*Fix the bug that devastate requires double rage.
*Fix the bug that cloak of shadows removes postive buffs. --HG-- branch : trunk
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+5
-2
@@ -2496,8 +2496,11 @@ void Spell::cast(bool skipCheck)
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// CAST SPELL
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SendSpellCooldown();
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TakePower();
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TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
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if(!m_IsTriggeredSpell)
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{
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TakePower();
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TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
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}
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if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
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{
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@@ -1817,17 +1817,18 @@ void Spell::EffectTriggerSpell(uint32 i)
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// Cloak of Shadows
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case 35729 :
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{
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m_caster->RemoveAurasWithDispelType(DISPEL_ALL);
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uint32 dispelMask = GetDispellMask(DISPEL_ALL);
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Unit::AuraMap& Auras = m_caster->GetAuras();
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for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); ++iter)
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{
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// remove all harmful spells on you...
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if(// only affect magic spells
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iter->second->GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC
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SpellEntry const* spell = iter->second->GetSpellProto();
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if((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC // only affect magic spells
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|| ((1<<spell->Dispel) & dispelMask))
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// ignore positive and passive auras
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&& !iter->second->IsPositive() && !iter->second->IsPassive())
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{
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m_caster->RemoveAurasDueToSpell(iter->second->GetSpellProto()->Id);
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m_caster->RemoveAurasDueToSpell(spell->Id);
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iter = Auras.begin();
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}
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}
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