Added SetAggressive calls to steam tonk and tonk mine scripts.

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-21 19:12:44 -05:00
parent ae8a27bbb7
commit 1bd37790b5
@@ -839,7 +839,11 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
// Initialize the action bar without the melee attack command // Initialize the action bar without the melee attack command
m_creature->InitCharmInfo(m_creature); m_creature->InitCharmInfo(m_creature);
m_creature->GetCharmInfo()->InitEmptyActionBar(false); m_creature->GetCharmInfo()->InitEmptyActionBar(false);
m_creature->SetAggressive(false);
} }
else
m_creature->SetAggressive(true);
} }
}; };
@@ -853,7 +857,11 @@ CreatureAI* GetAI_npc_steam_tonk(Creature *_Creature)
struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
{ {
npc_tonk_mineAI(Creature *c) : ScriptedAI(c) {Reset();} npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
{
m_creature->SetAggressive(false);
Reset();
}
uint32 ExplosionTimer; uint32 ExplosionTimer;