Core/Events: Last part of seasonal quest loading/saving fixes (should all be one commit)

This commit is contained in:
Shauren
2012-01-06 15:08:21 +01:00
parent 5ae622678a
commit 1a8bf13cb6
+2 -2
View File
@@ -17873,7 +17873,7 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
{ {
Field* fields = result->Fetch(); Field* fields = result->Fetch();
uint32 quest_id = fields[0].GetUInt32(); uint32 quest_id = fields[0].GetUInt32();
uint16 event_id = fields[1].GetUInt32(); uint32 event_id = fields[1].GetUInt32();
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest) if (!quest)
continue; continue;
@@ -19021,7 +19021,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(0, GetGUIDLow());
stmt->setUInt32(1, quest_id); stmt->setUInt32(1, quest_id);
stmt->setUInt16(2, event_id); stmt->setUInt32(2, event_id);
trans->Append(stmt); trans->Append(stmt);
} }
} }