Scripts/Naxxramas: Fix possible exploit on Gothik because of wrong used unitflag.
Changed UNIT_FLAG_OOC_NOT_ATTACKABLE to UNIT_FLAG_NON_ATTACKABLE. Thanks Aokromes for the tip. Also some cleanup.
This commit is contained in:
@@ -130,17 +130,22 @@ const Position PosSummonDead[POS_DEAD] =
|
||||
{2664.8f, -3340.7f, 268.23f, 3.7f},
|
||||
};
|
||||
|
||||
const float PosGroundLiveSide[4] = {2691.2f, -3387.0f, 267.68f, 1.52f};
|
||||
const float PosGroundDeadSide[4] = {2693.5f, -3334.6f, 267.68f, 4.67f};
|
||||
const float PosPlatform[4] = {2640.5f, -3360.6f, 285.26f, 0.0f};
|
||||
float const PosGroundLiveSide[4] = {2691.2f, -3387.0f, 267.68f, 1.52f};
|
||||
float const PosGroundDeadSide[4] = {2693.5f, -3334.6f, 267.68f, 4.67f};
|
||||
float const PosPlatform[4] = {2640.5f, -3360.6f, 285.26f, 0.0f};
|
||||
|
||||
// Predicate function to check that the r efzr unit is NOT on the same side as the source.
|
||||
struct NotOnSameSide : public std::unary_function<Unit *, bool> {
|
||||
bool m_inLiveSide;
|
||||
NotOnSameSide(Unit *pSource) : m_inLiveSide(IN_LIVE_SIDE(pSource)) {}
|
||||
bool operator() (const Unit *pTarget) {
|
||||
return (m_inLiveSide != IN_LIVE_SIDE(pTarget));
|
||||
struct NotOnSameSide : public std::unary_function<Unit*, bool>
|
||||
{
|
||||
NotOnSameSide(Unit* source) : _onLiveSide(IN_LIVE_SIDE(source)) {}
|
||||
|
||||
bool operator() (Unit const* target)
|
||||
{
|
||||
return (_onLiveSide != IN_LIVE_SIDE(target));
|
||||
}
|
||||
|
||||
private:
|
||||
bool _onLiveSide;
|
||||
};
|
||||
|
||||
class boss_gothik : public CreatureScript
|
||||
@@ -148,14 +153,9 @@ class boss_gothik : public CreatureScript
|
||||
public:
|
||||
boss_gothik() : CreatureScript("boss_gothik") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new boss_gothikAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_gothikAI : public BossAI
|
||||
{
|
||||
boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
|
||||
boss_gothikAI(Creature* creature) : BossAI(creature, BOSS_GOTHIK) {}
|
||||
|
||||
uint32 waveCount;
|
||||
typedef std::vector<Creature*> TriggerVct;
|
||||
@@ -172,7 +172,7 @@ public:
|
||||
LiveTriggerGUID.clear();
|
||||
DeadTriggerGUID.clear();
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
if (instance)
|
||||
instance->SetData(DATA_GOTHIK_GATE, GO_STATE_ACTIVE);
|
||||
@@ -199,7 +199,7 @@ public:
|
||||
}
|
||||
|
||||
_EnterCombat();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
waveCount = 0;
|
||||
events.ScheduleEvent(EVENT_SUMMON, 30000);
|
||||
DoTeleportTo(PosPlatform);
|
||||
@@ -254,26 +254,26 @@ public:
|
||||
{
|
||||
case MOB_LIVE_TRAINEE:
|
||||
{
|
||||
if (Creature *LiveTrigger0 = Unit::GetCreature(*me, LiveTriggerGUID[0]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1);
|
||||
if (Creature *LiveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[1]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1);
|
||||
if (Creature *LiveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[2]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger2, 1);
|
||||
if (Creature* liveTrigger = Unit::GetCreature(*me, LiveTriggerGUID[0]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, liveTrigger, 1);
|
||||
if (Creature* liveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[1]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, liveTrigger1, 1);
|
||||
if (Creature* liveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[2]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, liveTrigger2, 1);
|
||||
break;
|
||||
}
|
||||
case MOB_LIVE_KNIGHT:
|
||||
{
|
||||
if (Creature *LiveTrigger3 = Unit::GetCreature(*me, LiveTriggerGUID[3]))
|
||||
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger3, 1);
|
||||
if (Creature *LiveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[5]))
|
||||
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1);
|
||||
if (Creature* liveTrigger3 = Unit::GetCreature(*me, LiveTriggerGUID[3]))
|
||||
DoSummon(MOB_LIVE_KNIGHT, liveTrigger3, 1);
|
||||
if (Creature* liveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[5]))
|
||||
DoSummon(MOB_LIVE_KNIGHT, liveTrigger5, 1);
|
||||
break;
|
||||
}
|
||||
case MOB_LIVE_RIDER:
|
||||
{
|
||||
if (Creature *LiveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1);
|
||||
if (Creature* liveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_RIDER, liveTrigger4, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -284,22 +284,22 @@ public:
|
||||
{
|
||||
case MOB_LIVE_TRAINEE:
|
||||
{
|
||||
if (Creature *LiveTrigger0 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1);
|
||||
if (Creature *LiveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1);
|
||||
if (Creature* liveTrigger = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, liveTrigger, 1);
|
||||
if (Creature* liveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_TRAINEE, liveTrigger2, 1);
|
||||
break;
|
||||
}
|
||||
case MOB_LIVE_KNIGHT:
|
||||
{
|
||||
if (Creature *LiveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1);
|
||||
if (Creature* liveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_KNIGHT, liveTrigger5, 1);
|
||||
break;
|
||||
}
|
||||
case MOB_LIVE_RIDER:
|
||||
{
|
||||
if (Creature *LiveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1);
|
||||
if (Creature* liveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
|
||||
DoSummon(MOB_LIVE_RIDER, liveTrigger4, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -311,10 +311,10 @@ public:
|
||||
bool checklife = false;
|
||||
bool checkdead = false;
|
||||
|
||||
Map* pMap = me->GetMap();
|
||||
if (pMap && pMap->IsDungeon())
|
||||
Map* map = me->GetMap();
|
||||
if (map && map->IsDungeon())
|
||||
{
|
||||
Map::PlayerList const &PlayerList = pMap->GetPlayers();
|
||||
Map::PlayerList const &PlayerList = map->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
{
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
@@ -345,7 +345,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
|
||||
void SpellHit(Unit* /*caster*/, SpellEntry const* spell)
|
||||
{
|
||||
uint32 spellId = 0;
|
||||
switch(spell->Id)
|
||||
@@ -362,7 +362,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit *pTarget, const SpellEntry *spell)
|
||||
void SpellHitTarget(Unit* target, SpellEntry const* spell)
|
||||
{
|
||||
if (!me->isInCombat())
|
||||
return;
|
||||
@@ -370,19 +370,19 @@ public:
|
||||
switch(spell->Id)
|
||||
{
|
||||
case SPELL_INFORM_DEAD_TRAINEE:
|
||||
DoSummon(MOB_DEAD_TRAINEE, pTarget, 0);
|
||||
DoSummon(MOB_DEAD_TRAINEE, target, 0);
|
||||
break;
|
||||
case SPELL_INFORM_DEAD_KNIGHT:
|
||||
DoSummon(MOB_DEAD_KNIGHT, pTarget, 0);
|
||||
DoSummon(MOB_DEAD_KNIGHT, target, 0);
|
||||
break;
|
||||
case SPELL_INFORM_DEAD_RIDER:
|
||||
DoSummon(MOB_DEAD_RIDER, pTarget, 1.0f);
|
||||
DoSummon(MOB_DEAD_HORSE, pTarget, 1.0f);
|
||||
DoSummon(MOB_DEAD_RIDER, target, 1.0f);
|
||||
DoSummon(MOB_DEAD_HORSE, target, 1.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (!UpdateVictim() || !CheckInRoom())
|
||||
return;
|
||||
@@ -443,7 +443,7 @@ public:
|
||||
DoScriptText(SAY_TELEPORT, me);
|
||||
DoTeleportTo(PosGroundLiveSide);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
summons.DoAction(0, 0);
|
||||
summons.DoZoneInCombat();
|
||||
events.ScheduleEvent(EVENT_BOLT, 1000);
|
||||
@@ -464,13 +464,9 @@ public:
|
||||
{
|
||||
me->AttackStop();
|
||||
if (IN_LIVE_SIDE(me))
|
||||
{
|
||||
DoTeleportTo(PosGroundDeadSide);
|
||||
}
|
||||
else
|
||||
{
|
||||
DoTeleportTo(PosGroundLiveSide);
|
||||
}
|
||||
|
||||
me->getThreatManager().resetAggro(NotOnSameSide(me));
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
|
||||
@@ -489,6 +485,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new boss_gothikAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class mob_gothik_minion : public CreatureScript
|
||||
@@ -496,14 +496,9 @@ class mob_gothik_minion : public CreatureScript
|
||||
public:
|
||||
mob_gothik_minion() : CreatureScript("mob_gothik_minion") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const
|
||||
{
|
||||
return new mob_gothik_minionAI (pCreature);
|
||||
}
|
||||
|
||||
struct mob_gothik_minionAI : public CombatAI
|
||||
{
|
||||
mob_gothik_minionAI(Creature *c) : CombatAI(c)
|
||||
mob_gothik_minionAI(Creature* creature) : CombatAI(creature)
|
||||
{
|
||||
liveSide = IN_LIVE_SIDE(me);
|
||||
}
|
||||
@@ -511,12 +506,12 @@ public:
|
||||
bool liveSide;
|
||||
bool gateClose;
|
||||
|
||||
bool isOnSameSide(const Unit *pWho) const
|
||||
bool isOnSameSide(Unit const* who) const
|
||||
{
|
||||
return (liveSide == IN_LIVE_SIDE(pWho));
|
||||
return (liveSide == IN_LIVE_SIDE(who));
|
||||
}
|
||||
|
||||
void DoAction(const int32 param)
|
||||
void DoAction(int32 const param)
|
||||
{
|
||||
gateClose = param;
|
||||
}
|
||||
@@ -545,10 +540,10 @@ public:
|
||||
if (!_EnterEvadeMode())
|
||||
return;
|
||||
|
||||
Map* pMap = me->GetMap();
|
||||
if (pMap->IsDungeon())
|
||||
Map* map = me->GetMap();
|
||||
if (map->IsDungeon())
|
||||
{
|
||||
Map::PlayerList const &PlayerList = pMap->GetPlayers();
|
||||
Map::PlayerList const &PlayerList = map->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
{
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
@@ -566,7 +561,7 @@ public:
|
||||
Reset();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
void UpdateAI(uint32 const diff)
|
||||
{
|
||||
if (gateClose && (!isOnSameSide(me) || (me->getVictim() && !isOnSameSide(me->getVictim()))))
|
||||
{
|
||||
@@ -578,6 +573,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_gothik_minionAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_gothik()
|
||||
|
||||
Reference in New Issue
Block a user