Update DBC Structure for 322a

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-17 10:27:53 +01:00
parent 9f672dbffe
commit 1aaa872dd0
5 changed files with 225 additions and 136 deletions
+143 -112
View File
@@ -658,7 +658,7 @@ struct ChrClassesEntry
uint32 spellfamily; // 56
// 57, unused
uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
};
struct ChrRacesEntry
@@ -669,10 +669,11 @@ struct ChrRacesEntry
// 3 unused
uint32 model_m; // 4
uint32 model_f; // 5
// 6-7 unused
uint32 TeamID; // 8 (7-Alliance 1-Horde)
// 9-12 unused
uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
// 6 unused
uint32 TeamID; // 7 (7-Alliance 1-Horde)
// 8-11 unused
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
//uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
char* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char* nameFemale[16]; // 31-46, if different from base (male) case
@@ -680,7 +681,7 @@ struct ChrRacesEntry
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
// 64 string flags, unused
// 65-67 unused
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
};
/* not used
@@ -1043,9 +1044,10 @@ struct ItemExtendedCostEntry
uint32 ID; // 0 extended-cost entry id
uint32 reqhonorpoints; // 1 required honor points
uint32 reqarenapoints; // 2 required arena points
uint32 reqitem[5]; // 3-7 required item id
uint32 reqitemcount[5]; // 8-12 required count of 1st item
uint32 reqpersonalarenarating; // 13 required personal arena rating
//uint32 unk1; // 4 probably indicates new 2v2 bracket restrictions
uint32 reqitem[5]; // 5-8 required item id
uint32 reqitemcount[5]; // 9-13 required count of 1st item
uint32 reqpersonalarenarating; // 14 required personal arena rating};
};
struct ItemLimitCategoryEntry
@@ -1062,14 +1064,14 @@ struct ItemRandomPropertiesEntry
uint32 ID; // 0 m_ID
//char* internalName // 1 m_Name
uint32 enchant_id[5]; // 2-6 m_Enchantment
//char* nameSuffix[16] // 7-22 m_name_lang
char* nameSuffix[16]; // 7-22 m_name_lang
// 23 name flags
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
//char* name[16] // 1-16 m_name_lang
char* nameSuffix[16]; // 1-16 m_name_lang
// 17, name flags
// 18 m_internalName
uint32 enchant_id[5]; // 19-21 m_enchantment
@@ -1104,7 +1106,7 @@ struct MailTemplateEntry
uint32 ID; // 0
//char* subject[16]; // 1-16
// 17 name flags, unused
char* content[16]; // 18-33
char* content[16]; // 18-33
};
struct MapEntry
@@ -1122,21 +1124,13 @@ struct MapEntry
// 55 intro text flags
uint32 multimap_id; // 56
// 57
//chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
// 74 text flags
//chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
// 91 text flags
//chat* unknownText2[16]; // 92-107 unknown empty text fields
// 108 text flags
int32 entrance_map; // 109 map_id of entrance map
float entrance_x; // 110 entrance x coordinate (if exist single entry)
float entrance_y; // 111 entrance y coordinate (if exist single entry)
uint32 resetTimeRaid; // 112
uint32 resetTimeHeroic; // 113
// 114 all 0
// 115 -1, 0 and 720
uint32 addon; // 116 (0-original maps,1-tbc addon)
// 117 some kind of time?
int32 entrance_map; // 58 map_id of entrance map
float entrance_x; // 59 entrance x coordinate (if exist single entry)
float entrance_y; // 60 entrance y coordinate (if exist single entry)
// 61 -1, 0 and 720
uint32 addon; // 62 (0-original maps,1-tbc addon)
// 63 some kind of time?
//uint32 maxPlayers; // 64 max players
// Helpers
uint32 Expansion() const { return addon; }
@@ -1148,8 +1142,6 @@ struct MapEntry
bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
bool IsBattleArena() const { return map_type == MAP_ARENA; }
bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
bool IsMountAllowed() const
{
@@ -1157,7 +1149,7 @@ struct MapEntry
MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
MapID==616; // Eye Of Eternity
MapID==616 || MapID==595; // Eye Of Eternity, The Culling of Stratholme
}
bool IsContinent() const
@@ -1166,6 +1158,19 @@ struct MapEntry
}
};
struct MapDifficultyEntry
{
//uint32 Id; // 0
uint32 MapId; // 1
uint32 Difficulty; // 2 (for arenas: arena slot)
//char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
//uint32 textFlags; // 19
uint32 resetTime; // 20
uint32 maxPlayers; // 21
//char* difficultyString; // 22
};
struct MovieEntry
{
uint32 Id; // 0 index
@@ -1191,42 +1196,51 @@ struct RandomPropertiesPointsEntry
struct ScalingStatDistributionEntry
{
uint32 Id;
int32 StatMod[10];
uint32 Modifier[10];
uint32 MaxLevel;
uint32 Id; // 0
int32 StatMod[10]; // 1-10
uint32 Modifier[10]; // 11-20
uint32 MaxLevel; // 21
};
struct ScalingStatValuesEntry
{
uint32 Id;
uint32 Level;
uint32 ssdMultiplier[5]; // Multiplier for ScalingStatDistribution
uint32 armorMod[4]; // Armor for level
uint32 dpsMod[6]; // DPS mod for level
uint32 spellBonus; // not sure.. TODO: need more info about
uint32 feralBonus; // Feral AP bonus
uint32 Id; // 0
uint32 Level; // 1
uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
uint32 armorMod[4]; // 6-9 Armor for level
uint32 dpsMod[6]; // 10-15 DPS mod for level
uint32 spellBonus; // 16 spell power for level
uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
//uint32 unk1; // 18 all fields equal to 0
//uint32 unk2; // 19 unk, probably also Armor for level
uint32 armorMod2[4]; // 20-23 Armor for level
uint32 getssdMultiplier(uint32 mask) const
{
if (mask&0x001F)
if (mask & 0x001F)
{
if(mask & 0x00000001) return ssdMultiplier[0];
if(mask & 0x00000002) return ssdMultiplier[1];
if(mask & 0x00000004) return ssdMultiplier[2];
if(mask & 0x00000008) return ssdMultiplier[3];
if(mask & 0x00000010) return ssdMultiplier[4];
if(mask & 0x00000008) return ssdMultiplier2;
if(mask & 0x00000010) return ssdMultiplier[3];
}
return 0;
}
uint32 getArmorMod(uint32 mask) const
{
if (mask&0x01E0)
if (mask & 0x00F001E0)
{
if(mask & 0x00000020) return armorMod[0];
if(mask & 0x00000040) return armorMod[1];
if(mask & 0x00000080) return armorMod[2];
if(mask & 0x00000100) return armorMod[3];
if(mask & 0x00100000) return armorMod2[0]; // cloth
if(mask & 0x00200000) return armorMod2[1]; // leather
if(mask & 0x00400000) return armorMod2[2]; // mail
if(mask & 0x00800000) return armorMod2[3]; // plate
}
return 0;
}
@@ -1239,7 +1253,7 @@ struct ScalingStatValuesEntry
if(mask & 0x00000800) return dpsMod[2];
if(mask & 0x00001000) return dpsMod[3];
if(mask & 0x00002000) return dpsMod[4];
if(mask & 0x00004000) return dpsMod[5];
if(mask & 0x00004000) return dpsMod[5]; // not used?
}
return 0;
}
@@ -1248,9 +1262,9 @@ struct ScalingStatValuesEntry
if (mask & 0x00008000) return spellBonus;
return 0;
}
uint32 getFeralBonus(uint32 mask) const
uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
{
if (mask & 0x00010000) return feralBonus;
if (mask & 0x00010000) return 0; // not used?
return 0;
}
};
@@ -1342,68 +1356,71 @@ struct SpellEntry
uint32 AttributesEx4; // 8 m_attributesExD
uint32 AttributesEx5; // 9 m_attributesExE
uint32 AttributesEx6; // 10 m_attributesExF
uint32 Stances; // 11 m_shapeshiftMask
uint32 StancesNot; // 12 m_shapeshiftExclude
uint32 Targets; // 13 m_targets
uint32 TargetCreatureType; // 14 m_targetCreatureType
uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
uint32 FacingCasterFlags; // 16 m_facingCasterFlags
uint32 CasterAuraState; // 17 m_casterAuraState
uint32 TargetAuraState; // 18 m_targetAuraState
uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
uint32 casterAuraSpell; // 21 m_casterAuraSpell
uint32 targetAuraSpell; // 22 m_targetAuraSpell
uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
uint32 CastingTimeIndex; // 25 m_castingTimeIndex
uint32 RecoveryTime; // 26 m_recoveryTime
uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
uint32 InterruptFlags; // 28 m_interruptFlags
uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
uint32 procFlags; // 31 m_procTypeMask
uint32 procChance; // 32 m_procChance
uint32 procCharges; // 33 m_procCharges
uint32 maxLevel; // 34 m_maxLevel
uint32 baseLevel; // 35 m_baseLevel
uint32 spellLevel; // 36 m_spellLevel
uint32 DurationIndex; // 37 m_durationIndex
uint32 powerType; // 38 m_powerType
uint32 manaCost; // 39 m_manaCost
uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
uint32 manaPerSecond; // 41 m_manaPerSecond
uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
uint32 rangeIndex; // 43 m_rangeIndex
float speed; // 44 m_speed
//uint32 modalNextSpell; // 45 m_modalNextSpell not used
uint32 StackAmount; // 46 m_cumulativeAura
uint32 Totem[2]; // 47-48 m_totem
int32 Reagent[8]; // 49-56 m_reagent
uint32 ReagentCount[8]; // 57-64 m_reagentCount
int32 EquippedItemClass; // 65 m_equippedItemClass (value)
int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
uint32 Effect[MAX_SPELL_EFFECTS]; // 68-70 m_effect
int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 71-73 m_effectDieSides
int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice
float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectDicePerLevel
float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectRealPointsPerLevel
int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 86-88 m_effectMechanic
uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetA
uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetB
uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 95-97 m_effectRadiusIndex - spellradius.dbc
uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 98-100 m_effectAura
uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 101-103 m_effectAuraPeriod
float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 104-106 m_effectAmplitude
uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 107-109 m_effectChainTargets
uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 110-112 m_effectItemType
int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValue
int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValueB
uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 119-121 m_effectTriggerSpell
float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 122-124 m_effectPointsPerCombo
flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; //
// uint32 unk_320_1; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...)
uint32 Stances; // 12 m_shapeshiftMask
// uint32 unk_320_2; // 13 3.2.0
uint32 StancesNot; // 14 m_shapeshiftExclude
// uint32 unk_320_3; // 15 3.2.0
uint32 Targets; // 16 m_targets
uint32 TargetCreatureType; // 17 m_targetCreatureType
uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
uint32 FacingCasterFlags; // 19 m_facingCasterFlags
uint32 CasterAuraState; // 20 m_casterAuraState
uint32 TargetAuraState; // 21 m_targetAuraState
uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
uint32 casterAuraSpell; // 24 m_casterAuraSpell
uint32 targetAuraSpell; // 25 m_targetAuraSpell
uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
uint32 CastingTimeIndex; // 28 m_castingTimeIndex
uint32 RecoveryTime; // 29 m_recoveryTime
uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
uint32 InterruptFlags; // 31 m_interruptFlags
uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
uint32 procFlags; // 34 m_procTypeMask
uint32 procChance; // 35 m_procChance
uint32 procCharges; // 36 m_procCharges
uint32 maxLevel; // 37 m_maxLevel
uint32 baseLevel; // 38 m_baseLevel
uint32 spellLevel; // 39 m_spellLevel
uint32 DurationIndex; // 40 m_durationIndex
uint32 powerType; // 41 m_powerType
uint32 manaCost; // 42 m_manaCost
uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
uint32 manaPerSecond; // 44 m_manaPerSecond
uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
uint32 rangeIndex; // 46 m_rangeIndex
float speed; // 47 m_speed
//uint32 modalNextSpell; // 48 m_modalNextSpell not used
uint32 StackAmount; // 49 m_cumulativeAura
uint32 Totem[2]; // 50-51 m_totem
int32 Reagent[8]; // 50-59 m_reagent
uint32 ReagentCount[8]; // 60-67 m_reagentCount
int32 EquippedItemClass; // 68 m_equippedItemClass (value)
int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 77-79 m_effectBaseDice
float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectDicePerLevel
float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 83-85 m_effectRealPointsPerLevel
int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 86-88 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 89-91 m_effectMechanic
uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetA
uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 95-97 m_implicitTargetB
uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 98-100 m_effectRadiusIndex - spellradius.dbc
uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 101-103 m_effectAura
uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 104-106 m_effectAuraPeriod
float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 107-109 m_effectAmplitude
uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 110-112 m_effectChainTargets
uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 113-115 m_effectItemType
int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValue
int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 119-121 m_effectMiscValueB
uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 122-124 m_effectTriggerSpell
float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 125-127 m_effectPointsPerCombo
flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 127-133
uint32 SpellVisual[2]; // 134-135 m_spellVisualID
uint32 SpellIconID; // 136 m_spellIconID
uint32 activeIconID; // 137 m_activeIconID
@@ -1436,6 +1453,8 @@ struct SpellEntry
uint32 runeCostID; // 229 m_runeCostID
//uint32 spellMissileID; // 230 m_spellMissileID not used
//uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
//float unk_320_4[3]; // 232-234 3.2.0
//uint32 spellDescriptionVariableID; // 235 3.2.0
// helpers
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
@@ -1538,7 +1557,7 @@ struct SpellItemEnchantmentEntry
uint32 EnchantmentCondition; // 34 m_condition_id
uint32 requiredSkill; // 35 m_requiredSkillID
uint32 requiredSkillValue; // 36 m_requiredSkillRank
uint32 RequiredLevel; // 37 m_requiredLevel - new in 3.1
uint32 requiredLevel; // 37 m_requiredLevel
};
struct SpellItemEnchantmentConditionEntry
@@ -1558,6 +1577,7 @@ struct StableSlotPricesEntry
uint32 Price;
};
struct SummonPropertiesEntry
{
uint32 Id; // 0
@@ -1568,6 +1588,7 @@ struct SummonPropertiesEntry
uint32 Flags; // 5
};
#define MAX_TALENT_RANK 5
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
@@ -1747,6 +1768,7 @@ struct WorldMapAreaEntry
float x2; // 7
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
// uint32 someMapID; // 10
};
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
@@ -1780,6 +1802,15 @@ struct WorldSafeLocsEntry
#endif
// Structures not used for casting to loaded DBC data and not required then packing
struct MapDifficulty
{
MapDifficulty() : resetTime(0), maxPlayers(0) {}
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
uint32 resetTime;
uint32 maxPlayers;
};
struct TalentSpellPos
{
TalentSpellPos() : talent_id(0), rank(0) {}