*Send area id instead of zone id in local defense channel. By durotar
--HG-- branch : trunk
This commit is contained in:
@@ -2263,7 +2263,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
|
||||
uint32 enemy_team = attacker->GetTeam();
|
||||
|
||||
WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
|
||||
data << (uint32)GetZoneId();
|
||||
data << (uint32)GetAreaId();
|
||||
sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user