*Calculate Damage Done only when needed.
--HG-- branch : trunk
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@@ -690,6 +690,7 @@ inline bool IsProfessionSkill(uint32 skill)
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#define SPELL_ATTR_CU_AURA_DOT 0x00000020
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#define SPELL_ATTR_CU_AURA_CC 0x00000040
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#define SPELL_ATTR_CU_AURA_SPELL 0x00000080
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#define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100
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typedef std::vector<uint32> SpellCustomAttribute;
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