[7285] More code cleanups in static data structures use. Author: zhenya

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-16 20:12:55 -06:00
parent 5881a1c25c
commit 1ad4f8509c
10 changed files with 49 additions and 88 deletions
+1 -1
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@@ -809,7 +809,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid )
if(gso->Id==1)
{
uint32 textid=GetNpcTextId();
GossipText * gossiptext=objmgr.GetGossipText(textid);
GossipText const* gossiptext=objmgr.GetGossipText(textid);
if(!gossiptext)
cantalking=false;
}
+6 -12
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@@ -196,10 +196,7 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag
void PlayerMenu::SendTalking( uint32 textID )
{
GossipText *pGossip;
std::string GossipStr;
pGossip = objmgr.GetGossipText(textID);
GossipText const* pGossip = objmgr.GetGossipText(textID);
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID; // can be < 0
@@ -259,14 +256,11 @@ void PlayerMenu::SendTalking( uint32 textID )
data << pGossip->Options[i].Language;
data << pGossip->Options[i].Emotes[0]._Delay;
data << pGossip->Options[i].Emotes[0]._Emote;
data << pGossip->Options[i].Emotes[1]._Delay;
data << pGossip->Options[i].Emotes[1]._Emote;
data << pGossip->Options[i].Emotes[2]._Delay;
data << pGossip->Options[i].Emotes[2]._Emote;
for(int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
pSession->SendPacket( &data );
+5 -4
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@@ -239,18 +239,19 @@ struct Loot
// void clear();
void clear()
{
items.clear(); gold = 0; PlayersLooting.clear();
for (QuestItemMap::iterator itr = PlayerQuestItems.begin(); itr != PlayerQuestItems.end(); ++itr)
delete itr->second;
PlayerQuestItems.clear();
for (QuestItemMap::iterator itr = PlayerFFAItems.begin(); itr != PlayerFFAItems.end(); ++itr)
delete itr->second;
PlayerFFAItems.clear();
for (QuestItemMap::iterator itr = PlayerNonQuestNonFFAConditionalItems.begin(); itr != PlayerNonQuestNonFFAConditionalItems.end(); ++itr)
delete itr->second;
PlayerQuestItems.clear();
PlayerFFAItems.clear();
PlayerNonQuestNonFFAConditionalItems.clear();
PlayersLooting.clear();
items.clear();
quest_items.clear();
gold = 0;
-1
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@@ -60,7 +60,6 @@ struct GossipTextOption
struct GossipText
{
uint32 Text_ID;
GossipTextOption Options[8];
};
+22 -47
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@@ -144,24 +144,10 @@ ObjectMgr::ObjectMgr()
ObjectMgr::~ObjectMgr()
{
for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
{
delete i->second;
}
mQuestTemplates.clear( );
for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++i )
{
delete i->second;
}
mGossipText.clear( );
mAreaTriggers.clear();
for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
{
delete[] i->second;
}
petInfo.clear();
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
@@ -4179,7 +4165,7 @@ void ObjectMgr::LoadInstanceTemplate()
// entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
// entry->resetTimeRaid store reset time for normal raid only
// for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
// but at some point wee need implement reset time dependen from raid insatance mode
// but at some point wee need implement reset time dependent from raid instance mode
if(temp->reset_delay == 0)
{
// use defaults from the DBC
@@ -4202,21 +4188,11 @@ void ObjectMgr::LoadInstanceTemplate()
sLog.outString();
}
void ObjectMgr::AddGossipText(GossipText *pGText)
GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
{
ASSERT( pGText->Text_ID );
ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() );
mGossipText[pGText->Text_ID] = pGText;
}
GossipText *ObjectMgr::GetGossipText(uint32 Text_ID)
{
GossipTextMap::const_iterator itr;
for (itr = mGossipText.begin(); itr != mGossipText.end(); ++itr)
{
if(itr->second->Text_ID == Text_ID)
return itr->second;
}
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
if(itr != mGossipText.end())
return &itr->second;
return NULL;
}
@@ -4249,30 +4225,29 @@ void ObjectMgr::LoadGossipText()
bar.step();
pGText = new GossipText;
pGText->Text_ID = fields[cic++].GetUInt32();
uint32 Text_ID = fields[cic++].GetUInt32();
if(!Text_ID)
{
sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
continue;
}
GossipText& gText = mGossipText[Text_ID];
for (int i=0; i< 8; i++)
{
pGText->Options[i].Text_0 = fields[cic++].GetCppString();
pGText->Options[i].Text_1 = fields[cic++].GetCppString();
gText.Options[i].Text_0 = fields[cic++].GetCppString();
gText.Options[i].Text_1 = fields[cic++].GetCppString();
pGText->Options[i].Language = fields[cic++].GetUInt32();
pGText->Options[i].Probability = fields[cic++].GetFloat();
gText.Options[i].Language = fields[cic++].GetUInt32();
gText.Options[i].Probability = fields[cic++].GetFloat();
pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32();
pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32();
pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32();
pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32();
pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32();
pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32();
for(int j=0; j < 3; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
}
}
if ( !pGText->Text_ID ) continue;
AddGossipText( pGText );
} while( result->NextRow() );
sLog.outString();
+2 -5
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@@ -429,8 +429,7 @@ class ObjectMgr
return false;
}
void AddGossipText(GossipText *pGText);
GossipText *GetGossipText(uint32 Text_ID);
GossipText const* GetGossipText(uint32 Text_ID) const;
WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
@@ -786,7 +785,7 @@ class ObjectMgr
QuestMap mQuestTemplates;
typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap;
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
typedef std::set<uint32> TavernAreaTriggerSet;
@@ -796,8 +795,6 @@ class ObjectMgr
GuildMap mGuildMap;
ArenaTeamMap mArenaTeamMap;
ItemMap mItems;
ItemTextMap mItemTexts;
QuestAreaTriggerMap mQuestAreaTriggerMap;
+6 -11
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@@ -322,8 +322,6 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
uint32 textID;
uint64 guid;
GossipText *pGossip;
std::string GossipStr;
recv_data >> textID;
sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
@@ -331,7 +329,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
recv_data >> guid;
GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid);
pGossip = objmgr.GetGossipText(textID);
GossipText const* pGossip = objmgr.GetGossipText(textID);
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID;
@@ -393,14 +391,11 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
data << pGossip->Options[i].Language;
data << pGossip->Options[i].Emotes[0]._Delay;
data << pGossip->Options[i].Emotes[0]._Emote;
data << pGossip->Options[i].Emotes[1]._Delay;
data << pGossip->Options[i].Emotes[1]._Emote;
data << pGossip->Options[i].Emotes[2]._Delay;
data << pGossip->Options[i].Emotes[2]._Emote;
for(int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
+1 -1
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@@ -275,7 +275,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid);
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
+5 -5
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@@ -102,7 +102,7 @@ Unit::Unit()
m_addDmgOnce = 0;
for(int i = 0; i < MAX_TOTEM; ++i)
m_TotemSlot[i] = 0;
m_TotemSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
@@ -119,9 +119,9 @@ Unit::Unit()
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
for (int i = 0; i < UNIT_MOD_END; i++)
for (int i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
@@ -131,12 +131,12 @@ Unit::Unit()
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
for (int i = 0; i < 3; i++)
for (int i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
for (int i = 0; i < MAX_STATS; i++)
for (int i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7284"
#define REVISION_NR "7285"
#endif // __REVISION_NR_H__