Scripts/Naxxramas: Fix possible exploit on Gothik because of wrong used unitflag.

Changed UNIT_FLAG_OOC_NOT_ATTACKABLE to UNIT_FLAG_NON_ATTACKABLE. Thanks Aokromes for the tip.
Also some cleanup.
This commit is contained in:
kaelima
2011-05-30 23:00:03 +02:00
parent ae0d349a3c
commit 1996832b16
@@ -130,17 +130,22 @@ const Position PosSummonDead[POS_DEAD] =
{2664.8f, -3340.7f, 268.23f, 3.7f},
};
const float PosGroundLiveSide[4] = {2691.2f, -3387.0f, 267.68f, 1.52f};
const float PosGroundDeadSide[4] = {2693.5f, -3334.6f, 267.68f, 4.67f};
const float PosPlatform[4] = {2640.5f, -3360.6f, 285.26f, 0.0f};
float const PosGroundLiveSide[4] = {2691.2f, -3387.0f, 267.68f, 1.52f};
float const PosGroundDeadSide[4] = {2693.5f, -3334.6f, 267.68f, 4.67f};
float const PosPlatform[4] = {2640.5f, -3360.6f, 285.26f, 0.0f};
// Predicate function to check that the r efzr unit is NOT on the same side as the source.
struct NotOnSameSide : public std::unary_function<Unit *, bool> {
bool m_inLiveSide;
NotOnSameSide(Unit *pSource) : m_inLiveSide(IN_LIVE_SIDE(pSource)) {}
bool operator() (const Unit *pTarget) {
return (m_inLiveSide != IN_LIVE_SIDE(pTarget));
struct NotOnSameSide : public std::unary_function<Unit*, bool>
{
NotOnSameSide(Unit* source) : _onLiveSide(IN_LIVE_SIDE(source)) {}
bool operator() (Unit const* target)
{
return (_onLiveSide != IN_LIVE_SIDE(target));
}
private:
bool _onLiveSide;
};
class boss_gothik : public CreatureScript
@@ -148,14 +153,9 @@ class boss_gothik : public CreatureScript
public:
boss_gothik() : CreatureScript("boss_gothik") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_gothikAI (pCreature);
}
struct boss_gothikAI : public BossAI
{
boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
boss_gothikAI(Creature* creature) : BossAI(creature, BOSS_GOTHIK) {}
uint32 waveCount;
typedef std::vector<Creature*> TriggerVct;
@@ -172,7 +172,7 @@ public:
LiveTriggerGUID.clear();
DeadTriggerGUID.clear();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_PASSIVE);
if (instance)
instance->SetData(DATA_GOTHIK_GATE, GO_STATE_ACTIVE);
@@ -199,7 +199,7 @@ public:
}
_EnterCombat();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
waveCount = 0;
events.ScheduleEvent(EVENT_SUMMON, 30000);
DoTeleportTo(PosPlatform);
@@ -254,26 +254,26 @@ public:
{
case MOB_LIVE_TRAINEE:
{
if (Creature *LiveTrigger0 = Unit::GetCreature(*me, LiveTriggerGUID[0]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1);
if (Creature *LiveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[1]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1);
if (Creature *LiveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[2]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger2, 1);
if (Creature* liveTrigger = Unit::GetCreature(*me, LiveTriggerGUID[0]))
DoSummon(MOB_LIVE_TRAINEE, liveTrigger, 1);
if (Creature* liveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[1]))
DoSummon(MOB_LIVE_TRAINEE, liveTrigger1, 1);
if (Creature* liveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[2]))
DoSummon(MOB_LIVE_TRAINEE, liveTrigger2, 1);
break;
}
case MOB_LIVE_KNIGHT:
{
if (Creature *LiveTrigger3 = Unit::GetCreature(*me, LiveTriggerGUID[3]))
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger3, 1);
if (Creature *LiveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[5]))
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1);
if (Creature* liveTrigger3 = Unit::GetCreature(*me, LiveTriggerGUID[3]))
DoSummon(MOB_LIVE_KNIGHT, liveTrigger3, 1);
if (Creature* liveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[5]))
DoSummon(MOB_LIVE_KNIGHT, liveTrigger5, 1);
break;
}
case MOB_LIVE_RIDER:
{
if (Creature *LiveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1);
if (Creature* liveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_RIDER, liveTrigger4, 1);
break;
}
}
@@ -284,22 +284,22 @@ public:
{
case MOB_LIVE_TRAINEE:
{
if (Creature *LiveTrigger0 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger0, 1);
if (Creature *LiveTrigger1 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_TRAINEE, LiveTrigger1, 1);
if (Creature* liveTrigger = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_TRAINEE, liveTrigger, 1);
if (Creature* liveTrigger2 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_TRAINEE, liveTrigger2, 1);
break;
}
case MOB_LIVE_KNIGHT:
{
if (Creature *LiveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_KNIGHT, LiveTrigger5, 1);
if (Creature* liveTrigger5 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_KNIGHT, liveTrigger5, 1);
break;
}
case MOB_LIVE_RIDER:
{
if (Creature *LiveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_RIDER, LiveTrigger4, 1);
if (Creature* liveTrigger4 = Unit::GetCreature(*me, LiveTriggerGUID[4]))
DoSummon(MOB_LIVE_RIDER, liveTrigger4, 1);
break;
}
}
@@ -311,10 +311,10 @@ public:
bool checklife = false;
bool checkdead = false;
Map* pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
Map* map = me->GetMap();
if (map && map->IsDungeon())
{
Map::PlayerList const &PlayerList = pMap->GetPlayers();
Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -345,7 +345,7 @@ public:
return false;
}
void SpellHit(Unit * /*caster*/, const SpellEntry *spell)
void SpellHit(Unit* /*caster*/, SpellEntry const* spell)
{
uint32 spellId = 0;
switch(spell->Id)
@@ -362,7 +362,7 @@ public:
}
}
void SpellHitTarget(Unit *pTarget, const SpellEntry *spell)
void SpellHitTarget(Unit* target, SpellEntry const* spell)
{
if (!me->isInCombat())
return;
@@ -370,19 +370,19 @@ public:
switch(spell->Id)
{
case SPELL_INFORM_DEAD_TRAINEE:
DoSummon(MOB_DEAD_TRAINEE, pTarget, 0);
DoSummon(MOB_DEAD_TRAINEE, target, 0);
break;
case SPELL_INFORM_DEAD_KNIGHT:
DoSummon(MOB_DEAD_KNIGHT, pTarget, 0);
DoSummon(MOB_DEAD_KNIGHT, target, 0);
break;
case SPELL_INFORM_DEAD_RIDER:
DoSummon(MOB_DEAD_RIDER, pTarget, 1.0f);
DoSummon(MOB_DEAD_HORSE, pTarget, 1.0f);
DoSummon(MOB_DEAD_RIDER, target, 1.0f);
DoSummon(MOB_DEAD_HORSE, target, 1.0f);
break;
}
}
void UpdateAI(const uint32 diff)
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
@@ -443,7 +443,7 @@ public:
DoScriptText(SAY_TELEPORT, me);
DoTeleportTo(PosGroundLiveSide);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summons.DoAction(0, 0);
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_BOLT, 1000);
@@ -464,13 +464,9 @@ public:
{
me->AttackStop();
if (IN_LIVE_SIDE(me))
{
DoTeleportTo(PosGroundDeadSide);
}
else
{
DoTeleportTo(PosGroundLiveSide);
}
me->getThreatManager().resetAggro(NotOnSameSide(me));
if (Unit *pTarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
@@ -489,6 +485,10 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_gothikAI(creature);
}
};
class mob_gothik_minion : public CreatureScript
@@ -496,14 +496,9 @@ class mob_gothik_minion : public CreatureScript
public:
mob_gothik_minion() : CreatureScript("mob_gothik_minion") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new mob_gothik_minionAI (pCreature);
}
struct mob_gothik_minionAI : public CombatAI
{
mob_gothik_minionAI(Creature *c) : CombatAI(c)
mob_gothik_minionAI(Creature* creature) : CombatAI(creature)
{
liveSide = IN_LIVE_SIDE(me);
}
@@ -511,12 +506,12 @@ public:
bool liveSide;
bool gateClose;
bool isOnSameSide(const Unit *pWho) const
bool isOnSameSide(Unit const* who) const
{
return (liveSide == IN_LIVE_SIDE(pWho));
return (liveSide == IN_LIVE_SIDE(who));
}
void DoAction(const int32 param)
void DoAction(int32 const param)
{
gateClose = param;
}
@@ -545,10 +540,10 @@ public:
if (!_EnterEvadeMode())
return;
Map* pMap = me->GetMap();
if (pMap->IsDungeon())
Map* map = me->GetMap();
if (map->IsDungeon())
{
Map::PlayerList const &PlayerList = pMap->GetPlayers();
Map::PlayerList const &PlayerList = map->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -566,7 +561,7 @@ public:
Reset();
}
void UpdateAI(const uint32 diff)
void UpdateAI(uint32 const diff)
{
if (gateClose && (!isOnSameSide(me) || (me->getVictim() && !isOnSameSide(me->getVictim()))))
{
@@ -578,6 +573,10 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new mob_gothik_minionAI(creature);
}
};
void AddSC_boss_gothik()