePoint(1, x, y, z);
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npc->SetHomePosition(x, y, z, o);
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}
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@@ -204,7 +204,7 @@ void initBlyCrewMember(InstanceScript* instance, uint32 entry, float x, float y,
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if (Creature* crew = instance->instance->GetCreature(instance->GetData64(entry)))
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{
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crew->SetReactState(REACT_AGGRESSIVE);
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crew->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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crew->SetWalk(true);
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crew->SetHomePosition(x, y, z, 0);
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crew->GetMotionMaster()->MovePoint(1, x, y, z);
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crew->setFaction(FACTION_FREED);
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@@ -640,7 +640,7 @@ public:
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case 37:
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DoScriptText(SAY_QUEST_COMPLETE, me, player);
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me->SetSpeed(MOVE_RUN, 1.2f, true);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->SetWalk(false);
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if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H))
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player->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me);
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if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A))
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