Update DBC Structure for 322a
--HG-- branch : trunk
This commit is contained in:
+143
-112
@@ -658,7 +658,7 @@ struct ChrClassesEntry
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uint32 spellfamily; // 56
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// 57, unused
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uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
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uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
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uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
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};
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struct ChrRacesEntry
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@@ -669,10 +669,11 @@ struct ChrRacesEntry
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// 3 unused
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uint32 model_m; // 4
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uint32 model_f; // 5
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// 6-7 unused
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uint32 TeamID; // 8 (7-Alliance 1-Horde)
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// 9-12 unused
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uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
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// 6 unused
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uint32 TeamID; // 7 (7-Alliance 1-Horde)
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// 8-11 unused
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uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
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//uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
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char* name[16]; // 14-29 used for DBC language detection/selection
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// 30 string flags, unused
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//char* nameFemale[16]; // 31-46, if different from base (male) case
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@@ -680,7 +681,7 @@ struct ChrRacesEntry
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//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
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// 64 string flags, unused
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// 65-67 unused
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uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
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uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
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};
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/* not used
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@@ -1043,9 +1044,10 @@ struct ItemExtendedCostEntry
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uint32 ID; // 0 extended-cost entry id
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uint32 reqhonorpoints; // 1 required honor points
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uint32 reqarenapoints; // 2 required arena points
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uint32 reqitem[5]; // 3-7 required item id
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uint32 reqitemcount[5]; // 8-12 required count of 1st item
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uint32 reqpersonalarenarating; // 13 required personal arena rating
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//uint32 unk1; // 4 probably indicates new 2v2 bracket restrictions
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uint32 reqitem[5]; // 5-8 required item id
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uint32 reqitemcount[5]; // 9-13 required count of 1st item
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uint32 reqpersonalarenarating; // 14 required personal arena rating};
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};
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struct ItemLimitCategoryEntry
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@@ -1062,14 +1064,14 @@ struct ItemRandomPropertiesEntry
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uint32 ID; // 0 m_ID
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//char* internalName // 1 m_Name
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uint32 enchant_id[5]; // 2-6 m_Enchantment
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//char* nameSuffix[16] // 7-22 m_name_lang
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char* nameSuffix[16]; // 7-22 m_name_lang
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// 23 name flags
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};
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struct ItemRandomSuffixEntry
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{
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uint32 ID; // 0 m_ID
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//char* name[16] // 1-16 m_name_lang
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char* nameSuffix[16]; // 1-16 m_name_lang
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// 17, name flags
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// 18 m_internalName
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uint32 enchant_id[5]; // 19-21 m_enchantment
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@@ -1104,7 +1106,7 @@ struct MailTemplateEntry
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uint32 ID; // 0
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//char* subject[16]; // 1-16
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// 17 name flags, unused
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char* content[16]; // 18-33
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char* content[16]; // 18-33
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};
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struct MapEntry
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@@ -1122,21 +1124,13 @@ struct MapEntry
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// 55 intro text flags
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uint32 multimap_id; // 56
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// 57
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//chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
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// 74 text flags
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//chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
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// 91 text flags
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//chat* unknownText2[16]; // 92-107 unknown empty text fields
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// 108 text flags
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int32 entrance_map; // 109 map_id of entrance map
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float entrance_x; // 110 entrance x coordinate (if exist single entry)
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float entrance_y; // 111 entrance y coordinate (if exist single entry)
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uint32 resetTimeRaid; // 112
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uint32 resetTimeHeroic; // 113
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// 114 all 0
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// 115 -1, 0 and 720
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uint32 addon; // 116 (0-original maps,1-tbc addon)
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// 117 some kind of time?
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int32 entrance_map; // 58 map_id of entrance map
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float entrance_x; // 59 entrance x coordinate (if exist single entry)
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float entrance_y; // 60 entrance y coordinate (if exist single entry)
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// 61 -1, 0 and 720
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uint32 addon; // 62 (0-original maps,1-tbc addon)
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// 63 some kind of time?
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//uint32 maxPlayers; // 64 max players
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// Helpers
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uint32 Expansion() const { return addon; }
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@@ -1148,8 +1142,6 @@ struct MapEntry
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bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
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bool IsBattleArena() const { return map_type == MAP_ARENA; }
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bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
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bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
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bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
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bool IsMountAllowed() const
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{
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@@ -1157,7 +1149,7 @@ struct MapEntry
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MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
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MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
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MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
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MapID==616; // Eye Of Eternity
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MapID==616 || MapID==595; // Eye Of Eternity, The Culling of Stratholme
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}
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bool IsContinent() const
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@@ -1166,6 +1158,19 @@ struct MapEntry
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}
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};
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struct MapDifficultyEntry
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{
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//uint32 Id; // 0
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uint32 MapId; // 1
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uint32 Difficulty; // 2 (for arenas: arena slot)
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//char* areaTriggerText[16]; // 3-18 text showed when transfer to map failed (missing requirements)
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//uint32 textFlags; // 19
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uint32 resetTime; // 20
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uint32 maxPlayers; // 21
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//char* difficultyString; // 22
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};
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struct MovieEntry
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{
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uint32 Id; // 0 index
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@@ -1191,42 +1196,51 @@ struct RandomPropertiesPointsEntry
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struct ScalingStatDistributionEntry
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{
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uint32 Id;
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int32 StatMod[10];
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uint32 Modifier[10];
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uint32 MaxLevel;
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uint32 Id; // 0
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int32 StatMod[10]; // 1-10
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uint32 Modifier[10]; // 11-20
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uint32 MaxLevel; // 21
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};
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struct ScalingStatValuesEntry
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{
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uint32 Id;
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uint32 Level;
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uint32 ssdMultiplier[5]; // Multiplier for ScalingStatDistribution
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uint32 armorMod[4]; // Armor for level
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uint32 dpsMod[6]; // DPS mod for level
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uint32 spellBonus; // not sure.. TODO: need more info about
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uint32 feralBonus; // Feral AP bonus
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uint32 Id; // 0
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uint32 Level; // 1
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uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
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uint32 armorMod[4]; // 6-9 Armor for level
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uint32 dpsMod[6]; // 10-15 DPS mod for level
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uint32 spellBonus; // 16 spell power for level
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uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
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//uint32 unk1; // 18 all fields equal to 0
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//uint32 unk2; // 19 unk, probably also Armor for level
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uint32 armorMod2[4]; // 20-23 Armor for level
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uint32 getssdMultiplier(uint32 mask) const
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{
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if (mask&0x001F)
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if (mask & 0x001F)
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{
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if(mask & 0x00000001) return ssdMultiplier[0];
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if(mask & 0x00000002) return ssdMultiplier[1];
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if(mask & 0x00000004) return ssdMultiplier[2];
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if(mask & 0x00000008) return ssdMultiplier[3];
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if(mask & 0x00000010) return ssdMultiplier[4];
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if(mask & 0x00000008) return ssdMultiplier2;
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if(mask & 0x00000010) return ssdMultiplier[3];
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}
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return 0;
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}
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uint32 getArmorMod(uint32 mask) const
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{
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if (mask&0x01E0)
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if (mask & 0x00F001E0)
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{
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if(mask & 0x00000020) return armorMod[0];
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if(mask & 0x00000040) return armorMod[1];
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if(mask & 0x00000080) return armorMod[2];
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if(mask & 0x00000100) return armorMod[3];
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if(mask & 0x00100000) return armorMod2[0]; // cloth
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if(mask & 0x00200000) return armorMod2[1]; // leather
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if(mask & 0x00400000) return armorMod2[2]; // mail
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if(mask & 0x00800000) return armorMod2[3]; // plate
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}
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return 0;
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}
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@@ -1239,7 +1253,7 @@ struct ScalingStatValuesEntry
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if(mask & 0x00000800) return dpsMod[2];
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if(mask & 0x00001000) return dpsMod[3];
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if(mask & 0x00002000) return dpsMod[4];
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if(mask & 0x00004000) return dpsMod[5];
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if(mask & 0x00004000) return dpsMod[5]; // not used?
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}
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return 0;
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}
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@@ -1248,9 +1262,9 @@ struct ScalingStatValuesEntry
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if (mask & 0x00008000) return spellBonus;
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return 0;
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}
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uint32 getFeralBonus(uint32 mask) const
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uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
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{
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if (mask & 0x00010000) return feralBonus;
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if (mask & 0x00010000) return 0; // not used?
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return 0;
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}
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};
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@@ -1342,68 +1356,71 @@ struct SpellEntry
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uint32 AttributesEx4; // 8 m_attributesExD
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uint32 AttributesEx5; // 9 m_attributesExE
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uint32 AttributesEx6; // 10 m_attributesExF
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uint32 Stances; // 11 m_shapeshiftMask
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uint32 StancesNot; // 12 m_shapeshiftExclude
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uint32 Targets; // 13 m_targets
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uint32 TargetCreatureType; // 14 m_targetCreatureType
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uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
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uint32 FacingCasterFlags; // 16 m_facingCasterFlags
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uint32 CasterAuraState; // 17 m_casterAuraState
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uint32 TargetAuraState; // 18 m_targetAuraState
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uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
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uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
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uint32 casterAuraSpell; // 21 m_casterAuraSpell
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uint32 targetAuraSpell; // 22 m_targetAuraSpell
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uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
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uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
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uint32 CastingTimeIndex; // 25 m_castingTimeIndex
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uint32 RecoveryTime; // 26 m_recoveryTime
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uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
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uint32 InterruptFlags; // 28 m_interruptFlags
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uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
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uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
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uint32 procFlags; // 31 m_procTypeMask
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uint32 procChance; // 32 m_procChance
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uint32 procCharges; // 33 m_procCharges
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uint32 maxLevel; // 34 m_maxLevel
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uint32 baseLevel; // 35 m_baseLevel
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uint32 spellLevel; // 36 m_spellLevel
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uint32 DurationIndex; // 37 m_durationIndex
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uint32 powerType; // 38 m_powerType
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uint32 manaCost; // 39 m_manaCost
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uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
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uint32 manaPerSecond; // 41 m_manaPerSecond
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uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
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uint32 rangeIndex; // 43 m_rangeIndex
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float speed; // 44 m_speed
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//uint32 modalNextSpell; // 45 m_modalNextSpell not used
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uint32 StackAmount; // 46 m_cumulativeAura
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uint32 Totem[2]; // 47-48 m_totem
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int32 Reagent[8]; // 49-56 m_reagent
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uint32 ReagentCount[8]; // 57-64 m_reagentCount
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int32 EquippedItemClass; // 65 m_equippedItemClass (value)
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int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
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int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
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uint32 Effect[MAX_SPELL_EFFECTS]; // 68-70 m_effect
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int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 71-73 m_effectDieSides
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int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice
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float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectDicePerLevel
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float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectRealPointsPerLevel
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int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
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uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 86-88 m_effectMechanic
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uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetA
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uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetB
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uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 95-97 m_effectRadiusIndex - spellradius.dbc
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uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 98-100 m_effectAura
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uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 101-103 m_effectAuraPeriod
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float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 104-106 m_effectAmplitude
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uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 107-109 m_effectChainTargets
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uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 110-112 m_effectItemType
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int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValue
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int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValueB
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uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 119-121 m_effectTriggerSpell
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float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 122-124 m_effectPointsPerCombo
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flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; //
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// uint32 unk_320_1; // 11 3.2.0 (0x20 - totems, 0x4 - paladin auras, etc...)
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uint32 Stances; // 12 m_shapeshiftMask
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// uint32 unk_320_2; // 13 3.2.0
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uint32 StancesNot; // 14 m_shapeshiftExclude
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// uint32 unk_320_3; // 15 3.2.0
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uint32 Targets; // 16 m_targets
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uint32 TargetCreatureType; // 17 m_targetCreatureType
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uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
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uint32 FacingCasterFlags; // 19 m_facingCasterFlags
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uint32 CasterAuraState; // 20 m_casterAuraState
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uint32 TargetAuraState; // 21 m_targetAuraState
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uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
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uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
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uint32 casterAuraSpell; // 24 m_casterAuraSpell
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uint32 targetAuraSpell; // 25 m_targetAuraSpell
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uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
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uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
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uint32 CastingTimeIndex; // 28 m_castingTimeIndex
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uint32 RecoveryTime; // 29 m_recoveryTime
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uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
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uint32 InterruptFlags; // 31 m_interruptFlags
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uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
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uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
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uint32 procFlags; // 34 m_procTypeMask
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uint32 procChance; // 35 m_procChance
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uint32 procCharges; // 36 m_procCharges
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uint32 maxLevel; // 37 m_maxLevel
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uint32 baseLevel; // 38 m_baseLevel
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uint32 spellLevel; // 39 m_spellLevel
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uint32 DurationIndex; // 40 m_durationIndex
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uint32 powerType; // 41 m_powerType
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uint32 manaCost; // 42 m_manaCost
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uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
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uint32 manaPerSecond; // 44 m_manaPerSecond
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uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
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uint32 rangeIndex; // 46 m_rangeIndex
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float speed; // 47 m_speed
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//uint32 modalNextSpell; // 48 m_modalNextSpell not used
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uint32 StackAmount; // 49 m_cumulativeAura
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uint32 Totem[2]; // 50-51 m_totem
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int32 Reagent[8]; // 50-59 m_reagent
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uint32 ReagentCount[8]; // 60-67 m_reagentCount
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int32 EquippedItemClass; // 68 m_equippedItemClass (value)
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int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
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int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
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uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
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int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
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int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 77-79 m_effectBaseDice
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float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectDicePerLevel
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float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 83-85 m_effectRealPointsPerLevel
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int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 86-88 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
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uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 89-91 m_effectMechanic
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uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 92-94 m_implicitTargetA
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uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 95-97 m_implicitTargetB
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uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 98-100 m_effectRadiusIndex - spellradius.dbc
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uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 101-103 m_effectAura
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uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 104-106 m_effectAuraPeriod
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float EffectMultipleValue[MAX_SPELL_EFFECTS]; // 107-109 m_effectAmplitude
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uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 110-112 m_effectChainTargets
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uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 113-115 m_effectItemType
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int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 116-118 m_effectMiscValue
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int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 119-121 m_effectMiscValueB
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uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 122-124 m_effectTriggerSpell
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float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 125-127 m_effectPointsPerCombo
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flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 127-133
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uint32 SpellVisual[2]; // 134-135 m_spellVisualID
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uint32 SpellIconID; // 136 m_spellIconID
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uint32 activeIconID; // 137 m_activeIconID
|
||||
@@ -1436,6 +1453,8 @@ struct SpellEntry
|
||||
uint32 runeCostID; // 229 m_runeCostID
|
||||
//uint32 spellMissileID; // 230 m_spellMissileID not used
|
||||
//uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
|
||||
//float unk_320_4[3]; // 232-234 3.2.0
|
||||
//uint32 spellDescriptionVariableID; // 235 3.2.0
|
||||
|
||||
// helpers
|
||||
int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
|
||||
@@ -1538,7 +1557,7 @@ struct SpellItemEnchantmentEntry
|
||||
uint32 EnchantmentCondition; // 34 m_condition_id
|
||||
uint32 requiredSkill; // 35 m_requiredSkillID
|
||||
uint32 requiredSkillValue; // 36 m_requiredSkillRank
|
||||
uint32 RequiredLevel; // 37 m_requiredLevel - new in 3.1
|
||||
uint32 requiredLevel; // 37 m_requiredLevel
|
||||
};
|
||||
|
||||
struct SpellItemEnchantmentConditionEntry
|
||||
@@ -1558,6 +1577,7 @@ struct StableSlotPricesEntry
|
||||
uint32 Price;
|
||||
};
|
||||
|
||||
|
||||
struct SummonPropertiesEntry
|
||||
{
|
||||
uint32 Id; // 0
|
||||
@@ -1568,6 +1588,7 @@ struct SummonPropertiesEntry
|
||||
uint32 Flags; // 5
|
||||
};
|
||||
|
||||
|
||||
#define MAX_TALENT_RANK 5
|
||||
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
|
||||
|
||||
@@ -1747,6 +1768,7 @@ struct WorldMapAreaEntry
|
||||
float x2; // 7
|
||||
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
|
||||
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
|
||||
// uint32 someMapID; // 10
|
||||
};
|
||||
|
||||
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
|
||||
@@ -1780,6 +1802,15 @@ struct WorldSafeLocsEntry
|
||||
#endif
|
||||
|
||||
// Structures not used for casting to loaded DBC data and not required then packing
|
||||
struct MapDifficulty
|
||||
{
|
||||
MapDifficulty() : resetTime(0), maxPlayers(0) {}
|
||||
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers) : resetTime(_resetTime), maxPlayers(_maxPlayers) {}
|
||||
|
||||
uint32 resetTime;
|
||||
uint32 maxPlayers;
|
||||
};
|
||||
|
||||
struct TalentSpellPos
|
||||
{
|
||||
TalentSpellPos() : talent_id(0), rank(0) {}
|
||||
|
||||
Reference in New Issue
Block a user