Scripts/UK: Removed unused variables, thanks to Vincent-Michael.
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@@ -18,7 +18,7 @@
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/* ScriptData
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/* ScriptData
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SDName: Boss_Ingvar_The_Plunderer
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SDName: Boss_Ingvar_The_Plunderer
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SD%Complete: 95
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SD%Complete: 95
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SDComment: Some Problems with Annhylde Movement, Blizzlike Timers
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SDComment: Some Problems with Annhylde Movement, Blizzlike Timers (just shadow axe summon needs a new timer)
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SDCategory: Udgarde Keep
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SDCategory: Udgarde Keep
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EndScriptData */
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EndScriptData */
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@@ -97,9 +97,9 @@ public:
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struct boss_ingvar_the_plundererAI : public ScriptedAI
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struct boss_ingvar_the_plundererAI : public ScriptedAI
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{
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{
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boss_ingvar_the_plundererAI(Creature* c) : ScriptedAI(c)
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boss_ingvar_the_plundererAI(Creature* creature) : ScriptedAI(creature)
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{
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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}
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InstanceScript* instance;
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InstanceScript* instance;
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@@ -107,10 +107,6 @@ public:
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bool bIsUndead;
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bool bIsUndead;
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bool bEventInProgress;
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bool bEventInProgress;
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uint32 uiCleaveTimer;
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uint32 uiSmashTimer;
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uint32 uiEnrageTimer;
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uint32 uiRoarTimer;
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uint32 uiSpawnResTimer;
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uint32 uiSpawnResTimer;
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void Reset()
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void Reset()
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