*Update procflags for Imp.Shadowform.
*Use item speed value instead of attack speed value for enchant PPM - by MaS0n. *Correctly apply cooldown to Improved leader of the pack mana regen. *Do not refresh duration when stack from aura is dropped - by Apoc --HG-- branch : trunk
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@@ -1102,8 +1102,8 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
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( 47535, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 1)
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( 47536, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 2)
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( 47537, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 3)
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( 47569, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0, 50, 0), -- Improved Shadowform (Rank 1)
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( 47570, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0, 100, 0), -- Improved Shadowform (Rank 2)
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( 47569, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 50, 0), -- Improved Shadowform (Rank 1)
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( 47570, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 100, 0), -- Improved Shadowform (Rank 2)
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( 47580, 0x00, 6, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0x00010000, 0, 0, 0), -- Pain and Suffering (Rank 1)
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( 47581, 0x00, 6, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0x00010000, 0, 0, 0), -- Pain and Suffering (Rank 2)
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( 47582, 0x00, 6, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0x00010000, 0, 0, 0), -- Pain and Suffering (Rank 3)
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@@ -0,0 +1,4 @@
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DELETE FROM `spell_proc_event` WHERE `entry` IN(47569, 47570);
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INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
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( 47569, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 50, 0), -- Improved Shadowform (Rank 1)
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( 47570, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 100, 0); -- Improved Shadowform (Rank 2)
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@@ -1639,9 +1639,10 @@ CreatureAI* GetAI_mob_mojo(Creature *_Creature)
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struct TRINITY_DLL_DECL npc_mirror_image : public SpellAI
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{
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npc_mirror_image(Creature *c) : SpellAI(c) {}
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Unit * owner;
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void Reset()
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{
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Unit * owner = NULL;
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if (m_creature->isSummon())
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owner = ((TempSummon*)me)->GetOwner();
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if (!owner)
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+1
-4
@@ -7243,10 +7243,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
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float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
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if (entry && entry->PPMChance)
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{
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uint32 WeaponSpeed = GetAttackTime(attType);
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chance = GetPPMProcChance(WeaponSpeed, entry->PPMChance, spellInfo);
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}
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chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
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else if (entry && entry->customChance)
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chance = entry->customChance;
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@@ -1388,6 +1388,7 @@ void Aura::_RemoveAura()
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void Aura::SetStackAmount(uint8 stackAmount, bool applied)
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{
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bool refresh = stackAmount >= m_stackAmount;
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if (stackAmount != m_stackAmount)
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{
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m_stackAmount = stackAmount;
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@@ -1399,7 +1400,11 @@ void Aura::SetStackAmount(uint8 stackAmount, bool applied)
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}
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}
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}
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if (refresh)
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RefreshAura();
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else
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SendAuraUpdate();
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}
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bool Aura::modStackAmount(int32 num)
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+5
-3
@@ -5843,9 +5843,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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basepoints0 = triggerAmount * GetMaxHealth() / 100;
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target = this;
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triggered_spell_id = 34299;
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if (triggeredByAura->GetCaster() != this)
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if (triggeredByAura->GetCasterGUID() != GetGUID())
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break;
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int32 basepoints1 = triggerAmount * 2;
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// Improved Leader of the Pack
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// Check cooldown of heal spell cooldown
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if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
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CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
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break;
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}
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@@ -10451,8 +10454,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s
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if(Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
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uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
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return result;
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return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
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}
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void Unit::Mount(uint32 mount)
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