*Prevent summoning Nightbane more than one per instance - by Bagsac

*Convert more text to database

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-24 23:48:58 +01:00
parent 7163f598dc
commit 1b0bab7f01
5 changed files with 160 additions and 126 deletions
+24
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@@ -0,0 +1,24 @@
DELETE FROM script_texts WHERE entry BETWEEN -1000395 AND -1000375;
INSERT INTO script_texts (entry,content_default,sound,type,language,emote,comment) VALUES
(-1000375 ,'I remember well the sting of defeat at the conclusion of the Third War. I have waited far too long for my revenge. Now the shadow of the Legion falls over this world. It is only a matter of time until all of your failed creation... is undone.',11332,1,0,0,'kazzak SAY_INTRO'),
(-1000376,'The Legion will conquer all!',11333,1,0,0,'kazzak SAY_AGGRO1'),
(-1000377,'All mortals will perish!',11334,1,0,0,'kazzak SAY_AGGRO2'),
(-1000378,'All life must be eradicated!',11335,1,0,0,'kazzak SAY_SURPREME1'),
(-1000379,'I\'ll rip the flesh from your bones!',11336,1,0,0,'kazzak SAY_SURPREME2'),
(-1000380,'Kirel Narak!',11337,1,0,0,'kazzak SAY_KILL1'),
(-1000381,'Contemptible wretch!',11338,1,0,0,'kazzak SAY_KILL2'),
(-1000382,'The universe will be remade.',11339,1,0,0,'kazzak SAY_KILL3'),
(-1000383,'The Legion... will never... fall.',11340,1,0,0,'kazzak SAY_DEATH'),
(-1000384,'%s goes into a frenzy!',0,2,0,0,'kazzak EMOTE_FRENZY'),
(-1000385,'Invaders, you dangle upon the precipice of oblivion! The Burning Legion comes and with it comes your end.',0,1,0,0,'kazzak SAY_RAND1'),
(-1000386,'Impudent whelps, you only delay the inevitable. Where one has fallen, ten shall rise. Such is the will of Kazzak...',0,1,0,0,'kazzak SAY_RAND2'),
(-1000387,'Do not proceed. You will be eliminated!',11344,1,0,0,'doomwalker SAY_AGGRO'),
(-1000388,'Tectonic disruption commencing.',11345,1,0,0,'doomwalker SAY_EARTHQUAKE_1'),
(-1000389,'Magnitude set. Release.',11346,1,0,0,'doomwalker SAY_EARTHQUAKE_2'),
(-1000390,'Trajectory locked.',11347,1,0,0,'doomwalker SAY_OVERRUN_1'),
(-1000391,'Engage maximum speed.',11348,1,0,0,'doomwalker SAY_OVERRUN_2'),
(-1000392,'Threat level zero.',11349,1,0,0,'doomwalker SAY_SLAY_1'),
(-1000393,'Directive accomplished.',11350,1,0,0,'doomwalker SAY_SLAY_2'),
(-1000394,'Target exterminated.',11351,1,0,0,'doomwalker SAY_SLAY_3'),
(-1000395,'System failure in five, f-o-u-r...',11352,1,0,0,'doomwalker SAY_DEATH');
+2
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@@ -158,4 +158,6 @@ INSTALL(FILES
956_world_scripts.sql 956_world_scripts.sql
957_world_scripts.sql 957_world_scripts.sql
963_world_scripts.sql 963_world_scripts.sql
965_world_scripts.sql
966_world_scripts.sql
DESTINATION share/trinity/sql/updates) DESTINATION share/trinity/sql/updates)
@@ -23,6 +23,19 @@ EndScriptData */
#include "precompiled.h" #include "precompiled.h"
#define SAY_INTRO -1000375
#define SAY_AGGRO1 -1000376
#define SAY_AGGRO2 -1000377
#define SAY_SURPREME1 -1000378
#define SAY_SURPREME2 -1000379
#define SAY_KILL1 -1000380
#define SAY_KILL2 -1000381
#define SAY_KILL3 -1000382
#define SAY_DEATH -1000383
#define EMOTE_FRENZY -1000384
#define SAY_RAND1 -1000385
#define SAY_RAND2 -1000386
#define SPELL_SHADOWVOLLEY 32963 #define SPELL_SHADOWVOLLEY 32963
#define SPELL_CLEAVE 31779 #define SPELL_CLEAVE 31779
#define SPELL_THUNDERCLAP 36706 #define SPELL_THUNDERCLAP 36706
@@ -55,13 +68,39 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
Twisted_Reflection_Timer = 33000; // Timer may be incorrect Twisted_Reflection_Timer = 33000; // Timer may be incorrect
} }
void Aggro(Unit *who) {} void JustRespawned()
{
DoScriptText(SAY_INTRO, m_creature);
}
void Aggro(Unit *who)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
}
}
void KilledUnit(Unit* victim) void KilledUnit(Unit* victim)
{ {
// When Kazzak kills a player (not pets/totems), he regens some health // When Kazzak kills a player (not pets/totems), he regens some health
if(victim->GetTypeId() == TYPEID_PLAYER) if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(m_creature,SPELL_CAPTURESOUL); DoCast(m_creature,SPELL_CAPTURESOUL);
switch(rand()%3)
{
case 0: DoScriptText(SAY_KILL1, m_creature); break;
case 1: DoScriptText(SAY_KILL2, m_creature); break;
case 2: DoScriptText(SAY_KILL3, m_creature); break;
}
}
void JustDied(Unit *victim)
{
DoScriptText(SAY_DEATH, m_creature);
} }
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
@@ -112,6 +151,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
//Enrage_Timer //Enrage_Timer
if (Enrage_Timer < diff) if (Enrage_Timer < diff)
{ {
DoScriptText(EMOTE_FRENZY, m_creature);
DoCast(m_creature,SPELL_ENRAGE); DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 30000; Enrage_Timer = 30000;
}else Enrage_Timer -= diff; }else Enrage_Timer -= diff;
@@ -126,6 +166,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
} }
}; };
CreatureAI* GetAI_boss_doomlordkazzak(Creature *_Creature) CreatureAI* GetAI_boss_doomlordkazzak(Creature *_Creature)
{ {
return new boss_doomlordkazzakAI (_Creature); return new boss_doomlordkazzakAI (_Creature);
@@ -61,9 +61,10 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 GamesmansExitDoor; // Door after Chess uint64 GamesmansExitDoor; // Door after Chess
uint64 NetherspaceDoor; // Door at Malchezaar uint64 NetherspaceDoor; // Door at Malchezaar
uint64 MastersTerraceDoor[2]; uint64 MastersTerraceDoor[2];
uint64 ImageGUID; uint64 ImageGUID;
bool NightbaneSummoned;
void Initialize() void Initialize()
{ {
for (uint8 i = 0; i < ENCOUNTERS; ++i) for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -87,8 +88,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
NetherspaceDoor = 0; NetherspaceDoor = 0;
MastersTerraceDoor[0]= 0; MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0; MastersTerraceDoor[1]= 0;
ImageGUID = 0; ImageGUID = 0;
NightbaneSummoned = false;
} }
bool IsEncounterInProgress() const bool IsEncounterInProgress() const
@@ -131,6 +133,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 17229: KilrekGUID = creature->GetGUID(); break; case 17229: KilrekGUID = creature->GetGUID(); break;
case 15688: TerestianGUID = creature->GetGUID(); break; case 15688: TerestianGUID = creature->GetGUID(); break;
case 15687: MoroesGUID = creature->GetGUID(); break; case 15687: MoroesGUID = creature->GetGUID(); break;
case 17225: if(NightbaneSummoned)creature->RemoveFromWorld();
else NightbaneSummoned = true;
break;
} }
} }
@@ -23,53 +23,31 @@ EndScriptData */
#include "precompiled.h" #include "precompiled.h"
//-------------------------------------- #define SAY_AGGRO -1000387
//Spells #define SAY_EARTHQUAKE_1 -1000388
#define SPELL_SUNDER_ARMOR 33661 #define SAY_EARTHQUAKE_2 -1000389
#define SAY_OVERRUN_1 -1000390
#define SPELL_CHAIN_LIGHTNING 33665 #define SAY_OVERRUN_2 -1000391
#define SAY_SLAY_1 -1000392
#define SPELL_OVERRUN 32636 #define SAY_SLAY_2 -1000393
#define SAY_OVERRUN_1 "Trajectory locked." #define SAY_SLAY_3 -1000394
#define SOUND_OVERRUN_1 11347 #define SAY_DEATH -1000395
#define SAY_OVERRUN_2 "Engage maximum speed."
#define SOUND_OVERRUN_2 11348
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
#define SPELL_EARTHQUAKE 32686 #define SPELL_EARTHQUAKE 32686
#define SAY_EARTHQUAKE_1 "Tectonic disruption commencing." #define SPELL_SUNDER_ARMOR 33661
#define SOUND_EARTHQUAKE_1 11345 #define SPELL_CHAIN_LIGHTNING 33665
#define SAY_EARTHQUAKE_2 "Magnitude set. Release." #define SPELL_OVERRUN 32636
#define SOUND_EARTHQUAKE_2 11346 #define SPELL_ENRAGE 33653
//--------------------------------------- #define SPELL_MARK_DEATH 37128
//Aggro
#define SAY_AGGRO "Do not proceed. You will be eliminated!"
#define SOUND_AGGRO 11344
//---------------------------------------
//Slay
#define SAY_SLAY_1 "Threat level zero."
#define SOUND_SLAY_1 11349
#define SAY_SLAY_2 "Directive accomplished."
#define SOUND_SLAY_2 11350
#define SAY_SLAY_3 "Target exterminated."
#define SOUND_SLAY_3 11351
//---------------------------------------
//Death
#define SAY_DEATH "System failure in five... four..."
#define SOUND_DEATH 11352
struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI struct MANGOS_DLL_DECL boss_doomwalkerAI : public ScriptedAI
{ {
boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {Reset();} boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 Chain_Timer; uint32 Chain_Timer;
uint32 Enrage_Timer; uint32 Enrage_Timer;
uint32 Overrun_Timer; uint32 Overrun_Timer;
uint32 Quake_Timer; uint32 Quake_Timer;
uint32 Armor_Timer; uint32 Armor_Timer;
bool InEnrage; bool InEnrage;
@@ -82,7 +60,7 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
Quake_Timer = 25000 + rand()%10000; Quake_Timer = 25000 + rand()%10000;
Overrun_Timer = 30000 + rand()%15000; Overrun_Timer = 30000 + rand()%15000;
InEnrage = false; InEnrage = false;
} }
void KilledUnit(Unit* Victim) void KilledUnit(Unit* Victim)
@@ -92,114 +70,98 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
switch(rand()%3) switch(rand()%3)
{ {
case 0: case 0: DoScriptText(SAY_SLAY_1, m_creature); break;
DoYell(SAY_SLAY_1, LANG_UNIVERSAL, NULL); case 1: DoScriptText(SAY_SLAY_2, m_creature); break;
DoPlaySoundToSet(m_creature, SOUND_SLAY_1); case 2: DoScriptText(SAY_SLAY_3, m_creature); break;
break;
case 1:
DoYell(SAY_SLAY_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_2);
break;
case 2:
DoYell(SAY_SLAY_3, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_3);
break;
} }
DoCast(m_creature->getVictim(), SPELL_MARK_DEATH);
} }
void JustDied(Unit* Killer) void JustDied(Unit* Killer)
{ {
DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoScriptText(SAY_DEATH, m_creature);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
} }
void Aggro(Unit *who) void Aggro(Unit *who)
{ {
DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoScriptText(SAY_AGGRO, m_creature);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
} }
void UpdateAI(const uint32 diff) void UpdateAI(const uint32 diff)
{ {
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim()) if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return; return;
//if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) //Spell Enrage, when hp <= 20% gain enrage
if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)
{ {
//Spell Enrage if(Enrage_Timer < diff)
if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)//when hp <= 20% gain enrage {
{ DoCast(m_creature,SPELL_ENRAGE);
if(Enrage_Timer < diff) Enrage_Timer = 6000;
{ InEnrage = true;
DoCast(m_creature,SPELL_ENRAGE); }else Enrage_Timer -= diff;
Enrage_Timer = 6000; }
InEnrage = true;
}else Enrage_Timer -= diff; //Spell Overrun
if (Overrun_Timer < diff)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_OVERRUN_1, m_creature); break;
case 1: DoScriptText(SAY_OVERRUN_2, m_creature); break;
} }
//Spell Overrun DoCast(m_creature->getVictim(),SPELL_OVERRUN);
if (Overrun_Timer < diff) Overrun_Timer = 25000 + rand()%15000;
{ }else Overrun_Timer -= diff;
switch(rand()%2)
{
case 0:
DoYell(SAY_OVERRUN_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_OVERRUN_1);
break;
case 1:
DoYell(SAY_OVERRUN_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_OVERRUN_2);
break;
}
DoCast(m_creature->getVictim(),SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
}else Overrun_Timer -= diff; //Spell Earthquake
if (Quake_Timer < diff)
{
if (rand()%2)
return;
//Spell Earthquake switch(rand()%2)
if (Quake_Timer < diff)
{ {
if (rand()%2) case 0: DoScriptText(SAY_EARTHQUAKE_1, m_creature); break;
return; case 1: DoScriptText(SAY_EARTHQUAKE_2, m_creature); break;
}
switch(rand()%2) //remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
{ if (InEnrage)
case 0: m_creature->RemoveAura(SPELL_ENRAGE, 0);
DoYell(SAY_EARTHQUAKE_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_1);
break;
case 1:
DoYell(SAY_EARTHQUAKE_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_2);
break;
}
if(InEnrage)
{
m_creature->RemoveAura(SPELL_ENRAGE, 0);//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
}
DoCast(m_creature,SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
}else Quake_Timer -= diff;
//Spell Chain Lightning DoCast(m_creature,SPELL_EARTHQUAKE);
if (Chain_Timer < diff) Quake_Timer = 30000 + rand()%25000;
{ }else Quake_Timer -= diff;
DoCast(m_creature->getVictim(),SPELL_CHAIN_LIGHTNING);
Chain_Timer = 15000 + rand()%25000;
}else Chain_Timer -= diff;
//Spell Sunder Armor //Spell Chain Lightning
if (Armor_Timer < diff) if (Chain_Timer < diff)
{ {
DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR); Unit* target = NULL;
Armor_Timer = 15000 + rand()%15000; target = SelectUnit(SELECT_TARGET_RANDOM,1);
}else Armor_Timer -= diff;
DoMeleeAttackIfReady(); if (!target)
} target = m_creature->getVictim();
if (target)
DoCast(target,SPELL_CHAIN_LIGHTNING);
Chain_Timer = 10000 + rand()%25000;
}else Chain_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
Armor_Timer = 10000 + rand()%15000;
}else Armor_Timer -= diff;
DoMeleeAttackIfReady();
} }
}; };
CreatureAI* GetAI_boss_doomwalker(Creature *_Creature) CreatureAI* GetAI_boss_doomwalker(Creature *_Creature)
{ {
@@ -210,7 +172,7 @@ void AddSC_boss_doomwalker()
{ {
Script *newscript; Script *newscript;
newscript = new Script; newscript = new Script;
newscript->Name="boss_doomwalker"; newscript->Name = "boss_doomwalker";
newscript->GetAI = &GetAI_boss_doomwalker; newscript->GetAI = &GetAI_boss_doomwalker;
newscript->RegisterSelf(); newscript->RegisterSelf();
} }