[svn] Add missing SQL changes from prev. commit, also fix mistakenly commented out line. Patch provided by Visagalis.
--HG-- branch : trunk
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@@ -0,0 +1,2 @@
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ALTER TABLE `quest_template`
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ADD `RewHonorableKills` mediumint(9) unsigned NOT NULL default '0' AFTER `RewRepValue5`;
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@@ -2682,6 +2682,7 @@ CREATE TABLE `quest_template` (
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`RewRepValue3` mediumint(9) NOT NULL default '0',
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`RewRepValue3` mediumint(9) NOT NULL default '0',
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`RewRepValue4` mediumint(9) NOT NULL default '0',
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`RewRepValue4` mediumint(9) NOT NULL default '0',
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`RewRepValue5` mediumint(9) NOT NULL default '0',
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`RewRepValue5` mediumint(9) NOT NULL default '0',
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`RewHonorableKills` mediumint(9) unsigned NOT NULL default '0',
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`RewOrReqMoney` int(11) NOT NULL default '0',
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`RewOrReqMoney` int(11) NOT NULL default '0',
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`RewMoneyMaxLevel` int(10) unsigned NOT NULL default '0',
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`RewMoneyMaxLevel` int(10) unsigned NOT NULL default '0',
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`RewSpell` mediumint(8) unsigned NOT NULL default '0',
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`RewSpell` mediumint(8) unsigned NOT NULL default '0',
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@@ -467,7 +467,8 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->GetRewOrReqMoney());
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}
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}
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// rewarded honor points. Multiply with 10 to satisfy client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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