Core/Quests: Fixed destroying of quest items which start a quest and are also needed for completing this quest
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@@ -1379,7 +1379,7 @@ class Player : public Unit, public GridObject<Player>
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bool SatisfyQuestDay(Quest const* qInfo, bool msg);
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bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
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bool GiveQuestSourceItem(Quest const *pQuest);
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bool TakeQuestSourceItem(uint32 quest_id, bool msg);
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bool TakeQuestSourceItem(uint32 questId, bool msg);
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bool GetQuestRewardStatus(uint32 quest_id) const;
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QuestStatus GetQuestStatus(uint32 quest_id) const;
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void SetQuestStatus(uint32 quest_id, QuestStatus status);
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