Core/Quests: Fixed destroying of quest items which start a quest and are also needed for completing this quest

This commit is contained in:
Lopin
2011-06-18 21:08:14 +02:00
parent f778c5e739
commit 19ede8fa72
2 changed files with 23 additions and 12 deletions
+1 -1
View File
@@ -1379,7 +1379,7 @@ class Player : public Unit, public GridObject<Player>
bool SatisfyQuestDay(Quest const* qInfo, bool msg);
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
bool GiveQuestSourceItem(Quest const *pQuest);
bool TakeQuestSourceItem(uint32 quest_id, bool msg);
bool TakeQuestSourceItem(uint32 questId, bool msg);
bool GetQuestRewardStatus(uint32 quest_id) const;
QuestStatus GetQuestStatus(uint32 quest_id) const;
void SetQuestStatus(uint32 quest_id, QuestStatus status);