Clean up summon/remove gameobject code.

This commit is contained in:
megamage
2011-10-31 10:46:39 -04:00
parent dfeb4a746b
commit 1b8d9ec7b4
4 changed files with 37 additions and 41 deletions
@@ -91,27 +91,31 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
RemoveFromWorld(); RemoveFromWorld();
if (m_uint32Values) // field array can be not exist if GameOBject not loaded if (m_uint32Values) // field array can be not exist if GameOBject not loaded
{ RemoveFromOwner();
// Possible crash at access to deleted GO in Unit::m_gameobj }
if (uint64 owner_guid = GetOwnerGUID())
{
Unit* owner = ObjectAccessor::GetUnit(*this, owner_guid);
if (owner) void GameObject::RemoveFromOwner()
owner->RemoveGameObject(this, false); {
else uint64 ownerGUID = GetOwnerGUID();
if (!ownerGUID)
return;
if (Unit* owner = ObjectAccessor::GetUnit(*this, ownerGUID))
{ {
owner->RemoveGameObject(this, false);
ASSERT(!GetOwnerGUID());
return;
}
const char * ownerType = "creature"; const char * ownerType = "creature";
if (IS_PLAYER_GUID(owner_guid)) if (IS_PLAYER_GUID(ownerGUID))
ownerType = "player"; ownerType = "player";
else if (IS_PET_GUID(owner_guid)) else if (IS_PET_GUID(ownerGUID))
ownerType = "pet"; ownerType = "pet";
sLog->outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.", sLog->outCrash("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType); GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(ownerGUID), ownerType);
} SetOwnerGUID(0);
}
}
} }
void GameObject::AddToWorld() void GameObject::AddToWorld()
@@ -135,14 +139,7 @@ void GameObject::RemoveFromWorld()
if (m_zoneScript) if (m_zoneScript)
m_zoneScript->OnGameObjectRemove(this); m_zoneScript->OnGameObjectRemove(this);
// Possible crash at access to deleted GO in Unit::m_gameobj RemoveFromOwner();
if (uint64 owner_guid = GetOwnerGUID())
{
if (Unit* owner = GetOwner())
owner->RemoveGameObject(this, false);
else
sLog->outError("Delete GameObject (GUID: %u Entry: %u, Name: %s) that have references in not found creature %u GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->entry, GetGOInfo()->name.c_str(), GUID_LOPART(owner_guid));
}
WorldObject::RemoveFromWorld(); WorldObject::RemoveFromWorld();
sObjectAccessor->RemoveObject(this); sObjectAccessor->RemoveObject(this);
} }
@@ -601,15 +598,8 @@ void GameObject::AddUniqueUse(Player* player)
void GameObject::Delete() void GameObject::Delete()
{ {
SetLootState(GO_NOT_READY); SetLootState(GO_NOT_READY);
if (GetOwnerGUID()) RemoveFromOwner();
{
if (Unit* owner = GetOwner())
owner->RemoveGameObject(this, false);
else //! Owner not in world anymore
SetOwnerGUID(0);
}
ASSERT (!GetOwnerGUID());
SendObjectDeSpawnAnim(GetGUID()); SendObjectDeSpawnAnim(GetGUID());
SetGoState(GO_STATE_READY); SetGoState(GO_STATE_READY);
@@ -1284,8 +1274,9 @@ void GameObject::Use(Unit* user)
{ {
player->UpdateFishingSkill(); player->UpdateFishingSkill();
//TODO: I do not understand this hack. Need some explanation.
// prevent removing GO at spell cancel // prevent removing GO at spell cancel
player->RemoveGameObject(this, false); RemoveFromOwner();
SetOwnerGUID(player->GetGUID()); SetOwnerGUID(player->GetGUID());
//TODO: find reasonable value for fishing hole search //TODO: find reasonable value for fishing hole search
@@ -815,6 +815,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
private: private:
void RemoveFromOwner();
void SwitchDoorOrButton(bool activate, bool alternative = false); void SwitchDoorOrButton(bool activate, bool alternative = false);
//! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size. //! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size.
+6 -4
View File
@@ -181,7 +181,8 @@ m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this)
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i) for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
m_SummonSlot[i] = 0; m_SummonSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
m_ObjectSlot[i] = 0;
m_auraUpdateIterator = m_ownedAuras.end(); m_auraUpdateIterator = m_ownedAuras.end();
@@ -4661,7 +4662,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
gameObj->SetOwnerGUID(0); gameObj->SetOwnerGUID(0);
for (uint32 i = 0; i < 4; ++i) for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
{ {
if (m_ObjectSlot[i] == gameObj->GetGUID()) if (m_ObjectSlot[i] == gameObj->GetGUID())
{ {
@@ -4721,12 +4722,13 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
void Unit::RemoveAllGameObjects() void Unit::RemoveAllGameObjects()
{ {
// remove references to unit // remove references to unit
for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();) while (!m_gameObj.empty())
{ {
GameObjectList::iterator i = m_gameObj.begin();
(*i)->SetOwnerGUID(0); (*i)->SetOwnerGUID(0);
(*i)->SetRespawnTime(0); (*i)->SetRespawnTime(0);
(*i)->Delete(); (*i)->Delete();
i = m_gameObj.erase(i); m_gameObj.erase(i);
} }
} }
+3 -1
View File
@@ -1208,6 +1208,8 @@ enum ReactiveType
#define SUMMON_SLOT_QUEST 6 #define SUMMON_SLOT_QUEST 6
#define MAX_SUMMON_SLOT 7 #define MAX_SUMMON_SLOT 7
#define MAX_GAMEOBJECT_SLOT 4
enum PlayerTotemType enum PlayerTotemType
{ {
SUMMON_TYPE_TOTEM_FIRE = 63, SUMMON_TYPE_TOTEM_FIRE = 63,
@@ -1891,7 +1893,7 @@ class Unit : public WorldObject
uint32 m_addDmgOnce; uint32 m_addDmgOnce;
uint64 m_SummonSlot[MAX_SUMMON_SLOT]; uint64 m_SummonSlot[MAX_SUMMON_SLOT];
uint64 m_ObjectSlot[4]; uint64 m_ObjectSlot[MAX_GAMEOBJECT_SLOT];
ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); } ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); }
void SetShapeshiftForm(ShapeshiftForm form) void SetShapeshiftForm(ShapeshiftForm form)