Core/Pets: When pet attacks, owner should be in combat as well. Closes #2601
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@@ -307,6 +307,9 @@ void PetAI::AttackStart(Unit* target)
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targetHasCC = _CheckTargetCC(target);
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if (Unit* owner = me->GetOwner())
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owner->SetInCombatWith(target);
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DoAttack(target, true);
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}
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