*Convert tabs to spaces and delete white spaces in Sunwell Plateau's scripts.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-04-28 17:40:01 +02:00
parent abf65881af
commit 1b690cf84d
8 changed files with 1122 additions and 1122 deletions
@@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL boss_brutallusAI : public ScriptedAI
}
ScriptedInstance* pInstance;
Unit* Madrigosa;
Unit* Madrigosa;
uint32 SlashTimer;
uint32 BurnTimer;
@@ -99,18 +99,18 @@ struct TRINITY_DLL_DECL boss_brutallusAI : public ScriptedAI
IsIntro = false;
Enraged = false;
Intro = true; //for debug
Intro = true; //for debug
m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Madrigosa = Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_MADRIGOSA));
//Creature* boss = Unit::GetCreature((*m_creature),AzgalorGUID);
if(!Madrigosa) error_log("Madrigosa ist nicht zu finden");
Madrigosa = Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_MADRIGOSA));
//Creature* boss = Unit::GetCreature((*m_creature),AzgalorGUID);
if(!Madrigosa) error_log("Madrigosa ist nicht zu finden");
if(Intro && Madrigosa){
if(!Madrigosa->isAlive())
EndIntro();
else error_log("Madrigosa is Tod");
else error_log("Madrigosa is Tod");
}
else
EndIntro();
@@ -141,12 +141,12 @@ struct TRINITY_DLL_DECL boss_brutallusAI : public ScriptedAI
{
DoScriptText(YELL_DEATH, m_creature);
if(pInstance){
if(pInstance){
pInstance->SetData(DATA_BRUTALLUS_EVENT, DONE);
float x,y,z;
m_creature->GetPosition(x,y,z);
m_creature->SummonCreature(FELMYST, x,y, z+30, m_creature->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0);
}
float x,y,z;
m_creature->GetPosition(x,y,z);
m_creature->SummonCreature(FELMYST, x,y, z+30, m_creature->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN, 0);
}
}
void StartIntro()
@@ -154,16 +154,16 @@ struct TRINITY_DLL_DECL boss_brutallusAI : public ScriptedAI
if(!Intro)
return;
if(Madrigosa){
Madrigosa->setDeathState(ALIVE);
Madrigosa->setDeathState(ALIVE);
Madrigosa->setActive(true);
IsIntro = true;
}
error_log("Starte das Intro");
error_log("Starte das Intro");
}
void EndIntro()
{
error_log("Beende das Intro");
error_log("Beende das Intro");
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Intro = false;
IsIntro = false;
@@ -245,10 +245,10 @@ struct TRINITY_DLL_DECL boss_brutallusAI : public ScriptedAI
}
}
void MoveInLineOfSight(Unit *who){
if(pInstance && Intro)
pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);
}
void MoveInLineOfSight(Unit *who){
if(pInstance && Intro)
pInstance->SetData(DATA_BRUTALLUS_EVENT, SPECIAL);
}
void UpdateAI(const uint32 diff)
{
@@ -290,7 +290,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
{
case 0:
//m_creature->AttackStop();
error_log("prevent fly phase");
error_log("prevent fly phase");
m_creature->GetMotionMaster()->Clear(false);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT);
@@ -299,15 +299,15 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_FLIGHT_SEQUENCE] = 2000;
break;
case 1:
error_log("Move to Fly point");
error_log("Move to Fly point");
m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+1, m_creature->GetPositionY(), m_creature->GetPositionZ()+10);
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;
case 2:{
error_log("Summon Vapor case 2");
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
case 2:{
error_log("Summon Vapor case 2");
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target)
{
Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
@@ -320,15 +320,15 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
}
}else EnterEvadeMode();
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
break;}
case 3: {
break;}
case 3: {
DespawnSummons(MOB_VAPOR_TRAIL);
error_log("Summon Vapor case3");
error_log("Summon Vapor case3");
//m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target)
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target)
{
//target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
Creature* Vapor = m_creature->SummonCreature(MOB_VAPOR, target->GetPositionX()-5+rand()%10, target->GetPositionY()-5+rand()%10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
@@ -341,16 +341,16 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
}
}else EnterEvadeMode();
Timer[EVENT_FLIGHT_SEQUENCE] = 10000;
break;}
break;}
case 4:
DespawnSummons(MOB_VAPOR_TRAIL);
Timer[EVENT_FLIGHT_SEQUENCE] = 1;
break;
case 5:{
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target)
case 5:{
Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target)
{
BreathX = target->GetPositionX();
BreathY = target->GetPositionY();
@@ -359,7 +359,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
m_creature->GetMotionMaster()->MovePoint(0, x, y, z+10);
}else EnterEvadeMode();
Timer[EVENT_FLIGHT_SEQUENCE] = 0;
break;}
break;}
case 6:
m_creature->SetOrientation(m_creature->GetAngle(BreathX, BreathY));
m_creature->StopMoving();
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -38,6 +38,6 @@
#define DATA_GATE_5 26
/*** Misc ***/
#define DATA_PLAYER_GUID 27
#define DATA_PLAYER_GUID 27
#endif
@@ -15,8 +15,8 @@ EndScriptData */
#define ENCOUNTERS 6
enum GoState{
CLOSE = 1,
OPEN = 0
CLOSE = 1,
OPEN = 0
};
/* Sunwell Plateau:
@@ -108,8 +108,8 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
Player* plr = itr->getSource();
{
Player* plr = itr->getSource();
if (plr && !plr->HasAura(45839,0))
return plr;
}
@@ -199,10 +199,10 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
case DATA_KILJAEDEN_CONTROLLER: return KilJaedenController; break;
case DATA_ANVEENA: return Anveena; break;
case DATA_KALECGOS_KJ: return KalecgosKJ; break;
case DATA_PLAYER_GUID:
Player* Target = GetPlayerInMap();
return Target->GetGUID();
break;
case DATA_PLAYER_GUID:
Player* Target = GetPlayerInMap();
return Target->GetGUID();
break;
}
return 0;
@@ -220,20 +220,20 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
Encounters[2] = data; break;
case DATA_EREDAR_TWINS_EVENT: Encounters[3] = data; break;
case DATA_MURU_EVENT:
switch(data){
case DONE:
HandleGameObject(Gate[4], OPEN);
HandleGameObject(Gate[3], OPEN);
break;
case IN_PROGRESS:
HandleGameObject(Gate[4], CLOSE);
HandleGameObject(Gate[3], CLOSE);
break;
case NOT_STARTED:
HandleGameObject(Gate[4], CLOSE);
HandleGameObject(Gate[3], OPEN);
break;
}
switch(data){
case DONE:
HandleGameObject(Gate[4], OPEN);
HandleGameObject(Gate[3], OPEN);
break;
case IN_PROGRESS:
HandleGameObject(Gate[4], CLOSE);
HandleGameObject(Gate[3], CLOSE);
break;
case NOT_STARTED:
HandleGameObject(Gate[4], CLOSE);
HandleGameObject(Gate[3], OPEN);
break;
}
Encounters[4] = data; break;
case DATA_KILJAEDEN_EVENT: Encounters[5] = data; break;
}