*Fix a crash caused by eventai emote.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 11:24:50 -06:00
parent 6e33427a11
commit 196a129612
@@ -1433,6 +1433,9 @@ CreatureAI* GetAI_mob_eventai(Creature* pCreature)
bool ReceiveEmote_mob_eventai(Player* pPlayer, Creature* pCreature, uint32 uiEmote) bool ReceiveEmote_mob_eventai(Player* pPlayer, Creature* pCreature, uint32 uiEmote)
{ {
if(pCreature->isCharmed())
return true;
Mob_EventAI* pTmpCreature = (Mob_EventAI*)(pCreature->AI()); Mob_EventAI* pTmpCreature = (Mob_EventAI*)(pCreature->AI());
if (pTmpCreature->bEmptyList) if (pTmpCreature->bEmptyList)