Scripts/Quests: Fixed quest "They're Alive! Maybe...", patch by [email protected]
Closes issue #4645. --HG-- branch : trunk
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@@ -68,7 +68,7 @@ public:
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case 0:
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spawnCreatureID = 17681;
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(Killer)->KilledMonsterCredit(spawnCreatureID, me->GetGUID());
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CAST_PLR(Killer)->KilledMonsterCredit(spawnCreatureID, 0);
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break;
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case 1:
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case 2:
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