*Send area id instead of zone id in local defense channel. By durotar

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-12 07:16:20 -05:00
parent 296771f7e7
commit 1bdc65e5ee
+1 -1
View File
@@ -2263,7 +2263,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
uint32 enemy_team = attacker->GetTeam(); uint32 enemy_team = attacker->GetTeam();
WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4); WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
data << (uint32)GetZoneId(); data << (uint32)GetAreaId();
sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE)); sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
} }