[7533] Redirect movement packet in proper way to controlled target. Author: VladimirMangos

* In creature case ignore fall/etc damage
    * In player case apply fall damage/etc to controlled player, apply other movement effect to it also.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-24 17:42:22 -06:00
parent 941e5b9dbd
commit 1c6c199f5d
3 changed files with 53 additions and 65 deletions
-2
View File
@@ -1975,8 +1975,6 @@ class TRINITY_DLL_SPEC Player : public Unit
bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
bool IsAllowUseFlyMountsHere() const;
void HandleFallUnderMap();
void SetClientControl(Unit* target, uint8 allowMove);
void EnterVehicle(Vehicle *vehicle);