*Prevent summoning Nightbane more than one per instance - by Bagsac

*Convert more text to database

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-24 23:48:58 +01:00
parent 7163f598dc
commit 1b0bab7f01
5 changed files with 160 additions and 126 deletions
@@ -23,6 +23,19 @@ EndScriptData */
#include "precompiled.h"
#define SAY_INTRO -1000375
#define SAY_AGGRO1 -1000376
#define SAY_AGGRO2 -1000377
#define SAY_SURPREME1 -1000378
#define SAY_SURPREME2 -1000379
#define SAY_KILL1 -1000380
#define SAY_KILL2 -1000381
#define SAY_KILL3 -1000382
#define SAY_DEATH -1000383
#define EMOTE_FRENZY -1000384
#define SAY_RAND1 -1000385
#define SAY_RAND2 -1000386
#define SPELL_SHADOWVOLLEY 32963
#define SPELL_CLEAVE 31779
#define SPELL_THUNDERCLAP 36706
@@ -55,13 +68,39 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
Twisted_Reflection_Timer = 33000; // Timer may be incorrect
}
void Aggro(Unit *who) {}
void JustRespawned()
{
DoScriptText(SAY_INTRO, m_creature);
}
void Aggro(Unit *who)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
}
}
void KilledUnit(Unit* victim)
{
// When Kazzak kills a player (not pets/totems), he regens some health
if(victim->GetTypeId() == TYPEID_PLAYER)
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
DoCast(m_creature,SPELL_CAPTURESOUL);
switch(rand()%3)
{
case 0: DoScriptText(SAY_KILL1, m_creature); break;
case 1: DoScriptText(SAY_KILL2, m_creature); break;
case 2: DoScriptText(SAY_KILL3, m_creature); break;
}
}
void JustDied(Unit *victim)
{
DoScriptText(SAY_DEATH, m_creature);
}
void UpdateAI(const uint32 diff)
@@ -112,6 +151,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
//Enrage_Timer
if (Enrage_Timer < diff)
{
DoScriptText(EMOTE_FRENZY, m_creature);
DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 30000;
}else Enrage_Timer -= diff;
@@ -126,6 +166,7 @@ struct TRINITY_DLL_DECL boss_doomlordkazzakAI : public ScriptedAI
}
};
CreatureAI* GetAI_boss_doomlordkazzak(Creature *_Creature)
{
return new boss_doomlordkazzakAI (_Creature);
@@ -61,9 +61,10 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 GamesmansExitDoor; // Door after Chess
uint64 NetherspaceDoor; // Door at Malchezaar
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
bool NightbaneSummoned;
void Initialize()
{
for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -87,8 +88,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
NetherspaceDoor = 0;
MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
NightbaneSummoned = false;
}
bool IsEncounterInProgress() const
@@ -131,6 +133,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case 17229: KilrekGUID = creature->GetGUID(); break;
case 15688: TerestianGUID = creature->GetGUID(); break;
case 15687: MoroesGUID = creature->GetGUID(); break;
case 17225: if(NightbaneSummoned)creature->RemoveFromWorld();
else NightbaneSummoned = true;
break;
}
}
@@ -23,53 +23,31 @@ EndScriptData */
#include "precompiled.h"
//--------------------------------------
//Spells
#define SPELL_SUNDER_ARMOR 33661
#define SPELL_CHAIN_LIGHTNING 33665
#define SPELL_OVERRUN 32636
#define SAY_OVERRUN_1 "Trajectory locked."
#define SOUND_OVERRUN_1 11347
#define SAY_OVERRUN_2 "Engage maximum speed."
#define SOUND_OVERRUN_2 11348
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
#define SAY_AGGRO -1000387
#define SAY_EARTHQUAKE_1 -1000388
#define SAY_EARTHQUAKE_2 -1000389
#define SAY_OVERRUN_1 -1000390
#define SAY_OVERRUN_2 -1000391
#define SAY_SLAY_1 -1000392
#define SAY_SLAY_2 -1000393
#define SAY_SLAY_3 -1000394
#define SAY_DEATH -1000395
#define SPELL_EARTHQUAKE 32686
#define SAY_EARTHQUAKE_1 "Tectonic disruption commencing."
#define SOUND_EARTHQUAKE_1 11345
#define SAY_EARTHQUAKE_2 "Magnitude set. Release."
#define SOUND_EARTHQUAKE_2 11346
//---------------------------------------
//Aggro
#define SAY_AGGRO "Do not proceed. You will be eliminated!"
#define SOUND_AGGRO 11344
//---------------------------------------
//Slay
#define SAY_SLAY_1 "Threat level zero."
#define SOUND_SLAY_1 11349
#define SAY_SLAY_2 "Directive accomplished."
#define SOUND_SLAY_2 11350
#define SAY_SLAY_3 "Target exterminated."
#define SOUND_SLAY_3 11351
//---------------------------------------
//Death
#define SAY_DEATH "System failure in five... four..."
#define SOUND_DEATH 11352
#define SPELL_SUNDER_ARMOR 33661
#define SPELL_CHAIN_LIGHTNING 33665
#define SPELL_OVERRUN 32636
#define SPELL_ENRAGE 33653
#define SPELL_MARK_DEATH 37128
struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
struct MANGOS_DLL_DECL boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature *c) : ScriptedAI(c) {Reset();}
uint32 Chain_Timer;
uint32 Enrage_Timer;
uint32 Enrage_Timer;
uint32 Overrun_Timer;
uint32 Quake_Timer;
uint32 Quake_Timer;
uint32 Armor_Timer;
bool InEnrage;
@@ -82,7 +60,7 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
Quake_Timer = 25000 + rand()%10000;
Overrun_Timer = 30000 + rand()%15000;
InEnrage = false;
InEnrage = false;
}
void KilledUnit(Unit* Victim)
@@ -92,114 +70,98 @@ struct TRINITY_DLL_DECL boss_doomwalkerAI : public ScriptedAI
switch(rand()%3)
{
case 0:
DoYell(SAY_SLAY_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_1);
break;
case 1:
DoYell(SAY_SLAY_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_2);
break;
case 2:
DoYell(SAY_SLAY_3, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SLAY_3);
break;
case 0: DoScriptText(SAY_SLAY_1, m_creature); break;
case 1: DoScriptText(SAY_SLAY_2, m_creature); break;
case 2: DoScriptText(SAY_SLAY_3, m_creature); break;
}
DoCast(m_creature->getVictim(), SPELL_MARK_DEATH);
}
void JustDied(Unit* Killer)
{
DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
DoScriptText(SAY_DEATH, m_creature);
}
void Aggro(Unit *who)
{
DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
DoScriptText(SAY_AGGRO, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
//if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
//Spell Enrage, when hp <= 20% gain enrage
if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)
{
//Spell Enrage
if (((m_creature->GetHealth()*100)/ m_creature->GetMaxHealth()) <= 20)//when hp <= 20% gain enrage
{
if(Enrage_Timer < diff)
{
DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 6000;
InEnrage = true;
}else Enrage_Timer -= diff;
if(Enrage_Timer < diff)
{
DoCast(m_creature,SPELL_ENRAGE);
Enrage_Timer = 6000;
InEnrage = true;
}else Enrage_Timer -= diff;
}
//Spell Overrun
if (Overrun_Timer < diff)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_OVERRUN_1, m_creature); break;
case 1: DoScriptText(SAY_OVERRUN_2, m_creature); break;
}
//Spell Overrun
if (Overrun_Timer < diff)
{
switch(rand()%2)
{
case 0:
DoYell(SAY_OVERRUN_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_OVERRUN_1);
break;
case 1:
DoYell(SAY_OVERRUN_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_OVERRUN_2);
break;
}
DoCast(m_creature->getVictim(),SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
DoCast(m_creature->getVictim(),SPELL_OVERRUN);
Overrun_Timer = 25000 + rand()%15000;
}else Overrun_Timer -= diff;
}else Overrun_Timer -= diff;
//Spell Earthquake
if (Quake_Timer < diff)
{
if (rand()%2)
return;
//Spell Earthquake
if (Quake_Timer < diff)
switch(rand()%2)
{
if (rand()%2)
return;
case 0: DoScriptText(SAY_EARTHQUAKE_1, m_creature); break;
case 1: DoScriptText(SAY_EARTHQUAKE_2, m_creature); break;
}
switch(rand()%2)
{
case 0:
DoYell(SAY_EARTHQUAKE_1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_1);
break;
case 1:
DoYell(SAY_EARTHQUAKE_2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_EARTHQUAKE_2);
break;
}
if(InEnrage)
{
m_creature->RemoveAura(SPELL_ENRAGE, 0);//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
}
DoCast(m_creature,SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
}else Quake_Timer -= diff;
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (InEnrage)
m_creature->RemoveAura(SPELL_ENRAGE, 0);
//Spell Chain Lightning
if (Chain_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_CHAIN_LIGHTNING);
Chain_Timer = 15000 + rand()%25000;
}else Chain_Timer -= diff;
DoCast(m_creature,SPELL_EARTHQUAKE);
Quake_Timer = 30000 + rand()%25000;
}else Quake_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
Armor_Timer = 15000 + rand()%15000;
}else Armor_Timer -= diff;
//Spell Chain Lightning
if (Chain_Timer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,1);
DoMeleeAttackIfReady();
}
if (!target)
target = m_creature->getVictim();
if (target)
DoCast(target,SPELL_CHAIN_LIGHTNING);
Chain_Timer = 10000 + rand()%25000;
}else Chain_Timer -= diff;
//Spell Sunder Armor
if (Armor_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SUNDER_ARMOR);
Armor_Timer = 10000 + rand()%15000;
}else Armor_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
CreatureAI* GetAI_boss_doomwalker(Creature *_Creature)
{
@@ -210,7 +172,7 @@ void AddSC_boss_doomwalker()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_doomwalker";
newscript->Name = "boss_doomwalker";
newscript->GetAI = &GetAI_boss_doomwalker;
newscript->RegisterSelf();
}