*Fix a crash caused by pet.
*Make pet class derived from guardian class. --HG-- branch : trunk
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+3
-8
@@ -22,8 +22,8 @@
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#define TRINITYCORE_PET_H
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#include "ObjectDefines.h"
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#include "Creature.h"
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#include "Unit.h"
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#include "TemporarySummon.h"
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enum PetType
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{
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@@ -117,10 +117,10 @@ typedef std::vector<uint32> AutoSpellList;
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#define PET_FOLLOW_DIST 1
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#define PET_FOLLOW_ANGLE (M_PI/2)
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class Pet : public Creature
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class Pet : public Guardian
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{
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public:
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explicit Pet(PetType type = MAX_PET_TYPE);
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explicit Pet(Player *owner, PetType type = MAX_PET_TYPE);
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virtual ~Pet();
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void AddToWorld();
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@@ -155,14 +155,10 @@ class Pet : public Creature
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HappinessState GetHappinessState();
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void GivePetXP(uint32 xp);
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void GivePetLevel(uint32 level);
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bool InitStatsForLevel(uint32 level);
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bool HaveInDiet(ItemPrototype const* item) const;
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uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
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void SetDuration(int32 dur) { m_duration = dur; }
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int32 GetBonusDamage() { return m_bonusdamage; }
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void SetBonusDamage(int32 damage) { m_bonusdamage = damage; }
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bool UpdateStats(Stats stat);
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bool UpdateAllStats();
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void UpdateResistances(uint32 school);
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@@ -226,7 +222,6 @@ class Pet : public Creature
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uint32 m_happinessTimer;
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PetType m_petType;
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int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
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int32 m_bonusdamage;
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uint64 m_auraRaidUpdateMask;
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bool m_loading;
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