Core/Misc: Remove some engrish from Unit.cpp log messages

This commit is contained in:
Odyssey
2012-01-04 16:35:57 +01:00
parent 9c5637a35f
commit 1ad6a5fd00
+30 -30
View File
@@ -1127,7 +1127,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID); SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID);
if (spellProto == NULL) if (spellProto == NULL)
{ {
sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID); sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID);
return; return;
} }
@@ -2397,7 +2397,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
case MELEE_HIT_BLOCK: canBlock = false; break; case MELEE_HIT_BLOCK: canBlock = false; break;
case MELEE_HIT_PARRY: canParry = false; break; case MELEE_HIT_PARRY: canParry = false; break;
default: default:
sLog->outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue()); sLog->outStaticDebug("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break; break;
} }
} }
@@ -4643,7 +4643,7 @@ void Unit::AddGameObject(GameObject* gameObj)
SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId()); SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId());
// Need disable spell use for owner // Need disable spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, NULL, true); ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, NULL, true);
} }
} }
@@ -4673,7 +4673,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid); SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid);
// Need activate spell use for owner // Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE) if (createBySpell && createBySpell->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
ToPlayer()->SendCooldownEvent(createBySpell); ToPlayer()->SendCooldownEvent(createBySpell);
} }
} }
@@ -4968,7 +4968,7 @@ bool Unit::HandleHasteAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!triggerEntry) if (!triggerEntry)
{ {
sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u", hasteSpell->Id, triggered_spell_id); sLog->outError("Unit::HandleHasteAuraProc: Spell %u has non-existing triggered spell %u", hasteSpell->Id, triggered_spell_id);
return false; return false;
} }
@@ -5026,7 +5026,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit* victim, uint32 /*damage*/, AuraEf
if (!triggerEntry) if (!triggerEntry)
{ {
sLog->outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u", triggeredByAuraSpell->Id, triggered_spell_id); sLog->outError("Unit::HandleHasteAuraProc: Spell %u has non-existing triggered spell %u", triggeredByAuraSpell->Id, triggered_spell_id);
return false; return false;
} }
@@ -5622,7 +5622,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case SPELLFAMILY_MAGE: case SPELLFAMILY_MAGE:
{ {
// Magic Absorption // Magic Absorption
if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
{ {
if (getPowerType() != POWER_MANA) if (getPowerType() != POWER_MANA)
return false; return false;
@@ -7124,7 +7124,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId); SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!windfurySpellInfo) if (!windfurySpellInfo)
{ {
sLog->outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)", spellId); sLog->outError("Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId);
return false; return false;
} }
@@ -7431,7 +7431,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
return false; return false;
} }
// Lightning Overload // Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura if (dummySpell->SpellIconID == 2018) // only this spell has SpellFamily Shaman SpellIconID == 2018 and dummy aura
{ {
if (!procSpell || GetTypeId() != TYPEID_PLAYER || !victim) if (!procSpell || GetTypeId() != TYPEID_PLAYER || !victim)
return false; return false;
@@ -7483,7 +7483,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (!roll_chance_f(chance)) if (!roll_chance_f(chance))
return false; return false;
// Remove cooldown (Chain Lightning - have Category Recovery time) // Remove cooldown (Chain Lightning - has Category Recovery time)
ToPlayer()->RemoveSpellCooldown(spellId); ToPlayer()->RemoveSpellCooldown(spellId);
} }
@@ -7794,7 +7794,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id); SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!triggerEntry) if (!triggerEntry)
{ {
sLog->outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u", dummySpell->Id, triggered_spell_id); sLog->outError("Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
return false; return false;
} }
@@ -7852,7 +7852,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffec
// Try handle unknown trigger spells // Try handle unknown trigger spells
if (!triggerEntry) if (!triggerEntry)
{ {
sLog->outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u", dummySpell->Id, triggered_spell_id); sLog->outError("Unit::HandleObsModEnergyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
return false; return false;
} }
@@ -7905,7 +7905,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit* victim, uint32 /*damage*/, Aura
if (!triggerEntry) if (!triggerEntry)
{ {
sLog->outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u", dummySpell->Id, triggered_spell_id); sLog->outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
return false; return false;
} }
@@ -8651,8 +8651,8 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id); SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
if (triggerEntry == NULL) if (triggerEntry == NULL)
{ {
// Not cast unknown spell // Don't cast unknown spell
// sLog->outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex()); // sLog->outError("Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
return false; return false;
} }
@@ -8739,7 +8739,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (!victim || !victim->isAlive()) if (!victim || !victim->isAlive())
return false; return false;
// Not give if target already have full health // Doesn't proc if target already has full health
if (victim->IsFullHealth()) if (victim->IsFullHealth())
return false; return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana. // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
@@ -8950,7 +8950,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if ((maelstrom->GetStackAmount() == maelstrom->GetSpellInfo()->StackAmount) && roll_chance_i(aurEff->GetAmount())) if ((maelstrom->GetStackAmount() == maelstrom->GetSpellInfo()->StackAmount) && roll_chance_i(aurEff->GetAmount()))
CastSpell(this, 70831, true, castItem, triggeredByAura); CastSpell(this, 70831, true, castItem, triggeredByAura);
// have rank dependent proc chance, ignore too often cases // has rank dependant proc chance, ignore too often cases
// PPM = 2.5 * (rank of talent), // PPM = 2.5 * (rank of talent),
uint32 rank = auraSpellInfo->GetRank(); uint32 rank = auraSpellInfo->GetRank();
// 5 rank -> 100% 4 rank -> 80% and etc from full rate // 5 rank -> 100% 4 rank -> 80% and etc from full rate
@@ -9304,7 +9304,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
&& selfPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) && selfPlayerOwner->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
return REP_HOSTILE; return REP_HOSTILE;
// if faction have reputation then hostile state dependent only from at_war state // if faction has reputation, hostile state depends only from AtWar state
if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry)) if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
return REP_HOSTILE; return REP_HOSTILE;
return REP_FRIENDLY; return REP_FRIENDLY;
@@ -10450,7 +10450,7 @@ uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32
{ {
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{ {
// effect 0 have expected value but in negative state // effect 0 has expected value but in negative state
int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount(); int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
AddPctN(DoneTotalMod, bonus); AddPctN(DoneTotalMod, bonus);
} }
@@ -11708,7 +11708,7 @@ void Unit::MeleeDamageBonus(Unit* victim, uint32 *pdamage, WeaponAttackType attT
{ {
if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
{ {
// effect 0 have expected value but in negative state // effect 0 has expected value but in negative state
int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount(); int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
AddPctN(DoneTotalMod, bonus); AddPctN(DoneTotalMod, bonus);
} }
@@ -12973,7 +12973,7 @@ Unit* Creature::SelectVictim()
// last case when creature must not go to evade mode: // last case when creature must not go to evade mode:
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
// for example at owner command to pet attack some far away creature // for example at owner command to pet attack some far away creature
// Note: creature not have targeted movement generator but have attacker in this case // Note: creature does not have targeted movement generator but has attacker in this case
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{ {
if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
@@ -13359,7 +13359,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
{ {
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{ {
sLog->outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); sLog->outError("ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
return false; return false;
} }
@@ -13424,7 +13424,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
{ {
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{ {
sLog->outError("trial to access non existed modifier value from UnitMods!"); sLog->outError("attempt to access non-existing modifier value from UnitMods!");
return 0.0f; return 0.0f;
} }
@@ -13454,7 +13454,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{ {
if (unitMod >= UNIT_MOD_END) if (unitMod >= UNIT_MOD_END)
{ {
sLog->outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); sLog->outError("attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
return 0.0f; return 0.0f;
} }
@@ -13683,7 +13683,7 @@ void Unit::SetMaxPower(Powers power, uint32 val)
uint32 Unit::GetCreatePowers(Powers power) const uint32 Unit::GetCreatePowers(Powers power) const
{ {
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
switch (power) switch (power)
{ {
case POWER_MANA: return GetCreateMana(); case POWER_MANA: return GetCreateMana();
@@ -14111,12 +14111,12 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_DUMMY] = true; isTriggerAura[SPELL_AURA_DUMMY] = true;
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true; isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
isTriggerAura[SPELL_AURA_MOD_THREAT] = true; isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true; isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true; isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura does not have charges but needs to be removed on trigger
isTriggerAura[SPELL_AURA_MOD_ROOT] = true; isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
isTriggerAura[SPELL_AURA_TRANSFORM] = true; isTriggerAura[SPELL_AURA_TRANSFORM] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
@@ -15325,7 +15325,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
damageSpellId = 43594; damageSpellId = 43594;
break; break;
default: default:
sLog->outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); sLog->outError("Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id);
return false; return false;
} }
@@ -15738,7 +15738,7 @@ void Unit::SetStunned(bool apply)
if (!owner || (owner->GetTypeId() == TYPEID_PLAYER && !owner->ToPlayer()->IsMounted())) if (!owner || (owner->GetTypeId() == TYPEID_PLAYER && !owner->ToPlayer()->IsMounted()))
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if (!HasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect if (!HasUnitState(UNIT_STAT_ROOT)) // prevent moving if it also has root effect
{ {
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4); WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
data.append(GetPackGUID()); data.append(GetPackGUID());
@@ -15780,7 +15780,7 @@ void Unit::SetRooted(bool apply)
} }
else else
{ {
if (!HasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect if (!HasUnitState(UNIT_STAT_STUNNED)) // prevent moving if it also has stun effect
{ {
if (GetTypeId() == TYPEID_PLAYER) if (GetTypeId() == TYPEID_PLAYER)
{ {