Add more CMake-related support for building g3dlib, zlib, bzip2, ace on Windows

--HG--
branch : trunk
This commit is contained in:
click
2010-06-21 07:17:26 +02:00
parent 1ff96c9846
commit 1c96f52568
19 changed files with 717 additions and 539 deletions
+8 -7
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -14,16 +14,17 @@ if(DO_WORLDSERVER)
add_subdirectory(collision)
if(DO_SCRIPTS)
add_subdirectory(scripts)
endif(DO_SCRIPTS)
endif()
add_subdirectory(worldserver)
else(DO_WORLDSERVER)
else()
if(DO_TOOLS)
add_subdirectory(collision)
endif(DO_TOOLS)
endif(DO_WORLDSERVER)
endif()
endif()
if (DO_AUTHSERVER)
if(NOT DO_WORLDSERVER)
add_subdirectory(shared)
endif(NOT DO_WORLDSERVER)
endif()
add_subdirectory(authserver)
endif(DO_AUTHSERVER)
endif()
+13 -13
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -10,7 +10,7 @@
########### authserver ###############
SET(authserver_SRCS
set(authserver_SRCS
Authentication/AuthCodes.cpp
Authentication/AuthCodes.h
Realms/RealmList.cpp
@@ -41,20 +41,21 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/authserver/Server
)
SET(authserver_LINK_FLAGS "")
set(authserver_LINK_FLAGS "")
add_executable(authserver ${authserver_SRCS})
add_definitions(
-D_TRINITY_REALM_CONFIG='"${CONF_DIR}/authserver.conf"'
add_executable(authserver
${authserver_SRCS}
)
SET(trinity-realm_LINK_FLAGS "-pthread ${authserver_LINK_FLAGS}")
add_definitions(-D_TRINITY_REALM_CONFIG='"${CONF_DIR}/authserver.conf"')
IF (CMAKE_SYSTEM_NAME MATCHES "Darwin")
SET(authserver_LINK_FLAGS "-framework Carbon ${authserver_LINK_FLAGS}")
ENDIF (CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(authserver_LINK_FLAGS "-pthread ${authserver_LINK_FLAGS}")
SET_TARGET_PROPERTIES(authserver PROPERTIES LINK_FLAGS "${authserver_LINK_FLAGS}")
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(authserver_LINK_FLAGS "-framework Carbon ${authserver_LINK_FLAGS}")
endif()
set_target_properties(authserver PROPERTIES LINK_FLAGS "${authserver_LINK_FLAGS}")
target_link_libraries(
authserver
@@ -67,8 +68,7 @@ target_link_libraries(
${OSX_LIBS}
)
install(TARGETS authserver DESTINATION bin)
########### install files ###############
install(TARGETS authserver DESTINATION bin)
install(FILES authserver.conf.dist DESTINATION etc)
+19 -19
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -10,24 +10,24 @@
########### collision ###############
SET(collision_STAT_SRCS
BoundingIntervalHierarchy.h
BoundingIntervalHierarchy.cpp
Maps/MapTree.cpp
Maps/MapTree.h
Maps/TileAssembler.cpp
Maps/TileAssembler.h
Models/ModelInstance.cpp
Models/ModelInstance.h
Models/WorldModel.cpp
Models/WorldModel.h
Management/IVMapManager.h
Management/VMapFactory.cpp
Management/VMapFactory.h
Management/VMapManager2.cpp
Management/VMapManager2.h
VMapDefinitions.h
VMapTools.h
set(collision_STAT_SRCS
BoundingIntervalHierarchy.h
BoundingIntervalHierarchy.cpp
Maps/MapTree.cpp
Maps/MapTree.h
Maps/TileAssembler.cpp
Maps/TileAssembler.h
Models/ModelInstance.cpp
Models/ModelInstance.h
Models/WorldModel.cpp
Models/WorldModel.h
Management/IVMapManager.h
Management/VMapFactory.cpp
Management/VMapFactory.h
Management/VMapManager2.cpp
Management/VMapManager2.h
VMapDefinitions.h
VMapTools.h
)
include_directories(
+337 -336
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -11,321 +11,322 @@
######## game ########
# Enable precompiled headers when using the GCC compiler.
IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR})
ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
SET(game_STAT_SRCS
Accounts/AccountMgr.cpp
Accounts/AccountMgr.h
Achievements/AchievementMgr.h
Achievements/AchievementMgr.cpp
Addons/AddonMgr.cpp
Addons/AddonMgr.h
AI/CoreAI/CombatAI.cpp
AI/CoreAI/CombatAI.h
AI/CoreAI/GuardAI.cpp
AI/CoreAI/GuardAI.h
AI/CoreAI/PassiveAI.cpp
AI/CoreAI/PassiveAI.h
AI/CoreAI/PetAI.cpp
AI/CoreAI/PetAI.h
AI/CoreAI/ReactorAI.cpp
AI/CoreAI/ReactorAI.h
AI/CoreAI/TotemAI.cpp
AI/CoreAI/TotemAI.h
AI/CoreAI/UnitAI.cpp
AI/CoreAI/UnitAI.h
AI/EventAI/CreatureEventAI.cpp
AI/EventAI/CreatureEventAIMgr.cpp
AI/ScriptedAI/ScriptedSmartAI.cpp
AI/ScriptedAI/ScriptedSmartAI.h
AI/CreatureAIFactory.h
AI/CreatureAIImpl.h
AI/CreatureAIRegistry.cpp
AI/CreatureAIRegistry.h
AI/CreatureAISelector.cpp
AI/CreatureAISelector.h
AI/CreatureAI.cpp
AI/CreatureAI.h
AuctionHouse/AuctionHouseMgr.cpp
AuctionHouse/AuctionHouseMgr.h
AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
BattleGrounds/ArenaTeam.cpp
BattleGrounds/ArenaTeam.h
BattleGrounds/Zones/BattleGroundAA.cpp
BattleGrounds/Zones/BattleGroundAA.h
BattleGrounds/Zones/BattleGroundAB.cpp
BattleGrounds/Zones/BattleGroundAB.h
BattleGrounds/Zones/BattleGroundRB.cpp
BattleGrounds/Zones/BattleGroundRB.h
BattleGrounds/Zones/BattleGroundAV.cpp
BattleGrounds/Zones/BattleGroundAV.h
BattleGrounds/Zones/BattleGroundBE.cpp
BattleGrounds/Zones/BattleGroundBE.h
BattleGrounds/Zones/BattleGroundDS.cpp
BattleGrounds/Zones/BattleGroundDS.h
BattleGrounds/Zones/BattleGroundEY.cpp
BattleGrounds/Zones/BattleGroundEY.h
BattleGrounds/Zones/BattleGroundIC.cpp
BattleGrounds/Zones/BattleGroundIC.h
BattleGrounds/Zones/BattleGroundNA.cpp
BattleGrounds/Zones/BattleGroundNA.h
BattleGrounds/Zones/BattleGroundRL.cpp
BattleGrounds/Zones/BattleGroundRL.h
BattleGrounds/Zones/BattleGroundRV.cpp
BattleGrounds/Zones/BattleGroundRV.h
BattleGrounds/Zones/BattleGroundSA.cpp
BattleGrounds/Zones/BattleGroundSA.h
BattleGrounds/Zones/BattleGroundWS.cpp
BattleGrounds/Zones/BattleGroundWS.h
BattleGrounds/BattleGround.cpp
BattleGrounds/BattleGround.h
BattleGrounds/BattleGroundMgr.cpp
BattleGrounds/BattleGroundMgr.h
Calendar/Calendar.cpp
Calendar/Calendar.h
Chat/Channels/Channel.cpp
Chat/Channels/Channel.h
Chat/Channels/ChannelMgr.h
Chat/Channels/ChannelMgr.cpp
Chat/Commands/Debugcmds.cpp
Chat/Commands/Level0.cpp
Chat/Commands/Level1.cpp
Chat/Commands/Level2.cpp
Chat/Commands/Level3.cpp
Chat/Chat.cpp
Chat/Chat.h
Combat/HostileRefManager.cpp
Combat/HostileRefManager.h
Combat/ThreatManager.cpp
Combat/ThreatManager.h
Combat/UnitEvents.h
Conditions/ConditionMgr.cpp
Conditions/ConditionMgr.h
DataStores/DBCEnums.h
DataStores/DBCStores.cpp
DataStores/DBCStores.h
DataStores/DBCStructure.h
DataStores/DBCfmt.h
DungeonFinding/LFG.h
DungeonFinding/LFGMgr.cpp
DungeonFinding/LFGMgr.h
Entities/Corpse/Corpse.cpp
Entities/Corpse/Corpse.h
Entities/Creature/Creature.cpp
Entities/Creature/Creature.h
Entities/Creature/CreatureGroups.cpp
Entities/Creature/CreatureGroups.h
Entities/Creature/GossipDef.cpp
Entities/Creature/GossipDef.h
Entities/Creature/TemporarySummon.cpp
Entities/Creature/TemporarySummon.h
Entities/DynamicObject/DynamicObject.cpp
Entities/DynamicObject/DynamicObject.h
Entities/GameObject/GameObject.cpp
Entities/GameObject/GameObject.h
Entities/Item/Container/Bag.cpp
Entities/Item/Container/Bag.h
Entities/Item/Item.cpp
Entities/Item/Item.h
Entities/Item/ItemEnchantmentMgr.cpp
Entities/Item/ItemEnchantmentMgr.h
Entities/Item/ItemPrototype.h
Entities/Object/Updates/UpdateData.cpp
Entities/Object/Updates/UpdateData.h
Entities/Object/Updates/UpdateFields.h
Entities/Object/Updates/UpdateMask.h
Entities/Object/ObjectDefines.h
Entities/Object/Object.cpp
Entities/Object/Object.h
Entities/Object/ObjectPosSelector.cpp
Entities/Object/ObjectPosSelector.h
Entities/Pet/Pet.cpp
Entities/Pet/Pet.h
Entities/Player/Player.cpp
Entities/Player/Player.h
Entities/Player/SocialMgr.cpp
Entities/Player/SocialMgr.h
Entities/Unit/StatSystem.cpp
Entities/Unit/Unit.cpp
Entities/Unit/Unit.h
Entities/Totem/Totem.cpp
Entities/Totem/Totem.h
Entities/Transport/Transport.cpp
Entities/Transport/Transport.h
Entities/Vehicle/Vehicle.cpp
Entities/Vehicle/Vehicle.h
Events/GameEventMgr.cpp
Events/GameEventMgr.h
Globals/GlobalEvents.cpp
Globals/GlobalEvents.h
Globals/ObjectAccessor.cpp
Globals/ObjectAccessor.h
Globals/ObjectMgr.cpp
Globals/ObjectMgr.h
Grids/Cells/Cell.h
Grids/Cells/CellImpl.h
Grids/Notifiers/GridNotifiers.cpp
Grids/Notifiers/GridNotifiers.h
Grids/Notifiers/GridNotifiersImpl.h
Grids/GridDefines.h
Grids/GridStates.cpp
Grids/GridStates.h
Grids/ObjectGridLoader.cpp
Grids/ObjectGridLoader.h
Groups/Group.cpp
Groups/Group.h
Groups/GroupReference.cpp
Groups/GroupReference.h
Groups/GroupRefManager.h
Guilds/Guild.cpp
Guilds/Guild.h
Instances/InstanceData.cpp
Instances/InstanceData.h
Instances/InstanceSaveMgr.cpp
Instances/InstanceSaveMgr.h
Loot/LootMgr.cpp
Loot/LootMgr.h
Mails/Mail.cpp
Mails/Mail.h
Maps/Map.cpp
Maps/Map.h
Maps/MapInstanced.cpp
Maps/MapInstanced.h
Maps/MapManager.cpp
Maps/MapManager.h
Maps/MapUpdater.cpp
Maps/MapUpdater.h
Maps/MapReference.h
Maps/MapRefManager.h
Maps/ZoneScript.h
Miscellaneous/Formulas.h
Miscellaneous/Language.h
Miscellaneous/SharedDefines.h
Movement/MovementGenerators/ConfusedMovementGenerator.cpp
Movement/MovementGenerators/ConfusedMovementGenerator.h
Movement/MovementGenerators/FleeingMovementGenerator.cpp
Movement/MovementGenerators/FleeingMovementGenerator.h
Movement/MovementGenerators/HomeMovementGenerator.cpp
Movement/MovementGenerators/HomeMovementGenerator.h
Movement/MovementGenerators/IdleMovementGenerator.cpp
Movement/MovementGenerators/IdleMovementGenerator.h
Movement/MovementGenerators/PointMovementGenerator.cpp
Movement/MovementGenerators/PointMovementGenerator.h
Movement/MovementGenerators/RandomMovementGenerator.cpp
Movement/MovementGenerators/RandomMovementGenerator.h
Movement/MovementGenerators/TargetedMovementGenerator.cpp
Movement/MovementGenerators/TargetedMovementGenerator.h
Movement/MovementGenerators/WaypointMovementGenerator.cpp
Movement/MovementGenerators/WaypointMovementGenerator.h
Movement/Waypoints/Path.h
Movement/Waypoints/WaypointManager.cpp
Movement/Waypoints/WaypointManager.h
Movement/DestinationHolder.cpp
Movement/DestinationHolder.h
Movement/DestinationHolderImp.h
Movement/FollowerReference.cpp
Movement/FollowerReference.h
Movement/FollowerRefManager.h
Movement/MotionMaster.cpp
Movement/MotionMaster.h
Movement/MovementGenerator.cpp
Movement/MovementGenerator.h
Movement/MovementGeneratorImpl.h
Movement/Traveller.h
OutdoorPvP/Zones/OutdoorPvPEP.cpp
OutdoorPvP/Zones/OutdoorPvPEP.h
OutdoorPvP/Zones/OutdoorPvPHP.cpp
OutdoorPvP/Zones/OutdoorPvPHP.h
OutdoorPvP/Zones/OutdoorPvPNA.cpp
OutdoorPvP/Zones/OutdoorPvPNA.h
OutdoorPvP/Zones/OutdoorPvPSI.cpp
OutdoorPvP/Zones/OutdoorPvPSI.h
OutdoorPvP/Zones/OutdoorPvPTF.cpp
OutdoorPvP/Zones/OutdoorPvPTF.h
OutdoorPvP/Zones/OutdoorPvPZM.cpp
OutdoorPvP/Zones/OutdoorPvPZM.h
OutdoorPvP/OutdoorPvP.cpp
OutdoorPvP/OutdoorPvP.h
OutdoorPvP/OutdoorPvPImpl.h
OutdoorPvP/OutdoorPvPMgr.cpp
OutdoorPvP/OutdoorPvPMgr.h
Pools/PoolHandler.cpp
Pools/PoolHandler.h
Quests/QuestDef.cpp
Quests/QuestDef.h
Reputation/ReputationMgr.cpp
Reputation/ReputationMgr.h
Scripting/ScriptLoader.cpp
Scripting/ScriptLoader.h
Scripting/ScriptMgr.cpp
Scripting/ScriptMgr.h
Scripting/ScriptSystem.cpp
Scripting/ScriptSystem.h
Server/Protocol/Handlers/AddonHandler.cpp
Server/Protocol/Handlers/AddonHandler.h
Server/Protocol/Handlers/ArenaTeamHandler.cpp
Server/Protocol/Handlers/AuctionHouseHandler.cpp
Server/Protocol/Handlers/BattleGroundHandler.cpp
Server/Protocol/Handlers/CalendarHandler.cpp
Server/Protocol/Handlers/ChannelHandler.cpp
Server/Protocol/Handlers/CharacterHandler.cpp
Server/Protocol/Handlers/ChatHandler.cpp
Server/Protocol/Handlers/CombatHandler.cpp
Server/Protocol/Handlers/DuelHandler.cpp
Server/Protocol/Handlers/GroupHandler.cpp
Server/Protocol/Handlers/GuildHandler.cpp
Server/Protocol/Handlers/ItemHandler.cpp
Server/Protocol/Handlers/LFGHandler.cpp
Server/Protocol/Handlers/LootHandler.cpp
Server/Protocol/Handlers/MiscHandler.cpp
Server/Protocol/Handlers/MovementHandler.cpp
Server/Protocol/Handlers/NPCHandler.cpp
Server/Protocol/Handlers/NPCHandler.h
Server/Protocol/Handlers/PetHandler.cpp
Server/Protocol/Handlers/PetitionsHandler.cpp
Server/Protocol/Handlers/QueryHandler.cpp
Server/Protocol/Handlers/QuestHandler.cpp
Server/Protocol/Handlers/SkillHandler.cpp
Server/Protocol/Handlers/SpellHandler.cpp
Server/Protocol/Handlers/TaxiHandler.cpp
Server/Protocol/Handlers/TicketHandler.cpp
Server/Protocol/Handlers/TradeHandler.cpp
Server/Protocol/Handlers/VoiceChatHandler.cpp
Server/Protocol/Opcodes.cpp
Server/Protocol/Opcodes.h
Server/Protocol/WorldLog.cpp
Server/Protocol/WorldLog.h
Server/WorldSession.cpp
Server/WorldSession.h
Server/WorldSocket.cpp
Server/WorldSocket.h
Server/WorldSocketMgr.cpp
Server/WorldSocketMgr.h
Skills/SkillDiscovery.cpp
Skills/SkillDiscovery.h
Skills/SkillExtraItems.cpp
Skills/SkillExtraItems.h
Spells/Auras/SpellAuraDefines.h
Spells/Auras/SpellAuras.cpp
Spells/Auras/SpellAuras.h
Spells/Auras/SpellAuraEffects.cpp
Spells/Auras/SpellAuraEffects.h
Spells/Auras/SpellEffects.cpp
Spells/Spell.cpp
Spells/Spell.h
Spells/SpellMgr.cpp
Spells/SpellMgr.h
Tools/PlayerDump.cpp
Tools/PlayerDump.h
Tools/Tools.cpp
Tools/Tools.h
Weather/Weather.cpp
Weather/Weather.h
World/World.cpp
World/World.h
# Create game-libary
set(game_STAT_SRCS
Accounts/AccountMgr.cpp
Accounts/AccountMgr.h
Achievements/AchievementMgr.h
Achievements/AchievementMgr.cpp
Addons/AddonMgr.cpp
Addons/AddonMgr.h
AI/CoreAI/CombatAI.cpp
AI/CoreAI/CombatAI.h
AI/CoreAI/GuardAI.cpp
AI/CoreAI/GuardAI.h
AI/CoreAI/PassiveAI.cpp
AI/CoreAI/PassiveAI.h
AI/CoreAI/PetAI.cpp
AI/CoreAI/PetAI.h
AI/CoreAI/ReactorAI.cpp
AI/CoreAI/ReactorAI.h
AI/CoreAI/TotemAI.cpp
AI/CoreAI/TotemAI.h
AI/CoreAI/UnitAI.cpp
AI/CoreAI/UnitAI.h
AI/EventAI/CreatureEventAI.cpp
AI/EventAI/CreatureEventAIMgr.cpp
AI/ScriptedAI/ScriptedSmartAI.cpp
AI/ScriptedAI/ScriptedSmartAI.h
AI/CreatureAIFactory.h
AI/CreatureAIImpl.h
AI/CreatureAIRegistry.cpp
AI/CreatureAIRegistry.h
AI/CreatureAISelector.cpp
AI/CreatureAISelector.h
AI/CreatureAI.cpp
AI/CreatureAI.h
AuctionHouse/AuctionHouseMgr.cpp
AuctionHouse/AuctionHouseMgr.h
AuctionHouse/AuctionHouseBot/AuctionHouseBot.cpp
AuctionHouse/AuctionHouseBot/AuctionHouseBot.h
BattleGrounds/ArenaTeam.cpp
BattleGrounds/ArenaTeam.h
BattleGrounds/Zones/BattleGroundAA.cpp
BattleGrounds/Zones/BattleGroundAA.h
BattleGrounds/Zones/BattleGroundAB.cpp
BattleGrounds/Zones/BattleGroundAB.h
BattleGrounds/Zones/BattleGroundRB.cpp
BattleGrounds/Zones/BattleGroundRB.h
BattleGrounds/Zones/BattleGroundAV.cpp
BattleGrounds/Zones/BattleGroundAV.h
BattleGrounds/Zones/BattleGroundBE.cpp
BattleGrounds/Zones/BattleGroundBE.h
BattleGrounds/Zones/BattleGroundDS.cpp
BattleGrounds/Zones/BattleGroundDS.h
BattleGrounds/Zones/BattleGroundEY.cpp
BattleGrounds/Zones/BattleGroundEY.h
BattleGrounds/Zones/BattleGroundIC.cpp
BattleGrounds/Zones/BattleGroundIC.h
BattleGrounds/Zones/BattleGroundNA.cpp
BattleGrounds/Zones/BattleGroundNA.h
BattleGrounds/Zones/BattleGroundRL.cpp
BattleGrounds/Zones/BattleGroundRL.h
BattleGrounds/Zones/BattleGroundRV.cpp
BattleGrounds/Zones/BattleGroundRV.h
BattleGrounds/Zones/BattleGroundSA.cpp
BattleGrounds/Zones/BattleGroundSA.h
BattleGrounds/Zones/BattleGroundWS.cpp
BattleGrounds/Zones/BattleGroundWS.h
BattleGrounds/BattleGround.cpp
BattleGrounds/BattleGround.h
BattleGrounds/BattleGroundMgr.cpp
BattleGrounds/BattleGroundMgr.h
Calendar/Calendar.cpp
Calendar/Calendar.h
Chat/Channels/Channel.cpp
Chat/Channels/Channel.h
Chat/Channels/ChannelMgr.h
Chat/Channels/ChannelMgr.cpp
Chat/Commands/Debugcmds.cpp
Chat/Commands/Level0.cpp
Chat/Commands/Level1.cpp
Chat/Commands/Level2.cpp
Chat/Commands/Level3.cpp
Chat/Chat.cpp
Chat/Chat.h
Combat/HostileRefManager.cpp
Combat/HostileRefManager.h
Combat/ThreatManager.cpp
Combat/ThreatManager.h
Combat/UnitEvents.h
Conditions/ConditionMgr.cpp
Conditions/ConditionMgr.h
DataStores/DBCEnums.h
DataStores/DBCStores.cpp
DataStores/DBCStores.h
DataStores/DBCStructure.h
DataStores/DBCfmt.h
DungeonFinding/LFG.h
DungeonFinding/LFGMgr.cpp
DungeonFinding/LFGMgr.h
Entities/Corpse/Corpse.cpp
Entities/Corpse/Corpse.h
Entities/Creature/Creature.cpp
Entities/Creature/Creature.h
Entities/Creature/CreatureGroups.cpp
Entities/Creature/CreatureGroups.h
Entities/Creature/GossipDef.cpp
Entities/Creature/GossipDef.h
Entities/Creature/TemporarySummon.cpp
Entities/Creature/TemporarySummon.h
Entities/DynamicObject/DynamicObject.cpp
Entities/DynamicObject/DynamicObject.h
Entities/GameObject/GameObject.cpp
Entities/GameObject/GameObject.h
Entities/Item/Container/Bag.cpp
Entities/Item/Container/Bag.h
Entities/Item/Item.cpp
Entities/Item/Item.h
Entities/Item/ItemEnchantmentMgr.cpp
Entities/Item/ItemEnchantmentMgr.h
Entities/Item/ItemPrototype.h
Entities/Object/Updates/UpdateData.cpp
Entities/Object/Updates/UpdateData.h
Entities/Object/Updates/UpdateFields.h
Entities/Object/Updates/UpdateMask.h
Entities/Object/ObjectDefines.h
Entities/Object/Object.cpp
Entities/Object/Object.h
Entities/Object/ObjectPosSelector.cpp
Entities/Object/ObjectPosSelector.h
Entities/Pet/Pet.cpp
Entities/Pet/Pet.h
Entities/Player/Player.cpp
Entities/Player/Player.h
Entities/Player/SocialMgr.cpp
Entities/Player/SocialMgr.h
Entities/Unit/StatSystem.cpp
Entities/Unit/Unit.cpp
Entities/Unit/Unit.h
Entities/Totem/Totem.cpp
Entities/Totem/Totem.h
Entities/Transport/Transport.cpp
Entities/Transport/Transport.h
Entities/Vehicle/Vehicle.cpp
Entities/Vehicle/Vehicle.h
Events/GameEventMgr.cpp
Events/GameEventMgr.h
Globals/GlobalEvents.cpp
Globals/GlobalEvents.h
Globals/ObjectAccessor.cpp
Globals/ObjectAccessor.h
Globals/ObjectMgr.cpp
Globals/ObjectMgr.h
Grids/Cells/Cell.h
Grids/Cells/CellImpl.h
Grids/Notifiers/GridNotifiers.cpp
Grids/Notifiers/GridNotifiers.h
Grids/Notifiers/GridNotifiersImpl.h
Grids/GridDefines.h
Grids/GridStates.cpp
Grids/GridStates.h
Grids/ObjectGridLoader.cpp
Grids/ObjectGridLoader.h
Groups/Group.cpp
Groups/Group.h
Groups/GroupReference.cpp
Groups/GroupReference.h
Groups/GroupRefManager.h
Guilds/Guild.cpp
Guilds/Guild.h
Instances/InstanceData.cpp
Instances/InstanceData.h
Instances/InstanceSaveMgr.cpp
Instances/InstanceSaveMgr.h
Loot/LootMgr.cpp
Loot/LootMgr.h
Mails/Mail.cpp
Mails/Mail.h
Maps/Map.cpp
Maps/Map.h
Maps/MapInstanced.cpp
Maps/MapInstanced.h
Maps/MapManager.cpp
Maps/MapManager.h
Maps/MapUpdater.cpp
Maps/MapUpdater.h
Maps/MapReference.h
Maps/MapRefManager.h
Maps/ZoneScript.h
Miscellaneous/Formulas.h
Miscellaneous/Language.h
Miscellaneous/SharedDefines.h
Movement/MovementGenerators/ConfusedMovementGenerator.cpp
Movement/MovementGenerators/ConfusedMovementGenerator.h
Movement/MovementGenerators/FleeingMovementGenerator.cpp
Movement/MovementGenerators/FleeingMovementGenerator.h
Movement/MovementGenerators/HomeMovementGenerator.cpp
Movement/MovementGenerators/HomeMovementGenerator.h
Movement/MovementGenerators/IdleMovementGenerator.cpp
Movement/MovementGenerators/IdleMovementGenerator.h
Movement/MovementGenerators/PointMovementGenerator.cpp
Movement/MovementGenerators/PointMovementGenerator.h
Movement/MovementGenerators/RandomMovementGenerator.cpp
Movement/MovementGenerators/RandomMovementGenerator.h
Movement/MovementGenerators/TargetedMovementGenerator.cpp
Movement/MovementGenerators/TargetedMovementGenerator.h
Movement/MovementGenerators/WaypointMovementGenerator.cpp
Movement/MovementGenerators/WaypointMovementGenerator.h
Movement/Waypoints/Path.h
Movement/Waypoints/WaypointManager.cpp
Movement/Waypoints/WaypointManager.h
Movement/DestinationHolder.cpp
Movement/DestinationHolder.h
Movement/DestinationHolderImp.h
Movement/FollowerReference.cpp
Movement/FollowerReference.h
Movement/FollowerRefManager.h
Movement/MotionMaster.cpp
Movement/MotionMaster.h
Movement/MovementGenerator.cpp
Movement/MovementGenerator.h
Movement/MovementGeneratorImpl.h
Movement/Traveller.h
OutdoorPvP/Zones/OutdoorPvPEP.cpp
OutdoorPvP/Zones/OutdoorPvPEP.h
OutdoorPvP/Zones/OutdoorPvPHP.cpp
OutdoorPvP/Zones/OutdoorPvPHP.h
OutdoorPvP/Zones/OutdoorPvPNA.cpp
OutdoorPvP/Zones/OutdoorPvPNA.h
OutdoorPvP/Zones/OutdoorPvPSI.cpp
OutdoorPvP/Zones/OutdoorPvPSI.h
OutdoorPvP/Zones/OutdoorPvPTF.cpp
OutdoorPvP/Zones/OutdoorPvPTF.h
OutdoorPvP/Zones/OutdoorPvPZM.cpp
OutdoorPvP/Zones/OutdoorPvPZM.h
OutdoorPvP/OutdoorPvP.cpp
OutdoorPvP/OutdoorPvP.h
OutdoorPvP/OutdoorPvPImpl.h
OutdoorPvP/OutdoorPvPMgr.cpp
OutdoorPvP/OutdoorPvPMgr.h
Pools/PoolHandler.cpp
Pools/PoolHandler.h
Quests/QuestDef.cpp
Quests/QuestDef.h
Reputation/ReputationMgr.cpp
Reputation/ReputationMgr.h
Scripting/ScriptLoader.cpp
Scripting/ScriptLoader.h
Scripting/ScriptMgr.cpp
Scripting/ScriptMgr.h
Scripting/ScriptSystem.cpp
Scripting/ScriptSystem.h
Server/Protocol/Handlers/AddonHandler.cpp
Server/Protocol/Handlers/AddonHandler.h
Server/Protocol/Handlers/ArenaTeamHandler.cpp
Server/Protocol/Handlers/AuctionHouseHandler.cpp
Server/Protocol/Handlers/BattleGroundHandler.cpp
Server/Protocol/Handlers/CalendarHandler.cpp
Server/Protocol/Handlers/ChannelHandler.cpp
Server/Protocol/Handlers/CharacterHandler.cpp
Server/Protocol/Handlers/ChatHandler.cpp
Server/Protocol/Handlers/CombatHandler.cpp
Server/Protocol/Handlers/DuelHandler.cpp
Server/Protocol/Handlers/GroupHandler.cpp
Server/Protocol/Handlers/GuildHandler.cpp
Server/Protocol/Handlers/ItemHandler.cpp
Server/Protocol/Handlers/LFGHandler.cpp
Server/Protocol/Handlers/LootHandler.cpp
Server/Protocol/Handlers/MiscHandler.cpp
Server/Protocol/Handlers/MovementHandler.cpp
Server/Protocol/Handlers/NPCHandler.cpp
Server/Protocol/Handlers/NPCHandler.h
Server/Protocol/Handlers/PetHandler.cpp
Server/Protocol/Handlers/PetitionsHandler.cpp
Server/Protocol/Handlers/QueryHandler.cpp
Server/Protocol/Handlers/QuestHandler.cpp
Server/Protocol/Handlers/SkillHandler.cpp
Server/Protocol/Handlers/SpellHandler.cpp
Server/Protocol/Handlers/TaxiHandler.cpp
Server/Protocol/Handlers/TicketHandler.cpp
Server/Protocol/Handlers/TradeHandler.cpp
Server/Protocol/Handlers/VoiceChatHandler.cpp
Server/Protocol/Opcodes.cpp
Server/Protocol/Opcodes.h
Server/Protocol/WorldLog.cpp
Server/Protocol/WorldLog.h
Server/WorldSession.cpp
Server/WorldSession.h
Server/WorldSocket.cpp
Server/WorldSocket.h
Server/WorldSocketMgr.cpp
Server/WorldSocketMgr.h
Skills/SkillDiscovery.cpp
Skills/SkillDiscovery.h
Skills/SkillExtraItems.cpp
Skills/SkillExtraItems.h
Spells/Auras/SpellAuraDefines.h
Spells/Auras/SpellAuras.cpp
Spells/Auras/SpellAuras.h
Spells/Auras/SpellAuraEffects.cpp
Spells/Auras/SpellAuraEffects.h
Spells/Auras/SpellEffects.cpp
Spells/Spell.cpp
Spells/Spell.h
Spells/SpellMgr.cpp
Spells/SpellMgr.h
Tools/PlayerDump.cpp
Tools/PlayerDump.h
Tools/Tools.cpp
Tools/Tools.h
Weather/Weather.cpp
Weather/Weather.h
World/World.cpp
World/World.h
)
include_directories(
@@ -420,28 +421,28 @@ include_directories(
)
if(NOT DO_SCRIPTS)
SET(game_STAT_SRCS ${game_STAT_SRCS}
AI/ScriptedAI/ScriptedEscortAI.cpp
AI/ScriptedAI/ScriptedEscortAI.h
AI/ScriptedAI/ScriptedCreature.cpp
AI/ScriptedAI/ScriptedCreature.h
AI/ScriptedAI/ScriptedFollowerAI.cpp
AI/ScriptedAI/ScriptedFollowerAI.h
AI/ScriptedAI/ScriptedGossip.h
AI/ScriptedAI/ScriptedGuardAI.cpp
AI/ScriptedAI/ScriptedGuardAI.h
AI/ScriptedAI/ScriptedInstance.h
AI/ScriptedAI/ScriptedSimpleAI.cpp
AI/ScriptedAI/ScriptedSimpleAI.h
)
message("-- Added Script Engine to GAME lib")
endif(NOT DO_SCRIPTS)
set(game_STAT_SRCS ${game_STAT_SRCS}
AI/ScriptedAI/ScriptedEscortAI.cpp
AI/ScriptedAI/ScriptedEscortAI.h
AI/ScriptedAI/ScriptedCreature.cpp
AI/ScriptedAI/ScriptedCreature.h
AI/ScriptedAI/ScriptedFollowerAI.cpp
AI/ScriptedAI/ScriptedFollowerAI.h
AI/ScriptedAI/ScriptedGossip.h
AI/ScriptedAI/ScriptedGuardAI.cpp
AI/ScriptedAI/ScriptedGuardAI.h
AI/ScriptedAI/ScriptedInstance.h
AI/ScriptedAI/ScriptedSimpleAI.cpp
AI/ScriptedAI/ScriptedSimpleAI.h
)
message("-- Added basic scriptAI-engines to GAME library")
endif()
add_library(game STATIC ${game_STAT_SRCS})
ADD_DEPENDENCIES(game revision.h)
add_dependencies(game revision.h)
# Generate precompiled header
IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
ADD_PRECOMPILED_HEADER(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h)
ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h)
endif()
+34 -32
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -8,7 +8,6 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
####### scripts ########
file(GLOB_RECURSE scripts_easternkingdoms EasternKingdoms/*.cpp)
file(GLOB_RECURSE scripts_kalimdor Kalimdor/*.cpp)
file(GLOB_RECURSE scripts_northrend Northrend/*.cpp)
@@ -17,34 +16,36 @@ file(GLOB_RECURSE scripts_world World/*.cpp)
file(GLOB_RECURSE scripts_examples Examples/*.cpp)
# Enable precompiled headers when using the GCC compiler.
IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR})
ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
endif()
SET(scripts_STAT_SRCS
../game/PrecompiledHeaders/ScriptPCH.cpp
../game/PrecompiledHeaders/ScriptPCH.h
../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedEscortAI.h
../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedCreature.h
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.h
../game/AI/ScriptedAI/ScriptedGossip.h
../game/AI/ScriptedAI/ScriptedGuardAI.cpp
../game/AI/ScriptedAI/ScriptedGuardAI.h
../game/AI/ScriptedAI/ScriptedInstance.h
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
../game/AI/ScriptedAI/ScriptedSimpleAI.h
Custom/on_events.cpp
${scripts_easternkingdoms}
${scripts_kalimdor}
${scripts_northrend}
${scripts_outland}
${scripts_world}
${scripts_examples}
set(scripts_STAT_SRCS
../game/PrecompiledHeaders/ScriptPCH.cpp
../game/PrecompiledHeaders/ScriptPCH.h
../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedEscortAI.h
../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedCreature.h
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.h
../game/AI/ScriptedAI/ScriptedGossip.h
../game/AI/ScriptedAI/ScriptedGuardAI.cpp
../game/AI/ScriptedAI/ScriptedGuardAI.h
../game/AI/ScriptedAI/ScriptedInstance.h
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
../game/AI/ScriptedAI/ScriptedSimpleAI.h
Custom/on_events.cpp
${scripts_easternkingdoms}
${scripts_kalimdor}
${scripts_northrend}
${scripts_outland}
${scripts_world}
${scripts_examples}
)
message("-- Added Script Engine to SCRIPTS lib")
message("-- Added Scriptengine to SCRIPTS lib")
include_directories(
${ACE_INCLUDE_DIR}
@@ -134,7 +135,8 @@ include_directories(
add_library(scripts STATIC ${scripts_STAT_SRCS})
# Generate precompiled header
IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
ADD_PRECOMPILED_HEADER(scripts ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH.h)
ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(scripts
${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH.h
)
endif()
+65 -65
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -10,27 +10,27 @@
########### shared ###############
SET(shared_STAT_SRCS
Debugging/Errors.h
Logging/Log.cpp
Logging/Log.h
Packets/ByteBuffer.h
Packets/WorldPacket.h
Policies/ObjectLifeTime.cpp
Threading/DelayExecutor.cpp
Threading/DelayExecutor.h
Threading/Threading.cpp
Utilities/ProgressBar.cpp
Utilities/ProgressBar.h
Utilities/SignalHandler.h
Utilities/Timer.h
Utilities/Util.cpp
Utilities/Util.h
Utilities/EventProcessor.cpp
Utilities/EventProcessor.h
Common.cpp
Common.h
SystemConfig.h
set(shared_STAT_SRCS
Debugging/Errors.h
Logging/Log.cpp
Logging/Log.h
Packets/ByteBuffer.h
Packets/WorldPacket.h
Policies/ObjectLifeTime.cpp
Threading/DelayExecutor.cpp
Threading/DelayExecutor.h
Threading/Threading.cpp
Utilities/ProgressBar.cpp
Utilities/ProgressBar.h
Utilities/SignalHandler.h
Utilities/Timer.h
Utilities/Util.cpp
Utilities/Util.h
Utilities/EventProcessor.cpp
Utilities/EventProcessor.h
Common.cpp
Common.h
SystemConfig.h
)
include_directories(
@@ -56,22 +56,22 @@ include_directories(
)
add_library(shared STATIC ${shared_STAT_SRCS})
target_link_libraries(
shared
${ACE_LIBRARY}
)
target_link_libraries(
shared
${ACE_LIBRARY}
)
########### trinityconfig ###############
SET(trinityconfig_STAT_SRCS
Configuration/dotconfpp/dotconfpp.cpp
Configuration/dotconfpp/dotconfpp.h
Configuration/dotconfpp/mempool.cpp
Configuration/dotconfpp/mempool.h
Configuration/Config.cpp
Configuration/Config.h
Configuration/ConfigEnv.h
set(trinityconfig_STAT_SRCS
Configuration/dotconfpp/dotconfpp.cpp
Configuration/dotconfpp/dotconfpp.h
Configuration/dotconfpp/mempool.cpp
Configuration/dotconfpp/mempool.h
Configuration/Config.cpp
Configuration/Config.h
Configuration/ConfigEnv.h
)
include_directories(
@@ -84,19 +84,19 @@ add_library(trinityconfig STATIC ${trinityconfig_STAT_SRCS})
########### trinityauth ###############
SET(trinityauth_STAT_SRCS
Cryptography/Authentication/AuthCrypt.cpp
Cryptography/Authentication/AuthCrypt.h
Cryptography/BigNumber.cpp
Cryptography/BigNumber.h
Cryptography/HMACSHA1.cpp
Cryptography/HMACSHA1.h
Cryptography/SHA1.cpp
Cryptography/SHA1.h
Cryptography/MD5.c
Cryptography/MD5.h
Cryptography/ARC4.cpp
Cryptography/ARC4.h
set(trinityauth_STAT_SRCS
Cryptography/Authentication/AuthCrypt.cpp
Cryptography/Authentication/AuthCrypt.h
Cryptography/BigNumber.cpp
Cryptography/BigNumber.h
Cryptography/HMACSHA1.cpp
Cryptography/HMACSHA1.h
Cryptography/SHA1.cpp
Cryptography/SHA1.h
Cryptography/MD5.c
Cryptography/MD5.h
Cryptography/ARC4.cpp
Cryptography/ARC4.h
)
include_directories(
@@ -110,24 +110,24 @@ add_library(trinityauth STATIC ${trinityauth_STAT_SRCS})
########### trinitydatabase ###############
SET(trinitydatabase_STAT_SRCS
DataStores/DBCFileLoader.cpp
DataStores/DBCFileLoader.h
DataStores/DBCStore.h
Database/Database.cpp
Database/Database.h
Database/DatabaseEnv.h
Database/DatabaseImpl.h
Database/Field.cpp
Database/Field.h
Database/QueryResult.cpp
Database/QueryResult.h
Database/SQLStorage.cpp
Database/SQLStorage.h
Database/SqlDelayThread.cpp
Database/SqlDelayThread.h
Database/SqlOperations.cpp
Database/SqlOperations.h
set(trinitydatabase_STAT_SRCS
DataStores/DBCFileLoader.cpp
DataStores/DBCFileLoader.h
DataStores/DBCStore.h
Database/Database.cpp
Database/Database.h
Database/DatabaseEnv.h
Database/DatabaseImpl.h
Database/Field.cpp
Database/Field.h
Database/QueryResult.cpp
Database/QueryResult.h
Database/SQLStorage.cpp
Database/SQLStorage.h
Database/SqlDelayThread.cpp
Database/SqlDelayThread.h
Database/SqlOperations.cpp
Database/SqlOperations.h
)
include_directories(
+59 -41
View File
@@ -1,4 +1,4 @@
# Copyright (C) 2005-2010 Trinity <http://www.trinitycore.org/>
# Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
@@ -10,7 +10,7 @@
########### worldserver ###############
SET(worldserver_SRCS
set(worldserver_SRCS
CommandLine/CliRunnable.cpp
CommandLine/CliRunnable.h
RemoteAccess/RASocket.cpp
@@ -119,53 +119,71 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/worldserver/WorldThread
)
SET(worldserver_LINK_FLAGS "")
set(worldserver_LINK_FLAGS "")
add_executable(worldserver ${worldserver_SRCS})
add_definitions(
-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"'
)
SET(worldserver_LINK_FLAGS "-pthread ${worldserver_LINK_FLAGS}")
IF (CMAKE_SYSTEM_NAME MATCHES "Darwin")
SET(worldserver_LINK_FLAGS "-framework Carbon ${worldserver_LINK_FLAGS}")
SET(SCRIPT_LIB "")
ENDIF (CMAKE_SYSTEM_NAME MATCHES "Darwin")
SET_TARGET_PROPERTIES(worldserver PROPERTIES LINK_FLAGS "${worldserver_LINK_FLAGS}")
if(DO_SCRIPTS)
SET(SCRIPT_LIB "scripts")
else(DO_SCRIPTS)
SET(SCRIPT_LIB "")
endif(DO_SCRIPTS)
target_link_libraries(
worldserver
game
shared
zlib
trinitysockets
trinitydatabase
trinityauth
trinityconfig
collision
g3dlib
jemalloc
${SCRIPT_LIB}
${READLINE_LIBRARY}
${TERMCAP_LIBRARY}
${ACE_LIBRARY}
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
${ZLIB}
${OSX_LIBS}
set(worldserver_LINK_FLAGS
"-pthread ${worldserver_LINK_FLAGS}"
)
install(TARGETS worldserver DESTINATION bin)
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(worldserver_LINK_FLAGS "-framework Carbon ${worldserver_LINK_FLAGS}")
set(SCRIPT_LIB "")
endif()
set_target_properties(worldserver PROPERTIES LINK_FLAGS "${worldserver_LINK_FLAGS}")
if(DO_SCRIPTS)
set(SCRIPT_LIB "scripts")
else(DO_SCRIPTS)
set(SCRIPT_LIB "")
endif(DO_SCRIPTS)
if(WIN32)
target_link_libraries(
worldserver
game
shared
zlib
trinitysockets
trinitydatabase
trinityauth
trinityconfig
collision
g3dlib
jemalloc
${SCRIPT_LIB}
${ACE_LIBRARY}
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
)
else()
target_link_libraries(
worldserver
game
shared
trinitysockets
trinitydatabase
trinityauth
trinityconfig
collision
g3dlib
jemalloc
${SCRIPT_LIB}
${READLINE_LIBRARY}
${TERMCAP_LIBRARY}
${ACE_LIBRARY}
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
${ZLIB_LIBRARIES}
${OSX_LIBS}
)
endif()
########### install files ###############
install(FILES worldserver.conf.dist DESTINATION etc)
install(TARGETS worldserver DESTINATION bin)
install(FILES worldserver.conf.dist DESTINATION etc)