*Backport a missing function from TC2.
--HG-- branch : trunk
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@@ -1556,6 +1556,11 @@ Map* WorldObject::GetMap() const
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return MapManager::Instance().GetMap(GetMapId(), this);
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}
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Map* WorldObject::FindMap() const
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{
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return MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
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}
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Map const* WorldObject::GetBaseMap() const
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{
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return MapManager::Instance().GetBaseMap(GetMapId());
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@@ -483,6 +483,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
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void SendPlaySound(uint32 Sound, bool OnlySelf);
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Map * GetMap() const;
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Map * FindMap() const;
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Map const* GetBaseMap() const;
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
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