*Fix a bug that players ater flight are still considered as in flight. By DearScorpion

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-21 14:16:55 -06:00
parent 6a7467f6ae
commit 1ae90f3e9f
+2 -1
View File
@@ -255,13 +255,14 @@ FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player) void FlightPathMovementGenerator::Finalize(Player & player)
{ {
// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack) // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
player.clearUnitState(UNIT_FLAG_DISABLE_MOVE | UNIT_STAT_IN_FLIGHT); player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z; float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z); i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation()); player.SetPosition(x, y, z, player.GetOrientation());
player.Unmount(); player.Unmount();
player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
if(player.m_taxi.empty()) if(player.m_taxi.empty())
{ {