Core/Scripts: Code style cleanup in ScriptedAI and BossAI
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@@ -73,7 +73,7 @@ public:
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hasTaunted = false;
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if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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{
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Position pos;
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@@ -115,7 +115,7 @@ public:
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events.ScheduleEvent(EVENT_LOCUST, 90000);
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events.ScheduleEvent(EVENT_BERSERK, 600000);
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if (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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events.ScheduleEvent(EVENT_SPAWN_GUARDIAN_NORMAL, urand(15000,20000));
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}
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@@ -197,7 +197,7 @@ public:
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void Reset()
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{
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if (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) {
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if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) {
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, SPELL_EFFECT_BIND, true);
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me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true);
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}
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@@ -205,7 +205,7 @@ public:
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void JustDied(Unit * /*killer*/)
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{
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if (pInstance && getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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if (pInstance && GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
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{
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if (Creature *pFaerlina = pInstance->instance->GetCreature(pInstance->GetData64(DATA_FAERLINA)))
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DoCast(pFaerlina, SPELL_WIDOWS_EMBRACE);
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@@ -248,9 +248,9 @@ public:
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void DoGothikSummon(uint32 entry)
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{
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if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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{
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switch(entry)
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switch (entry)
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{
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case MOB_LIVE_TRAINEE:
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{
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@@ -406,9 +406,9 @@ public:
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case EVENT_SUMMON:
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if (waves[waveCount].entry)
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{
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if ((waves[waveCount].mode == 2) && (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
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if ((waves[waveCount].mode == 2) && (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
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DoGothikSummon(waves[waveCount].entry);
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else if ((waves[waveCount].mode == 0) && (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
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else if ((waves[waveCount].mode == 0) && (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
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DoGothikSummon(waves[waveCount].entry);
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else if (waves[waveCount].mode == 1)
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DoGothikSummon(waves[waveCount].entry);
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@@ -428,9 +428,9 @@ public:
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if (waves[waveCount].mode == 1)
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events.ScheduleEvent(EVENT_SUMMON,waves[waveCount].time);
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else if ((waves[waveCount].mode == 2) && (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
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else if ((waves[waveCount].mode == 2) && (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL))
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events.ScheduleEvent(EVENT_SUMMON,waves[waveCount].time);
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else if ((waves[waveCount].mode == 0) && (getDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
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else if ((waves[waveCount].mode == 0) && (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL))
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events.ScheduleEvent(EVENT_SUMMON,waves[waveCount].time);
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else
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events.ScheduleEvent(EVENT_SUMMON, 0);
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@@ -430,7 +430,7 @@ public:
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events.ScheduleEvent(EVENT_DETONATE, urand(30000,40000));
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events.ScheduleEvent(EVENT_FISSURE, urand(10000,30000));
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events.ScheduleEvent(EVENT_BLAST, urand(60000,120000));
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if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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events.ScheduleEvent(EVENT_CHAIN, urand(30000,60000));
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Phase = 2;
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break;
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@@ -106,7 +106,7 @@ public:
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events.ScheduleEvent(EVENT_BALCONY, 110000);
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events.ScheduleEvent(EVENT_CURSE, 10000+rand()%15000);
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events.ScheduleEvent(EVENT_WARRIOR, 30000);
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if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
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events.ScheduleEvent(EVENT_BLINK, 20000 + rand()%20000);
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}
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}
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