Core/ZoneScript: Implemented ProcessEvent function for units.
Signed-off-by: Manuel <[email protected]>
This commit is contained in:
@@ -47,6 +47,7 @@ class ZoneScript
|
||||
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) {}
|
||||
|
||||
virtual void ProcessEvent(GameObject * /*obj*/, uint32 /*eventId*/) {}
|
||||
virtual void ProcessEvent(Unit* /*unit*/, uint32 /*eventId*/) {}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user