*Prevent summoning Nightbane more than one per instance - by Bagsac
*Convert more text to database --HG-- branch : trunk
This commit is contained in:
@@ -23,6 +23,19 @@ EndScriptData */
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#include "precompiled.h"
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#define SAY_INTRO -1000375
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#define SAY_AGGRO1 -1000376
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#define SAY_AGGRO2 -1000377
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#define SAY_SURPREME1 -1000378
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#define SAY_SURPREME2 -1000379
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#define SAY_KILL1 -1000380
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#define SAY_KILL2 -1000381
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#define SAY_KILL3 -1000382
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#define SAY_DEATH -1000383
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#define EMOTE_FRENZY -1000384
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#define SAY_RAND1 -1000385
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#define SAY_RAND2 -1000386
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#define SPELL_SHADOWVOLLEY 32963
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#define SPELL_CLEAVE 31779
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#define SPELL_THUNDERCLAP 36706
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@@ -55,13 +68,39 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
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Twisted_Reflection_Timer = 33000; // Timer may be incorrect
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}
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void Aggro(Unit *who) {}
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void JustRespawned()
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{
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DoScriptText(SAY_INTRO, m_creature);
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}
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void Aggro(Unit *who)
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{
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switch(rand()%2)
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{
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case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
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case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
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}
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}
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void KilledUnit(Unit* victim)
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{
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// When Kazzak kills a player (not pets/totems), he regens some health
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if(victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->GetTypeId() != TYPEID_PLAYER)
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return;
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DoCast(m_creature,SPELL_CAPTURESOUL);
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switch(rand()%3)
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{
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case 0: DoScriptText(SAY_KILL1, m_creature); break;
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case 1: DoScriptText(SAY_KILL2, m_creature); break;
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case 2: DoScriptText(SAY_KILL3, m_creature); break;
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}
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}
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void JustDied(Unit *victim)
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{
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DoScriptText(SAY_DEATH, m_creature);
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}
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void UpdateAI(const uint32 diff)
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@@ -112,6 +151,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
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//Enrage_Timer
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if (Enrage_Timer < diff)
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{
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DoScriptText(EMOTE_FRENZY, m_creature);
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DoCast(m_creature,SPELL_ENRAGE);
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Enrage_Timer = 30000;
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}else Enrage_Timer -= diff;
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@@ -126,6 +166,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
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}
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};
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CreatureAI* GetAI_boss_doomlordkazzak(Creature *_Creature)
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{
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return new boss_doomlordkazzakAI (_Creature);
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@@ -61,9 +61,10 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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uint64 GamesmansExitDoor; // Door after Chess
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uint64 NetherspaceDoor; // Door at Malchezaar
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uint64 MastersTerraceDoor[2];
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uint64 ImageGUID;
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bool NightbaneSummoned;
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void Initialize()
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{
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for (uint8 i = 0; i < ENCOUNTERS; ++i)
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@@ -87,8 +88,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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NetherspaceDoor = 0;
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MastersTerraceDoor[0]= 0;
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MastersTerraceDoor[1]= 0;
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ImageGUID = 0;
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NightbaneSummoned = false;
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}
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bool IsEncounterInProgress() const
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@@ -131,6 +133,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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case 17229: KilrekGUID = creature->GetGUID(); break;
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case 15688: TerestianGUID = creature->GetGUID(); break;
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case 15687: MoroesGUID = creature->GetGUID(); break;
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case 17225: if(NightbaneSummoned)creature->RemoveFromWorld();
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else NightbaneSummoned = true;
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break;
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}
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}
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@@ -23,53 +23,31 @@ EndScriptData */
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#include "precompiled.h"
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//--------------------------------------
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//Spells
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#define SPELL_SUNDER_ARMOR 33661
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#define SPELL_CHAIN_LIGHTNING 33665
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#define SPELL_OVERRUN 32636
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#define SAY_OVERRUN_1 "Trajectory locked."
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#define SOUND_OVERRUN_1 11347
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#define SAY_OVERRUN_2 "Engage maximum speed."
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#define SOUND_OVERRUN_2 11348
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#define SPELL_ENRAGE 33653
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#define SPELL_MARK_DEATH 37128
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#define SAY_AGGRO -1000387
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#define SAY_EARTHQUAKE_1 -1000388
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#define SAY_EARTHQUAKE_2 -1000389
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#define SAY_OVERRUN_1 -1000390
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#define SAY_OVERRUN_2 -1000391
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#define SAY_SLAY_1 -1000392
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#define SAY_SLAY_2 -1000393
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#define SAY_SLAY_3 -1000394
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#define SAY_DEATH -1000395
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#define SPELL_EARTHQUAKE 32686
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#define SAY_EARTHQUAKE_1 "Tectonic disruption commencing."
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#define SOUND_EARTHQUAKE_1 11345
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#define SAY_EARTHQUAKE_2 "Magnitude set. Release."
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#define SOUND_EARTHQUAKE_2 11346
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//---------------------------------------
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//Aggro
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#define SAY_AGGRO "Do not proceed. You will be eliminated!"
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#define SOUND_AGGRO 11344
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//---------------------------------------
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//Slay
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#define SAY_SLAY_1 "Threat level zero."
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#define SOUND_SLAY_1 11349
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#define SAY_SLAY_2 "Directive accomplished."
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#define SOUND_SLAY_2 11350
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#define SAY_SLAY_3 "Target exterminated."
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#define SOUND_SLAY_3 11351
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//---------------------------------------
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//Death
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#define SAY_DEATH "System failure in five... four..."
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#define SOUND_DEATH 11352
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#define SPELL_SUNDER_ARMOR 33661
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#define SPELL_CHAIN_LIGHTNING 33665
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#define SPELL_OVERRUN 32636
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#define SPELL_ENRAGE 33653
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#define SPELL_MARK_DEATH 37128
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struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
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struct MANGOS_DLL_DECL boss_doomwalkerAI : public ScriptedAI
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{
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boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {Reset();}
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uint32 Chain_Timer;
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uint32 Enrage_Timer;
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uint32 Enrage_Timer;
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uint32 Overrun_Timer;
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uint32 Quake_Timer;
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uint32 Quake_Timer;
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uint32 Armor_Timer;
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bool InEnrage;
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@@ -82,7 +60,7 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
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Quake_Timer = 25000 + rand()%10000;
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Overrun_Timer = 30000 + rand()%15000;
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InEnrage = false;
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InEnrage = false;
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}
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void KilledUnit(Unit* Victim)
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@@ -92,114 +70,98 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
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switch(rand()%3)
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{
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case 0:
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DoYell(SAY_SLAY_1, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_SLAY_1);
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break;
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case 1:
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DoYell(SAY_SLAY_2, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_SLAY_2);
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break;
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case 2:
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DoYell(SAY_SLAY_3, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_SLAY_3);
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break;
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case 0: DoScriptText(SAY_SLAY_1, m_creature); break;
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case 1: DoScriptText(SAY_SLAY_2, m_creature); break;
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case 2: DoScriptText(SAY_SLAY_3, m_creature); break;
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}
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DoCast(m_creature->getVictim(), SPELL_MARK_DEATH);
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}
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void JustDied(Unit* Killer)
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{
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DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_DEATH);
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DoScriptText(SAY_DEATH, m_creature);
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}
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void Aggro(Unit *who)
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{
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DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_AGGRO);
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DoScriptText(SAY_AGGRO, m_creature);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
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return;
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//if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
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//Spell Enrage, when hp <= 20% gain enrage
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if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)
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{
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//Spell Enrage
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if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)//when hp <= 20% gain enrage
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{
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if(Enrage_Timer < diff)
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{
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DoCast(m_creature,SPELL_ENRAGE);
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Enrage_Timer = 6000;
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InEnrage = true;
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}else Enrage_Timer -= diff;
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if(Enrage_Timer < diff)
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{
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DoCast(m_creature,SPELL_ENRAGE);
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Enrage_Timer = 6000;
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InEnrage = true;
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}else Enrage_Timer -= diff;
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}
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//Spell Overrun
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if (Overrun_Timer < diff)
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{
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switch(rand()%2)
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{
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case 0: DoScriptText(SAY_OVERRUN_1, m_creature); break;
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case 1: DoScriptText(SAY_OVERRUN_2, m_creature); break;
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}
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//Spell Overrun
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if (Overrun_Timer < diff)
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{
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switch(rand()%2)
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{
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case 0:
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DoYell(SAY_OVERRUN_1, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_OVERRUN_1);
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break;
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case 1:
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DoYell(SAY_OVERRUN_2, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_OVERRUN_2);
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break;
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}
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DoCast(m_creature->getVictim(),SPELL_OVERRUN);
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Overrun_Timer = 25000 + rand()%15000;
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DoCast(m_creature->getVictim(),SPELL_OVERRUN);
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Overrun_Timer = 25000 + rand()%15000;
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}else Overrun_Timer -= diff;
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}else Overrun_Timer -= diff;
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//Spell Earthquake
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if (Quake_Timer < diff)
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{
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if (rand()%2)
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return;
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//Spell Earthquake
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if (Quake_Timer < diff)
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switch(rand()%2)
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{
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if (rand()%2)
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return;
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case 0: DoScriptText(SAY_EARTHQUAKE_1, m_creature); break;
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case 1: DoScriptText(SAY_EARTHQUAKE_2, m_creature); break;
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}
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switch(rand()%2)
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{
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case 0:
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DoYell(SAY_EARTHQUAKE_1, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_1);
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break;
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case 1:
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DoYell(SAY_EARTHQUAKE_2, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_2);
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break;
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}
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if(InEnrage)
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{
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m_creature->RemoveAura(SPELL_ENRAGE, 0);//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
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}
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DoCast(m_creature,SPELL_EARTHQUAKE);
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Quake_Timer = 30000 + rand()%25000;
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}else Quake_Timer -= diff;
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//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
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if (InEnrage)
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m_creature->RemoveAura(SPELL_ENRAGE, 0);
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//Spell Chain Lightning
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if (Chain_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_CHAIN_LIGHTNING);
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Chain_Timer = 15000 + rand()%25000;
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}else Chain_Timer -= diff;
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DoCast(m_creature,SPELL_EARTHQUAKE);
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Quake_Timer = 30000 + rand()%25000;
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}else Quake_Timer -= diff;
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//Spell Sunder Armor
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if (Armor_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
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Armor_Timer = 15000 + rand()%15000;
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}else Armor_Timer -= diff;
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//Spell Chain Lightning
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if (Chain_Timer < diff)
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{
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Unit* target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM,1);
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DoMeleeAttackIfReady();
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}
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if (!target)
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target = m_creature->getVictim();
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if (target)
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DoCast(target,SPELL_CHAIN_LIGHTNING);
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Chain_Timer = 10000 + rand()%25000;
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}else Chain_Timer -= diff;
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//Spell Sunder Armor
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if (Armor_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
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Armor_Timer = 10000 + rand()%15000;
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}else Armor_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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CreatureAI* GetAI_boss_doomwalker(Creature *_Creature)
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{
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@@ -210,7 +172,7 @@ void AddSC_boss_doomwalker()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="boss_doomwalker";
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newscript->Name = "boss_doomwalker";
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newscript->GetAI = &GetAI_boss_doomwalker;
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newscript->RegisterSelf();
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}
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Reference in New Issue
Block a user