Core: Cosmetic changes in Threat related code (per request) and remove of extra call to SpellMgr singleton inside that singleton
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@@ -29,39 +29,37 @@ HostileRefManager::~HostileRefManager()
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}
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//=================================================
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// send threat to all my hateres for the pVictim
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// The pVictim is hated than by them as well
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellInfo const *pThreatSpell, bool pSingleTarget)
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void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
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{
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HostileReference* ref;
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float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat
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ref = getFirst();
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while (ref != NULL)
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HostileReference* ref = getFirst();
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float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
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threat /= getSize();
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while (ref)
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{
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float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? pThreatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
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if (pVictim == getOwner())
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ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible
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if (victim == getOwner())
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ref->addThreat(threat); // It is faster to modify the threat durectly if possible
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else
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ref->getSource()->addThreat(pVictim, threat / size);
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ref->getSource()->addThreat(victim, threat);
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ref = ref->next();
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}
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}
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//=================================================
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void HostileRefManager::addTempThreat(float fThreat, bool apply)
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void HostileRefManager::addTempThreat(float threat, bool apply)
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{
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HostileReference* ref = getFirst();
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while (ref != NULL)
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while (ref)
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{
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if (apply)
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{
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if (ref->getTempThreatModifier() == 0.0f)
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ref->addTempThreat(fThreat);
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ref->addTempThreat(threat);
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}
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else
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ref->resetTempThreat();
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@@ -72,14 +70,12 @@ void HostileRefManager::addTempThreat(float fThreat, bool apply)
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//=================================================
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void HostileRefManager::addThreatPercent(int32 iPercent)
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void HostileRefManager::addThreatPercent(int32 percent)
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{
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HostileReference* ref;
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ref = getFirst();
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while (ref != NULL)
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->addThreatPercent(iPercent);
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ref->addThreatPercent(percent);
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ref = ref->next();
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}
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}
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@@ -87,14 +83,12 @@ void HostileRefManager::addThreatPercent(int32 iPercent)
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//=================================================
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// The online / offline status is given to the method. The calculation has to be done before
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void HostileRefManager::setOnlineOfflineState(bool bIsOnline)
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void HostileRefManager::setOnlineOfflineState(bool isOnline)
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{
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HostileReference* ref;
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ref = getFirst();
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while (ref != NULL)
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HostileReference* ref = getFirst();
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while (ref)
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{
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ref->setOnlineOfflineState(bIsOnline);
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ref->setOnlineOfflineState(isOnline);
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ref = ref->next();
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}
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}
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@@ -149,13 +143,13 @@ void HostileRefManager::deleteReferencesForFaction(uint32 faction)
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//=================================================
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// delete one reference, defined by Unit
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void HostileRefManager::deleteReference(Unit *pCreature)
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void HostileRefManager::deleteReference(Unit *creature)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner() == pCreature)
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if (ref->getSource()->getOwner() == creature)
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{
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ref->removeReference();
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delete ref;
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@@ -168,15 +162,15 @@ void HostileRefManager::deleteReference(Unit *pCreature)
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//=================================================
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// set state for one reference, defined by Unit
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void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline)
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void HostileRefManager::setOnlineOfflineState(Unit *creature, bool isOnline)
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{
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HostileReference* ref = getFirst();
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while (ref)
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{
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HostileReference* nextRef = ref->next();
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if (ref->getSource()->getOwner() == pCreature)
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if (ref->getSource()->getOwner() == creature)
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{
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ref->setOnlineOfflineState(bIsOnline);
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ref->setOnlineOfflineState(isOnline);
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break;
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}
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ref = nextRef;
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