Core/Scripts: Code style cleanup in ScriptedAI and BossAI

This commit is contained in:
Shauren
2011-03-19 10:54:16 +01:00
parent 6eb5014182
commit 1a4a618d81
19 changed files with 266 additions and 250 deletions
@@ -73,7 +73,7 @@ public:
hasTaunted = false;
if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
{
Position pos;
@@ -115,7 +115,7 @@ public:
events.ScheduleEvent(EVENT_LOCUST, 90000);
events.ScheduleEvent(EVENT_BERSERK, 600000);
if (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
events.ScheduleEvent(EVENT_SPAWN_GUARDIAN_NORMAL, urand(15000,20000));
}
@@ -197,7 +197,7 @@ public:
void Reset()
{
if (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) {
if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) {
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, SPELL_EFFECT_BIND, true);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true);
}
@@ -205,7 +205,7 @@ public:
void JustDied(Unit * /*killer*/)
{
if (pInstance && getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
if (pInstance && GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
{
if (Creature *pFaerlina = pInstance->instance->GetCreature(pInstance->GetData64(DATA_FAERLINA)))
DoCast(pFaerlina, SPELL_WIDOWS_EMBRACE);
@@ -248,9 +248,9 @@ public:
void DoGothikSummon(uint32 entry)
{
if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
{
switch(entry)
switch (entry)
{
case MOB_LIVE_TRAINEE:
{
@@ -406,9 +406,9 @@ public:
case EVENT_SUMMON:
if (waves[waveCount].entry)
{
if ((waves[waveCount].mode == 2) && (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
if ((waves[waveCount].mode == 2) && (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
DoGothikSummon(waves[waveCount].entry);
else if ((waves[waveCount].mode == 0) && (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
else if ((waves[waveCount].mode == 0) && (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
DoGothikSummon(waves[waveCount].entry);
else if (waves[waveCount].mode == 1)
DoGothikSummon(waves[waveCount].entry);
@@ -428,9 +428,9 @@ public:
if (waves[waveCount].mode == 1)
events.ScheduleEvent(EVENT_SUMMON,waves[waveCount].time);
else if ((waves[waveCount].mode == 2) && (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
else if ((waves[waveCount].mode == 2) && (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
events.ScheduleEvent(EVENT_SUMMON,waves[waveCount].time);
else if ((waves[waveCount].mode == 0) && (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
else if ((waves[waveCount].mode == 0) && (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
events.ScheduleEvent(EVENT_SUMMON,waves[waveCount].time);
else
events.ScheduleEvent(EVENT_SUMMON, 0);
@@ -430,7 +430,7 @@ public:
events.ScheduleEvent(EVENT_DETONATE, urand(30000,40000));
events.ScheduleEvent(EVENT_FISSURE, urand(10000,30000));
events.ScheduleEvent(EVENT_BLAST, urand(60000,120000));
if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
events.ScheduleEvent(EVENT_CHAIN, urand(30000,60000));
Phase = 2;
break;
@@ -106,7 +106,7 @@ public:
events.ScheduleEvent(EVENT_BALCONY, 110000);
events.ScheduleEvent(EVENT_CURSE, 10000+rand()%15000);
events.ScheduleEvent(EVENT_WARRIOR, 30000);
if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
events.ScheduleEvent(EVENT_BLINK, 20000 + rand()%20000);
}
}