*Send area id instead of zone id in local defense channel. By durotar
--HG-- branch : trunk
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@@ -2263,7 +2263,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
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uint32 enemy_team = attacker->GetTeam();
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uint32 enemy_team = attacker->GetTeam();
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WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
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WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
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data << (uint32)GetZoneId();
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data << (uint32)GetAreaId();
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sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
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sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
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}
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}
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