[7278] In case gossip flag use gossip menu instead quest menu as client expected. Author: NoFantasy <[email protected]>
--HG-- branch : trunk
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@@ -930,8 +930,8 @@ void Creature::sendPreparedGossip(Player* player)
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if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then
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if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then
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gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress
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gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress
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// in case empty gossip menu open quest menu if any
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// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
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if (player->PlayerTalkClass->GetGossipMenu().Empty() && !player->PlayerTalkClass->GetQuestMenu().Empty())
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if (!HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !player->PlayerTalkClass->GetQuestMenu().Empty())
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{
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{
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player->SendPreparedQuest(GetGUID());
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player->SendPreparedQuest(GetGUID());
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return;
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return;
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7277"
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#define REVISION_NR "7278"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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