*Fix a crash caused by eventai emote.
--HG-- branch : trunk
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@@ -1433,6 +1433,9 @@ CreatureAI* GetAI_mob_eventai(Creature* pCreature)
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bool ReceiveEmote_mob_eventai(Player* pPlayer, Creature* pCreature, uint32 uiEmote)
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{
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if(pCreature->isCharmed())
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return true;
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Mob_EventAI* pTmpCreature = (Mob_EventAI*)(pCreature->AI());
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if (pTmpCreature->bEmptyList)
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