*Fix a crash of Illidan script.
--HG-- branch : trunk
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@@ -1796,7 +1796,7 @@ struct TRINITY_DLL_DECL blade_of_azzinothAI : public NullCreatureAI
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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if(spell->Id == SPELL_THROW_GLAIVE2 || spell->Id == SPELL_THROW_GLAIVE)
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m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21431);//appear when hit by Illidan's glaive
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me->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21431);//appear when hit by Illidan's glaive
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}
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};
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