Core/Misc: Cleanups, code style and typo fixes

This commit is contained in:
tobmaps
2011-06-16 20:08:28 +07:00
parent a7cb1b4963
commit 1abdb65f5a
5 changed files with 572 additions and 565 deletions
@@ -89,5 +89,5 @@ INSERT INTO `creature_loot_template`
(32495,44697,99,1,0,1,1), -- Val'kyr Vestments
(32495,44663,96,1,0,1,1), -- Abandoned Adventurer's Satchel
-- Putridus the Ancient
(32487,44696,98,1,0,1,1), -- Corroded Faceguard
(32487,44696,98,1,0,1,1), -- Giant's Toewrap
(32487,44663,93,1,0,1,1); -- Abandoned Adventurer's Satchel
+2 -1
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@@ -5144,7 +5144,8 @@ bool Player::FallGround(uint8 FallMode)
if (FallMode == 2 && z_diff >= 14.57f)
{
uint32 damage = std::min(GetMaxHealth(), (uint32)((0.018f * z_diff - 0.2426f) * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL)));
if (damage > 0) EnvironmentalDamage(DAMAGE_FALL, damage);
if (damage)
EnvironmentalDamage(DAMAGE_FALL, damage);
}
else if (FallMode == 0)
Unit::setDeathState(DEAD_FALLING);
File diff suppressed because it is too large Load Diff
@@ -313,7 +313,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
&AuraEffect::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
&AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
&AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
&AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE
&AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
&AuraEffect::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
&AuraEffect::HandleUnused, //264 unused (3.2.0)
+1 -1
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@@ -628,7 +628,7 @@ class AuraScript : public _SpellScript
void SetStackAmount(uint8 num);
bool ModStackAmount(int32 num, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
// passive - "working in background", not saved, not removed by immonities, not seen by player
// passive - "working in background", not saved, not removed by immunities, not seen by player
bool IsPassive() const;
// death persistent - not removed on death
bool IsDeathPersistent() const;