Core/Players: Fixed typo in updating soulbound trade times (check every second, not every 1000 seconds)
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@@ -1305,7 +1305,8 @@ void Player::Update(uint32 p_time)
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if (now > m_Last_tick)
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UpdateItemDuration(uint32(now - m_Last_tick));
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if (now > m_Last_tick + IN_MILLISECONDS)
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// check every second
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if (now > m_Last_tick + 1)
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UpdateSoulboundTradeItems();
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if (!m_timedquests.empty())
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